In addition to looking at the lighter and weirder side of the game industry, System Update provides the latest information on weekly console updates, DLC, game-specific updates, and other game-industry flotsam and jetsam.
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Those on the fence about getting a PlayStation 3 this year might be swayed by an ongoing offer from Sony. Those who apply and are approved for a Sony-branded credit card will get a $150 rebate on anything they buy at the online Sony Style store with said card. Said store is also selling the $499 60GB PlayStation--meaning those who get the card will get the console for just $349 after their rebate arrives in 8-12 weeks.
The deal is made more compelling by several other factors. First, the $499 60GB PS3 is being phased out, which means that in a matter of weeks, the $599 80GB model will be the only one available in North America. Second, the 60GB PlayStation is almost certain to be the last that includes the PlayStation 2's Emotion Engine hardware for full, non-software-based backwards compatibility. Third, buying a PS3 before 9/30 entitles the buyer to 5 free Blu-ray Disc movies, a few of which were not completely panned by critics (Babel, Blazing Saddles, Corpse Bride). The card offer expires on August 31, and supplies of the 60GB PS3 are expected to last into the fall. The offer is only good in the United States.
Earlier this week, Wired reported on Wikipedia Scanner, a new tool that cross references the IP addresses of people who edit the online encyclopedia with companies that own the related IP ranges. The end product is a tailor-made snooping tool that can help shine a light on companies' attempts to manipulate their corporate histories.
For instance, Wired found evidence of someone at voting machine manufacturer Diebold editing out 15 paragraphs critical of the company from its entry. Wal-Mart and Montana Senator Conrad Burns' office were also found to have altered pages to put a positive spin on their pasts.
The practice of wiki-washing likely extends into industries of all sizes; an article on Shacknews today reports that gaming is no exception. The site found evidence that an IP address at Electronic Arts' Redwood Shores headquarters made multiple changes to the company's Wikipedia entry.
In addition to updating information like the total number of EA employees, the user's edits also cut out a number of passages that were either critical of the company or referenced unflattering events like company-wide layoffs.
For instance, a passage referencing the EA Spouse scandal and subsequent lawsuit originally read, "Electronic Arts has from time to time been criticized for its employment policy of requiring employees to work extraordinarily long hours--up to 80 hours per week--as a general rule and not just at 'crunch' times leading up to the scheduled releases of products." After the user in question edited it, it said, "Electronic Arts has led the industry in reforming work/life balance issues that are endemic to the software industry." The user also added mention that other publishers have also faced lawsuits over similar issues.
While portions of the entry saying EA was notorious for rushing out games and then did a poor job supporting them postrelease were edited out, the entry was not entirely scrubbed of criticism. Remarks about the company's practices of buying smaller studios like Origin or Westwood for their intellectual properties were left in, as were notes saying the company shuts down its acquired studios once they make an underperforming game.
Other passages, like one suggesting the publisher's exclusive NFL license is bad for the business, was simply added to with a note that the NFL itself sought out an exclusive deal. That edit even changes the phrase, "Some think Electronic Arts' sports licenses are threatening the game market..." to the more damning, "While it is widely think [sic] Electronic Arts' sports licenses are threatening the game market...."
Other alterations to the article involved the downplaying of EA founder Trip Hawkins and deletion of other early company employees. A mention of Hawkins' current venture, mobile game developer Digital Chocolate, was also axed.
AnEA representatives commented on the matter, saying, "EAsometimes updates Web sites with info about the company, games and employees.For example, EA has sent acorrection toYahoo Financewhen they had misspelled the name ofan EAexecutive. Many companies routinely post updates on Web sites like Wikipedia to ensure accuracy of their own corporate information."
Already building sand castles from gold coins accrued via its ubiquitously popular Nintendo DS, Nintendo recently revised its full-year fiscal projections to reflect revenues of more than $11 billion and net profits of $2 billion. That's thanks in large part due to the rapt reception of its Wii console, which is lining more pockets than just those in the Kyoto-based game giant's boardroom. According to a report on UK industry trade site Tech.co.uk, the windfall of earnings extends to Wii component manufactures in the US and Europe as well.
