Description
You won't find any scores in here, but if you're wondering what GameSpot's reviewers are working on right now this is the blog you should be bookmarking.
Other Site Blogs
-
News Blog
Battlestations: Pacific DLC deploying in July
Battlestations: Pacific won the battle against critics when it debuted on the Xbox 360 and PC in May. And while it has yet to be seen...
-
Sports Blog
Midway: Tough Times Ahead for Wrestling, Hoops
While Midway's financial troubles have been well-documented, it seems like the company is on the verge of rescue, thanks to a $33...
-
Rumor Control
UFC threatens to ban EA MMA fighters?
Source: Enthusiast blog MMA Scraps, relating a forum post on the Mixed Martial Arts Underground forums. What we heard: It isn't just...
-
Downloads Blog
The Polynomial Demo
This demo includes 10 levels to choose from, multiple difficulty levels, game adjustments and more. The visuals are beautiful and can...
-
Community Blog
Game Night: Red Faction Guerrilla
Next week's game night will be Red Faction Guerrilla on the PlayStation 3 and Xbox 360. Drop by on Tuesday, July 7th from 4 and 7pm PT....
-
Fight Night Round 4 - Review Next Week
- Posted Jun 26, 2009 6:17 pm PT
- 13 comments
I'm sorry that we haven't been able to bring you a full review of Fight Night Round 4 this week, but because of some kind of mix-up at EA we didn't receive final copies of the game until late on Tuesday--several days after we first spotted other reviewers playing online. I've sunk maybe a dozen or so hours into the game since then, both offline and online, but as of right now I don't feel that I'm far enough into the lengthy career mode to judge it. With a fight record of 26(14)-1-0 I'm currently ranked tenth in my weight class, but as my opponents are getting tougher (and my attributes aren't improving nearly as quickly as I'd like), fights are frequently taking the full ten 3-minute rounds to win.
I'll be spending a lot more time with Fight Night Round 4 this weekend, and hope to have a review ready before end-of-day Monday. In the meantime, here are some notes on my experience thus far: -
Guitar Hero: Smash Hits Track List and Impressions
- Posted Jun 19, 2009 4:14 pm PT
- 266 comments
Last year, Guitar Hero World Tour expanded the seminal franchise to include vocals and drums in addition to guitars and bass. A slew of new songs for the full band have since been released, but what about the tracks from the axe-only days of Guitar Hero? For those hoping to revisit those tracks, Activision has released Guitar Hero: Smash Hits. This full-priced retail game is packed with 48 songs drawn from previous GH games. We recently spent some time rocking with the Xbox 360 retail release of Smash Hits. This blog entry will tell you what to expect from Smash Hits, and whether or not it's worth the asking price. -
Burnout Paradise Big Surf Island Hands-On
- Posted Jun 12, 2009 1:02 pm PT
- 16 comments
We downloaded the biggest Burnout DLC to date--the brand new Big Surf Island.
Burnout Paradise has received its fair share of downloadable content, and over the past year, it's definitely led the way in terms of postrelease extras. However, Big Surf Island, released this week, is the biggest and most expensive addition to Burnout yet. For $12.99/£9.99/€12.99, you can now drive over the bridge east of Paradise City and onto a totally new island, complete with new races, jumps, and vehicles. We downloaded the content fresh from the Net as soon as it was released, and we're pleased to say that while it's costly, it's still well worth checking out.
Check out our video hands-on to see Big Surf Island in action!The big draw of the Big Surf Island DLC is obviously the extended playing area, but there's plenty more to experience other than new real estate. There are a total of nine new cars, including a dust storm buggy, which is open from the off. Big Surf Island is packed to the brim with insane jumps, and the dust buggy is the perfect vehicle to tackle them with because it's fast, light, and agile. There are also plenty of new challenges to complete--15 events, 10 freeburn challenges, and more than 100 billboards, smashes, and jumps to find. We can't profess to have found everything in the add-on, but Criterion promises more than five hours of playtime from the DLC.
-
Post-E3 Catch-Up
- Posted Jun 9, 2009 11:09 am PT
- 11 comments
Just a quick note to let you all know that, now that E3 is over and we're all back at work, we haven't forgotten about any of the games that were released while we were in LA or that are shipping to stores today. A handful of reviews from guys who didn't make it to E3 will start going up later today, I'll have Prototype ready in a day or two, Kevin has been playing Fuel furiously, and our teams in the UK and Australia are pitching in wherever possible.