Referencing specifically the technology behind the Wii's innovative motion-sensing capabilities, Tech.co.uk reports that Analog Devices, the US firm that manufactures the Wii Remote's acceleration sensor, and STMicroelectronics, an Italian-French company that produces the Nunchuk's corresponding sensor, have both experienced substantial growth since the Wii's launch in 2006. To keep up with demand, Analog Devices reportedly converted one of its facilities to focus exclusively on the Wii Remote's sensor, while STMicroelectronics is currently building a sensor production line in Italy.
The report also notes the impact on other industries as a result of the demand for acceleration sensors created by Nintendo's console. Tech.co.uk notes that global sales for the technology have tripled in the past year, and this has resulted in falling prices and broadening of devices the technology is felt in. Further, Nintendo's console is spurring the power chip and Wi-Fi component industries as well. Citing Japanese newspaper Nikkei, Tech states that Mitsumi Electric, which supplies Nintendo with its power chips and Wi-Fi components, increased its net profits by fivefold in its most recent reportings. Unfortunately, no specific earnings figures were available.
A new survey shows that the stereotypical massively multiplayer online role-playing gamer as socially inept is in fact, massively incorrect. Researchers at Nottingham Trent University in the UK have found that three quarters of online role-players become close friends with others in their online worlds, with almost half meeting up in real life. Furthermore, one in 10 have--how do we put this?--had a "physical relationship."
The study, titled "Social Interactions in Massively Multiplayer Online Role-Playing Gamers," also found that females were more likely to fancy and/or go out on a date with people they played games with, and that 30 percent of all players found themselves attracted to someone else online. However, offline relationships didn't fare so well when MMOs became involved, with one in five gamers saying that they thought online gaming had a negative effect on relationships if their partner wasn't also into it.
The reasons men and women play MMORPGs were different, with women saying that they played for "therapeutic refreshment," whereas men said they played due to "curiosity, astonishment, and interest."
Almost 1,000 MMO gamers were quizzed for the study, with World of Warcraft being the most popular game, and the average time spent on an MMO per week being 22.85 hours.
Professor Mark Trent commented on the findings, "Previous research has suggested that gamers are socially inactive, but MMORPGs are actually extremely social games, with high percentages of gamers making life-long friends and even partners. As well as making good friends online, 81 percent of gamers play with real-life friends and family, suggesting MMORPGs are by no means an asocial activity, nor are the players socially introverted."
One of the amusing footnotes to the otherwise tragic Gizmondo saga is the legal travails of Bo Stefan Eriksson, a former executive at the handheld's now-bankrupt parent company. In February 2006, the alleged Swedish mafia associate was fished from the wreckage of a rare Ferrari Enzo, which currently sell for around $1 million each. When explaining how the car crashed at over 120 miles per hour, Eriksson claimed a German man named "Dietrich" was driving the vehicle when it crashed. The Swede--who was legally drunk--told law enforcement officers that he didn't know Dietrich's last name or his post-crash whereabouts.
Unsurprisingly, police were skeptical of Eriksson's story, and he eventually pled no contest to driving under the influence and gun possession. Over the weekend, though, the LA County Sheriff's Department apprehended someone it suspects of being the real Dietrich. The Los Angeles Times is reporting that authorities have arrested 26-year-old Trevor Michael Karney on charges of resisting arrest, giving false information to police, and an unrelated DUI charge.
The LACSD told the Times that it suspects Karney of being the passenger in the Enzo when it crashed. He allegedly was filming Eriksson going over 160 mph when the accident occurred. After briefly sitting in the car of a passer-by--who later reported finding a loaded handgun clip under the seat--Karney is said to have fled the scene, eventually hiding out on the yacht of another ex-Gizmondo executive, Carl Freer.
The Times reports Karney also faces possible immigration charges for leaving the country for Ireland and then illegally sneaking back in through Mexico. His bail has been set at $60,000.
The Entertainment Software Association's Video Game Voters Network is putting out a call to action. Earlier this week, a federal judge ruled that California's law restricting minors from buying violent games was unconstitutional. Shortly after that news broke, the state's governor and former film star Arnold Schwarzenegger announced his intent to appeal the ruling.
"I signed this important measure to ensure that parents are involved in determining which video games are appropriate for their children," Schwarzenegger said, promising to "vigorously defend" the law.
The VGVN is imploring gamers to put up some vigorous defense of their own, asking California residents to write Schwarzenegger and urge him to withdraw his appeal (which has not actually been filed yet). The group's official Web site even includes a form letter to make it as effortless a process as possible.
"Video games, even violent ones, are a protected form of expression, just like movies," the letter reads. "Do you really believe that it should be illegal for a 16-year-old boy to watch True Lies? The answer is no--it is a decision for parents to make, not the government."
By providing an e-mail, name, and address, gamers can have the VGVN send Schwarzenegger a copy of the form letter. They can also add in their own remarks, and the VGVN even provides a list of talking points to consider making to the governor. It should be noted that filling out the form on the Web site also automatically registers a person in the VGVN.
Though its developer Linden Lab says it's not technically a game, Second Life gets plenty of attention as one from the mainstream press. The latest Reuters story to emerge from the PC life sim is more prurient than previous tales of political candidates' virtual hustings and in-game businesses' real-world profits.
In 2003, Kevin Alderman launched SexGen Platinum, an applet that equips Second Life avatars with realistic genitalia and allows them to engage in virtual sex via X-rated animations. Since then, the 46-year-old digital Larry Flynt has done brisk business by selling the applet for $45 a pop--so brisk, in fact, that he is now suing a Second Life subscriber who he claims illegally distributed the applet.
"It's a piece of software and software is copyrightable," said Alderman's lawyer, Francis X. Taney. "It's also expressed in graphics, which also are copyrightable. There is some sizzle. People like to say it's really far out there, but at the end of the day I equate it to basic intellectual property principles."
Need further proof that the Wii craze is permeating virtually every nook and cranny of the Western culture? Then head on over to the ubiquitous social invitation service Evite, which has launched a Web page exclusively for those planning Wii parties or Wii-themed family reunions.
Besides such basic features as budget planning (1 Wii - $249) and party supplies (Wiitis-fighting ice packs - $5 each), the Evite page includes a bevy of Wii party ideas. The site offers some common-sense tips, such as wearing althetics-friendly clothing and clearing out any potential obstacles Wii Sports players could trip over. It also offers some more questionable advice, suggesting Welsh Rabbit as an ideal après-Wii snack and a whiskey sweet and sour as the perfect "Wii-ed up" party cocktail.
While NanaOn-Sha and its president Masaya Matsuura have most recently been tied to the DS Tamagotchi Connection: Corner Shop series, they haven't forgotten their rhythm-based roots. The creators of original PlayStation games PaRappa the Rapper and Vib-Ribbon today released another music game, musika, for Apple's iPod.
Released in conjunction with Sony BMG Music Entertainment and created by Masaya, NanaOn-Sha's musika is a combination music visualizer and game. Players choose a song from their library, and as the song plays, musika presents a series of characters using a variety of different effects. If the character on the screen is included in the title of the track, players have to push the iPod's center button. If it isn't, they can allow the letter to pass, or push the fast-forward or rewind buttons to skip to the next letter.
Consecutive correct inputs build the multiplier, while too many errant guesses will end the song early. There are also a handful of emoticon characters to provide bonuses along the way. The game includes three difficulty levels, high score lists, a visualizer, and a tutorial mode. It is now available to download for $4.99 through iTunes.
Video games have been accused of inspiring murder, inducing musculoskeletal ailments, and originating from Satan's sulfurous bowels. Over the weekend, game consoles were singled out by the government as being a possible aid for another heinous act--airplane-based terrorism.
The Seattle Times reports that on Saturday, the Department of Homeland Security's Transportation Security Administration (TSA) imposed stricter security guidelines on game consoles in carry-on luggage. Along with other large electronic devices, such as DVD players, game consoles must now be removed from bags and sent through baggage screeners on their own. The rule was previously only applied to laptop computers.
"The focus is on large electronic equipment," TSA spokesman Jennifer Peppin told the Times. "The policy recommendation came from a frontline security officer who screens passengers every day who observed that game consoles and DVD players are complex devices much like laptop computers. This change brings more uniformity to their policy."
Peppin told the times that the rule affects "Xbox and PlayStation" consoles. The article made no mention of the Wii, perhaps indicating its small size allowed it to sidestep the new inspections, which are not required of portable gaming devices, such as the PlayStation Portable or Nintendo DS.