Hope you all enjoyed E3 as much as we did. -
F.E.A.R. 2 'Armored Front' Map Pack Hands-On
- Posted May 22, 2009 12:04 pm PT
- 15 comments
We went hands-on with the latest F.E.A.R. 2 maps, playing head-to-head against the developers of the game.
Following last month's release of the free Toy Soldiers Map Pack, Monolith has just unleashed the first paid-for content for F.E.A.R. 2. The Armored Front map pack contains two new multiplayer maps, both of which have an emphasis on mech-based combat, and four new skins for your multiplayer character. The pack launches on Xbox Live and PlayStation Network this week, but we managed to score an advance play of the maps against the developers themselves.Check out the Armored Front map pack in our video hands-on.
The Armored Front map pack contains two new multiplayer maps, both of which are large and open. Conductor takes place in a train yard, while Decoy is an old soldier training ground. Conductor feels the largest of the two, with a huge open area that you can easily snipe from, while Decoy features cardboard targets that pop up and down. They're not particularly distracting, but you do need to shoot them out of the way to access certain areas.
-
Resident Evil 5 Versus Mode DLC Impressions
- Posted May 6, 2009 3:04 pm PT
- 214 comments
Despite the replayability of the excellent single-player and co-op campaign offered in Resident Evil 5 (Xbox 360, PlayStation 3), sometimes simply killing the debatably undead grows tiresome. This is an entirely natural phenomenon, and one that developer Capcom has chosen to address by offering you the Mercenaries minigame, which lets you kill maybe-undead in a timed challenge for points. But what if you want more? What if you want to hunt down the most dangerous prey of all, your fellow man? Lucky you! Capcom has once again stepped in by offering the Resident Evil 5 Versus Mode DLC, allowing you to channel your bloodthirsty tendencies in a creative, anonymous, non-capital-crimey way.

CHRIIIIIIIIIIS!Read on for more!
-
Killzone 2 DLC Impressions - Steel & Titanium Pack
- Posted May 5, 2009 5:34 pm PT
- 158 comments
The Steel & Titanium Pack delivers two new multiplayer maps for Killzone 2 for the price of $5.99. The new maps, Wasteland Bullet and Vekta Cruiser, take place on a pair of speeding freight trains and a massive airship, respectively. While both maps nail the chaotic, war-torn atmosphere of Killzone 2, they are a bit more constricted than most of the other multiplayer maps. Each one is full of long corridors and small to midsize rooms that encourage intense, close-range firefights and prolonged battles for key chokepoints. The action is fast and furious, but it also feels a bit strategically limited due to the smaller layouts. A few unique touches help flesh things out, and jumping between trains in Wasteland Bullet is a thrill in and of itself. With a handful of new trophies to round it out, the Steel & Titanium Pack is a no-brainer for folks who still play Killzone 2 online regularly. If you haven't gone back to Helghan in a while and want a more detailed analysis of the pack, read on.
-
Wallace & Gromit Episode One Impressions
- Posted Apr 20, 2009 6:17 pm PT
- 4 comments
Wallace & Gromit's Grand Adventures is the latest episodic game series from developer and publisher Telltale Games. We recently completed the first of the four planned episodes, Fright of the Bumblebees; however, you won't be seeing a proper review for Grand Adventures for some time yet. That's because it's not possible to purchase these episodes individually and so, at the time of this writing, we've played only 25 percent of the content we've purchased. Of course, we can give you our impressions of the first episode so you can see how the series is shaping up. Read on for our thoughts on Wallace & Gromit's first Grand Adventure. -
Guitar Hero: Metallica Setlist
- Posted Mar 31, 2009 5:55 pm PT
- 34 comments
Guitar Hero: Metallica hit retail shelves this week, and our review is up and ready for your perusal. As with any such music game, the setlist is one of the best ways to gauge whether or not you, as a consumer, are going to be interested. The review itself isn't the proper place to list all of the game's 49 songs, but the reviews blog will do nicely. So without further ado, behold! -
Men of War Review Pulled
- Posted Mar 25, 2009 10:13 am PT
- 33 comments
According to a recent thread in our Men of War forum, the review that we posted for the game yesterday contained a number of factual inaccuracies. We're looking into it and, while we figure out our next course of action, the review has been pulled from the site. I'll update this entry when I have more information to share.