Before he retired from his position at Sony Computer Entertainment, Ken Kutaragi declared that the PlayStation 3 would have many PC-like functions. This week saw confirmation that owners of the console will also be able to play at least one shooter using PC gamers' weapons of choice.
In a post on his company's official forums , Epic Games vice president Mark Rein revealed that both the PC and PlayStation 3 versions of Unreal Tournament 3 will have keyboard and mouse support. That's a first for the Sony console, which does allow keyboard entry of text for non-gameplay functions.
"I checked with [programmer] Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3," wrote Rein. [Emphasis in the original.] "He is confident we are doing it in a way that will be balanced without feeling 'gimped' for either side. We'll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not."
As revealed at Sony's press conference at the E3 Media & Business Summit, Unreal Tournament 3 is coming out this year for the PC and PS3 only. It will allow cross-platform play between the two platforms, which will be greatly enhanced by the inclusion of keyboard/mouse support. Said support will also offer gamers the alternative of buying a $599 console or upgrading their PC without having to sacrifice traditional shooter controls.
Rein also confirmed that nothing is confirmed about keyboard/mouse support for the Xbox 360 version of Unreal Tournament 3, which is due out next year. "Nothing new to report about 360, sorry," he wrote. "As soon as we have a better idea on 360 release timeframe and features we'll announce it but don't expect any news on it before the end of this year."
With the stock market growing increasingly skittish, these are uncertain financial times. That is, unless you're hawking wares in Linden Lab's Second Life, the popular PC life simulation/virtual world whose generation of real-world cash with in-game real estate deals have created at least one real-world millionaire.
This week, Linden Lab CEO Philip Rosedale told Business 2.0 the scale of trade in Second Life. He estimates that virtual merchants make over $1.3 million every day hawking in-game goods. He said around 830 of the game's 200,000 daily players take home over $1,000 a month from their Second Life-based businesses.
In other Second Life commerce news, realtor Coldwell Banker announced it is selling a real house via Second Life. The property is a house in suburban Seattle, and is valued at over $3 million. It will be reproduced in the game to allow potential buyers to take virtual tours.
With its vast cast of beloved game characters, few games have as fanatical a following as Super Smash Bros. Brawl. So when Nintendo today announced another of its icons would be joining the Wii game's fray, fans greeted the news with the cold dispassion of a religous revival meeting held inside a burning tent.
Today Smash Bros. Dojo, the game's official Web site, revealed that Ike (pictured), one of the heroes of Intelligent Systems' Fire Emblem series, will appear in the forthcoming Wii fighting game, due out on December 3. According to Nintendo, Ike "can wield a two-handed sword with a single hand" and will be able to use a special "Aether" one-hit kill in the game. Other characters that will appear include Nintendo favorites Pikachu, Link, Fox McCloud, Samus, Mario, Wario, and Kid Icarus. Konami's stealth-action hero Solid Snake will also be playable.
Capcom's Zack & Wiki: Quest for Barbaros' Treasure is an adventure game for the Nintendo Wii that follows a young boy and his magical pet as they travel through several fantasy worlds, solving puzzles and acquiring prizes. About as inoffensive as it comes, right? Not so, it would seem, as the Council on American-Islamic Relations announced today that it has successfully petitioned Capcom to edit a portion of the game it found offensive.
CAIR had asked Capcom to remove the common Arabic phrase "Allahu akbar"--which translates to "God is most great"--from the game. CAIR did not say how the phrase was used in the game or why it found the phrase offensive. However, it did note that it is one of the most commonly used religious statements uttered by Muslims and is used often in daily Islamic prayers.
Responding to CAIR's inquiry, a Capcom spokesperson stated, "The phrase has been removed from the game and will not be heard in future videos released to the public."
For more on Zack & Wiki: Quest for Barbaros' Treasure, check out GameSpot's previous coverage.
The green flag officially flew today on Turn 10's promised content updates for Forza Motorsport 2 in August.Similar to how sponsorships go in the tournament circuit, today's update comes with a Nissan sticker plastered to its hood. The first of several pit stops scheduled by the Microsoft-owned studio includes the addition of four cars to Forza 2's already sizable garage, three of which come gratis.
Courtesy of Nissan, the 2007 Sentra SE-R, Altima, and 350Z are available for download via Xbox Live Marketplace. In addition to sponsoring the cars, Nissan will be sponsoring several Forza 2-centric events, the first of which being a Nissan Sentra SE-R tournament on Xbox Live. Players can register for the tournament beginning August 18, and the event will kick off August 25. Nissan will also be sponsoring an in-game Nissan SE-R car-customization contest, which also begins August 18.
Aspiring Formula 1 racers will be interested to know that the Peugeot 908 has also been parked in Forza 2's garage, with the ignition keys running for 50 Microsoft points ($0.62). The Peugeot 908 bears the distinction of being the only paintable racecar currently available. For a complete debriefing on the tune-up, head over to Turn 10's Web site.
For all their focus on gore galore, zombie movies have traditionally been rife with social commentary and allegory. George Romero's Living Dead series of films have touched on terrorism, class warfare, rampant commercialism, and in the original Night of the Living Dead, race relations.
The two subjects are intersecting again, as the recently released trailer for Resident Evil 5 has a number of commentators concerned about how the trailer portrays a white hero--the returning Chris Redfield--against hordes of black zombie foes in what could be an African village. In an editorial for The Village Voice's Runnin' Scared news blog, Bonnie Ruberg notes one forum-goer's concern that gunning down mobs of angry Africans could be "subtly racist." Ruberg herself says she finds the trailer "strangely disturbing."
"It's not just that these zombies are black, but that the uninfected black villagers are zombie-like too," Ruberg wrote. "See all those spooky shots of the villagers before they get infected? It's as if race itself were a disease. The white protagonist has to fight back or be infected."
She also notes that according to the zombie mythos, the barest contamination, a bite or a single drop of blood in an open wound, spells doom for a person. That could be a parallel to Africa's ongoing HIV and AIDS crisis, Ruberg wrote, or a reminder of the segregationists who used a "one drop rule" stating that black ancestry of any sort was justification enough to deny a person access to basic rights.
Ruberg is not the only commentator to blog on the issue. In a post titled "Blackface Goes HD?," Jason from Microscopiq takes issue not only with the race of the parties involved in the trailer, but also in the setting.
"With all the positive steps being taken of late to raise awareness of the good things happening in Africa as well as the urgent need in some parts of the continent, we really can't afford this kind of step back. We need to find ways to humanize Africans, not dehumanize them."
On Black Looks, a group blog focusing on African women and social concerns, Kym Platt briefly recaps the trailer, noting that it's apparently the white character's job to destroy the black people and save humanity.
"This is problematic on so many levels," Platt wrote, "including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young...fearing, hating, and destroying Black people."
Platt's blog--like the others--has spurred a number of responses, most overwhelmingly in defense of the game or against the original author. One response to the "Black Looks" post points out that the Resident Evil series has seen its share of zombies of European origin.
"According to the statistics of racial make-up in the world, I'd actually say that whites have been unfairly discriminated against in the series, if anything, since so many of them have been enemies in RE," said one commenter. "It only seems fair that Africans get treated equally, and with only one game full of primarily black enemies to six games full of primarily white, from a racial viewpoint I'd say that the Africans are getting off easy."
"There is plenty of real racism alive and well in the world today and words cannot describe how disgusting it can be," wrote another, "but it is garbage rants like this that take attention from real problems. It is absurd and insulting to everyone to suggest this game is in anyway being designed to teach anyone to hate black people."
A third poster merely commented, "That game looks so awesome."
Over on the Village Voice blog post, one commenter approached the issue from another direction, writing, "Many of these games, including [Resident Evil 5], are being made in ethnically homogenous Japan, where concepts of race are hugely different from those in America. On some level, I think Japanese developers simply don't understand how potentially flammable these kinds of scenarios could become, let alone some of the even more blatant stereotyping often found in Japanese games (think Barrett's penchant for Ebonics in [Final Fantasy 7], just for starters.)"
Uwe Boll isn't exactly what folks call a "critics' darling," and that's not due to any prejudice harbored by jaded film reviewers. Not merely satisfied with desecrating gaming franchises with B-movie rejects such as BloodRayne and Alone in the Dark, Boll has physically accosted those who have hated on his work. All in good sport, of course. And while it could be argued that Boll's films are a crime against humanity, it's up to the courts to decide if the much-maligned game-to-film auteur has now committed an actual crime in a publicity stunt for his latest film.