EDIT:Replacement Men of War review is now live.
-
Chinatown Wars - Video Review Incoming
- Posted Mar 17, 2009 7:40 pm PT
- 12 comments
We've just posted our review of Grand Theft Auto: Chinatown Wars which, I'm happy to report, is an extremely positive one. It's not often that we feel compelled to produce a video review for a DS game nowadays, but Chinatown Wars is definitely an exception. Our video review should have been going live simultaneously with the text, but at the time of this writing we're experiencing some technical problems and so, because we just can't wait any longer to share our review of this game with you, we've made the decision to post it without the accompanying video for the moment.
Perhaps by the time you read this the video review will be live, but in case it isn't, please check back later. Screenshots don't even come close to doing this incredible-looking game justice.
-
Prince of Persia: Epilogue DLC Impressions
- Posted Mar 16, 2009 5:23 pm PT
- 125 comments
Prince of Persia was one of my favorite games from last year, but even though I loved jumping across the beautiful environments, I was still hesitant about the idea of additional content. Unlike other expansion packs that create wholly separate missions from the main quest, Epilogue serves as a direct continuation of Prince of Persia, starting right after the controversial ending. The powerful conclusion to the first game did an excellent job of whetting my appetite for the inevitable sequel, so I wasn't sure how I would feel after Epilogue changed my understanding of the story. After finishing up the additional quest today, I can say that I am still extremely excited for where this story ends up. If you have yet to play through the main quest, please stop reading now; spoilers are all but impossible to avoid.

-
Tomb Raider Underworld: Lara's Shadow DLC Impressions
- Posted Mar 10, 2009 4:08 am PT
- 6 comments
Lara's Shadow is much more ambitious than 'Beneath the Ashes', and turns Tomb Raider into a much faster, more fluid game.
'Lara's Shadow' is the second downloadable content pack for Tomb Raider Underworld, following a mere fortnight after 'Beneath the Ashes'. Whereas Lara's first DLC was a short, uninspired trot through familiar territory, Lara's Shadow does far more to justify its 800 Microsoft Point price tag. It has an all-new protagonist, whose new moves and special abilities make the game much faster than before, and imaginative level design that takes advantage of her new skill set. In short, Lara's Shadow delivers what fans have a right to expect from DLC, and it will please Lara die-hards and adventure fans alike.
The story of Lara's Shadow interweaves Beneath the Ashes, and even features some of its cut-scenes. You play Lara's Shadow, the doppleganger who first appeared in Tomb Raider Underworld, and the game revolves around her relationship to both Natla and Lara. As with previous Tomb Raiders, the story and characters are badly written and entirely forgettable, but the introduction of Lara's Shadow does wonders for the gameplay. Her increased agility, stronger powers and new special abilities mean that this is a very different game to Tomb Raider Underworld, and one that fans of the series will really get a kick out of. -
Empire: Total War -- The Ottomans Advance
- Posted Mar 3, 2009 2:04 pm PT
- 155 comments
If you're familiar with the Total War series, you are surely aware that Empire: Total War is a huge, slow-paced, ambitious game, full of nuance and gravity and all of the features, wonders, and shortcomings of a game this massive. As a result, it takes a while to review a product like this, and though we received our copy in the middle of last week, I still only feel like I am scratching the surface. So bear with me while I wade my through enough of it to provide a proper review. I am also working on Blue Dragon Plus and Drakensang, but both of those reviews are on hold for a short time while I let Total War take over my life.
In the meanwhile, I will be offering a couple of updates to let you know how well my empire is faring. Read on to check on its growth!
-
Star Ocean: The Last Hope - 10 Hours In
- Posted Feb 24, 2009 5:57 pm PT
- 75 comments

If you're a fan of Japanese role-playing games, then today's your lucky day as you should be able to find Star Ocean: The Last Hope, the fourth game in the spacefaring series by developers Tri-Ace, on store shelves in the US. Though we try to have reviews ready on or before release, this time it simply wasn't possible and I've only recently been able to start on it.