As reported by The New York Sun, The New York Post filed suit against the German "filmmaker" in the US District Court of Manhattan earlier today due to the marked similarities between its Web site and two promotional sites Boll launched for his latest game-to-film sensation, Postal. In the suit, The Post states the two sites are a "brazen and unlawful infringement of the New York Post's valuable intellectual property." The Post has petitioned the Court to prohibit Boll's use of the two Web sites, transfer the domain names to The Post, and award the newspaper unspecified damages.
According to the The Post, the spat began when the newspaper ran in its April 15 edition an article that called Postal "the first mass-marketed film to mock the tragedy of 9/11." Boll responded by launching the two sites, which exhibit a similar layout, color scheme, and moniker as the The Post's Web site. However, Boll's sites display inflammatory images of Middle Eastern terrorists and self-promoting stories, as well as links to various photo-ops promoting Boll's film. A disclaimer at the bottom of the page reads, "ACHTUNG! SATIRE!"
For those keen on witnessing a train wreck, Boll's parody sites also peg Postal's release date as October 4, a Thursday.
One of the many pleasures of both Halo and Halo 2 are the small snippets of dialogue spoken by non-player characters. When confronted by a variety of situations, both human and Covenant NPCs will shoot off a variety of humorous one-liners, including: "Okay, purple hearts for everybody!", " I wonder if those aliens have insurance?", and "Having a lovely time kicking ass in outer space--wish you were here!"Often, NPCs' quips will veer into risqué territory, as when one UNSC marine in Halo 2 sarcastically reminisces about catching an incurable STD. Halo 3 will continue this off-color trend, according to a recent report from the Canadian Press. While at the game's developer, Microsoft-owned Bungie Studios, a writer for news service was told that the hulking race known as the Brutes will have some homosexual tendencies--presuming they have sexes at all. According to the article, "One Bungie employee slyly asks the visiting reporters if anyone heard a Brute lament the death of an ally with the words: 'He was my lover.'" Reps for Microsoft Game Studios declined to comment on the article, or confirm if the snippet of dialogue would be included in the final version of the game, due out on September 25.
Those looking to find a little rock in their local libraries would ordinarily be directed to the Geology stacks (551 for those keeping score with the Dewey Decimal System). But at the Humboldt Public Library in Humboldt, Iowa, the rock is just as likely to be found in the library's copy of Guitar Hero.
As part of a Teen Advisory Board program (the subject of a recent article in Fort Dodge, Iowa's The Messenger), the library sets up a Guitar Hero game for patrons to play after school on certain days. One librarian told GameSpot the ongoing program has been a regular fixture at the library for months. The game serves as a hook to get teens into the library, where their fellow students on the advisory board can offer recommended reading while they wait for a turn.
The theory behind the advisory board is that a recommendation from a peer is likely to carry more weight for a student than one from a librarian. Among the books suggested by board members are Patricia McCormick's Cut, Dia Calhoun's Avielle of Rhia, D.J. MacHale's Pendragon Book Seven: The Quillan Games, Catherine Jinks' Pagan's Crusade, and R.A. Nelson's Teach Me.
This is not the first bit of government-encouraged gaming to surface. Last year, West Virginia unveiled its plan to incorporate Konami's rhythm game Dance Dance Revolution into all public schools' physical education or health-related curricula within two years.
The Video Game Voters Network has always aimed to be a grassroots organization of politically minded gamers, so it makes sense that the group is now trying to use the latest fad in spreading political ideology. The VGVN is looking to make a splash with a new YouTube video about the threat of legislation and industry regulation, and it wants gamers' help to get the word out.
Posted yesterday, the video was created "in the spirit of a game trailer," according to VGVN's official Web site. After a disclaimer that "the following is a preview of a threat coming to a video game store near you," a familiar gravel-throated narrator describes a timeless battle "between those who fight to preserve liberty and those who intrude upon it."
After drawing parallels to public concerns that surfaced around the evils of books, film, comics, and rock music when those media first surfaced, the narrator claims the same people ("government regulators, politicians, and the media critics") are setting their sights on games. After a brief (and superficial) recap of the recent rash of game-related legislation on the federal and state levels, the narrator says now is the time to fight back.
"Join our network of activists. Spread the word about the fight. Tell the US congress and state legislatures to stop playing the same old game. It is up to you to stop video game regulation."