In case you're wondering if The Last Hope is for you, know that it continues many Star Ocean traditions like having a strong and fun real-time combat system and providing a richly detailed universe that is meticulously explained via an in-menu dictionary. Fans will further enjoy the fact that this is a prequel rather than a sequel (for reasons obvious to those who have completed Star Ocean: Till the End of Time), and as it takes place at the very beginning of space exploration for the planet Earth, the entire game is steeped in a sense of discovery.
Read on for more!
-
Tomb Raider Underworld: Beneath The Ashes
- Posted Feb 24, 2009 10:09 am PT
- 48 comments
View the first 15 minutes of Beneath the Ashes and Lara's gold bikini in action. (540p HD version here.)With new expansions for Grand Theft Auto IV, Fable II and Fallout 3 , the GameSpot Reviews Blog has been awfully busy with downloadable content of late. Tomb Raider Underworld is the latest game to be given the DLC treatment, with 'Beneath the Ashes' adding a new level, a new enemy and six new outfits. The result is an expansion that offers some memorable set-pieces, but it's short at around two hours and does very little to fix the existing problems from Underworld.
Beneath the Ashes takes place under Croft Manor, which is now a burnt wreckage after the events of Underworld. Lara is following a lead from her father's journal, who buried a sacred artifact deep under the country estate to stop it getting into the wrong hands. This isn't just some dusty old monument either--it holds the power to control the Thralls, an ancient supernatural army of warriors. Lara being Lara, she decides to investigate, and this mini-adventure takes her from the basement of her home right down to the ancient monuments underneath.
-
Killzone 2: The Multiplayer Maps
- Posted Feb 23, 2009 3:27 pm PT
- 312 comments
Killzone 2's multiplayer maps are some of the best on which I have ever fought. Most of them feature winding paths, various chokepoints, and clever placement of capture points, so even on the larger maps, there is no reason why you wouldn't be right in the thick of the action. You know how some shooter maps are great for, say, capture the flag, or deathmatch, but not for other modes? Killzone 2's maps may excel in some modes more than others, but possess no intrinsic weaknesses. And that's for the best, because matches string multiple modes seamlessly together, keeping you constantly on your toes and forcing you to switch gears several times in a single game.
Want to know more about these terrific maps? Read on!
-
The Lost and Damned Multiplayer
- Posted Feb 18, 2009 7:27 pm PT
- 61 comments
If you read my previous post on the subject of Grand Theft Auto IV: The Lost and Damned, you know that I had an opportunity to play through and was really impressed with the Johnny Klebitz storyline a few days before it was released on Xbox Live. I wasn't able to spend any time with downloadable episode's new multiplayer modes until the retail servers went live though, so in case you're still unsure whether or not to buy the new episode or you're just so busy with the new story that you've yet to use the multiplayer option on Johnny's cell phone, here's a quick video to bring you up to speed on the new modes that you're missing out on.
Hope you like it, and hope to see you online. Oh, and you can find a 540p version of this multiplayer impressions video here .
-
Street Fighter IV: Review Status
- Posted Feb 18, 2009 12:43 am PT
- 10 comments
Ah Street Fighter, who knows how many of our coins and notes you've gobbled at arcades over the last 20 years? Actually, come to think of it, it's probably best that we don't know, lest we have to feign embarrassment at the fiscal irresponsibility of the whole debacle. Undoubtedly one of the most anticipated home console ports of the last few years, we've spent a lot of quality time with the Street Fighter IV review code of late. That said, you're probably wondering where our review is. While reviews from other media outlets have been popping up steadily over the last few days, we decided to hold off on our final judgment just a little longer solely in the name of accuracy and accountability to you the players who may throw down money to buy the product. -
GTA IV: The Lost and Damned
- Posted Feb 16, 2009 10:28 am PT
- 338 comments
Downloadable content isn't something that we review right now, but that doesn't mean that we don't have anything to say about a release as significant as the first downloadable episode for Grand Theft Auto IV. If you've come here looking for a recommendation on whether or not you should buy The Lost and Damned, the short answer is that if you enjoyed GTA IV I can't think of a better way for you to spend $20 when it hits Xbox Live tomorrow. If you want to know exactly what's included in the download, then keep reading. I had an opportunity to play through the entire Johnny Klebitz storyline using an advance copy of the DLC on one of our debug consoles last week, and I promise I'll try to keep the spoilers to a minimum.









