Description
We're always focused on what's next: upcoming games, behind-the-scenes reports from industry events across the world, interviews with game developers, and a few surprises here and there.
Other Site Blogs
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News Blog
Battlestations: Pacific DLC deploying in July
Battlestations: Pacific won the battle against critics when it debuted on the Xbox 360 and PC in May. And while it has yet to be seen...
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Sports Blog
Midway: Tough Times Ahead for Wrestling, Hoops
While Midway's financial troubles have been well-documented, it seems like the company is on the verge of rescue, thanks to a $33...
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Rumor Control
UFC threatens to ban EA MMA fighters?
Source: Enthusiast blog MMA Scraps, relating a forum post on the Mixed Martial Arts Underground forums. What we heard: It isn't just...
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Downloads Blog
The Polynomial Demo
This demo includes 10 levels to choose from, multiple difficulty levels, game adjustments and more. The visuals are beautiful and can...
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Community Blog
Game Night: Red Faction Guerrilla
Next week's game night will be Red Faction Guerrilla on the PlayStation 3 and Xbox 360. Drop by on Tuesday, July 7th from 4 and 7pm PT....
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1C Previews - Many PC and Console Games from Russia
- Posted Jun 29, 2009 4:32 pm PT
- 75 comments

We've returned from a trip to Russia (not really) with reports on all of 1C Company's PC and console game lineup for the year.
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Dreamkiller First Look Impressions
- Posted Jun 29, 2009 4:08 pm PT
- 36 comments
First-person shooter protagonists have been all over the place, going from historical wars to remote planets to the depths of Hell, just to name a few examples. One place that remains largely unexplored, though, is the human subconscious. That's where you'll be headed in an upcoming shooter from Mindware Studios called Dreamkiller. We recently had a chance to witness a demo of the Xbox 360 version of the game, due out for release this October.
(Read on for more)
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Battlefield 1943 Hands-On Preview
- Posted Jun 26, 2009 2:58 pm PT
- 4 comments
If you're going to play a prerelease build of Battlefield 1943, you may as well have the game's developers on your side. We managed just that in a recent hands-on with the game.
By now, people who have been following the game should know the basics--there are 24 players, two teams in the form of US and Japan, and three classic Battlefield maps called Wake Island, Guadalcanal, and Iwo Jima. Shaun McInnis covered off plenty of details about the game in his preview this week, so be sure to check it out if you're new to the series. Our preview, however, throws more light on some of the game's subtleties, such as joining squads, issuing orders, and choosing the right class.
Things move fast in the world of online gaming. It was only back in February that GameSpot first revealed Battlefield 1943, and now, four months later, we've played the finished game online. Not only that, but we managed to team up with the developer of the game, who taught us all about the game's advanced tactics as we took on journalists and EA staffers around the world.
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Harry Potter and the Half-Blood Prince Updated Hands-On
- Posted Jun 24, 2009 1:22 pm PT
- 9 comments
Warner Bros.' decision last year to delay the latest Harry Potter movie angered devoted Potter fans because it would be another eight long months before the film's release. That also meant that EA's video game tie-in would have to be put on hold, which we learned last year after EA's spring press event. Since then, we've been able to play the Half-Blood Prince numerous times, so for more details on how the controls work, check out our recent hands-on from the Electronic Entertainment Expo.
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Wii Sports Resort - Event List
- Posted Jun 22, 2009 9:49 am PT
- 52 comments
Summer is here, and if you want to stay active without getting a tan or even leaving the house, then Wii Sports Resort has enough outdoor events to keep you busy until the season changes. We've already covered several of the sports in detail during E3, but now, we've got our own build to play with, and we're impressed with the amount of content that is included. This could be because Wii Sports and Wii Play had a paltry selection, but now there are 12 main events--granted, there are a few repeats--with multiple modes within that you can unlock.
The list of games include: swordplay, wakeboarding, Frisbee, archery, basketball, table tennis, golf, bowling, power cruising, canoeing, cycling, and air sports. Below is a basic rundown of how each game works. For our impressions, skip down to the bottom.
Swordplay: You hold the Wii Remote as you would a giant stick and whap your Mii opponent to try to knock him or her out of the ring and off the platform. With the Wii MotionPlus, your movements will be mimicked onscreen, so slice and dice away with gusto. You can hold the B button to block, which will stun your opponent when he or she tries to hit back. Against a human opponent, this can be the most physically demanding of all the sports.
Wakeboarding: While your Mii is riding the wakeboard and enjoying the virtual fresh air and sunshine, you hold the remote horizontally to steer him or her by tilting the controller left or right. Getting air off the wake and doing tricks will earn you points. First, start by crossing over the waves that the boat creates. After you swerve to one side, immediately swerve in the opposite direction and jump over the wake by giving the remote a quick jerk upward. Think of how some people used to play the original Super Mario Bros. by flinging the controller as they pressed A to jump. You have to make sure that your board lands horizontally in the water or you won't get points. Wakeboarding is mostly about timing your jumps and landing properly because you can't control what you're doing in the air.
Frisbee: The benefits of the Wii MotionPlus will come into play here. By holding the B button and tilting the remote in one hand, you can watch your Mii adjust the angle of the Frisbee. You toss it as you would a real Frisbee, letting go of the B button at the right moment. Your happy, mechanical-looking dog will gladly chase after it and bring it back to you.
Archery: Archery is the most interesting because it requires more thought than waving the remote around. It's also the most complicated (initially) of all the sports. You hold the Wii Remote in your left hand, which acts as your bow, and hold the A button to lock into an over-the-shoulder view. The Nunchuk acts as the string, in which you pull back while holding the Z button. The lack of resistance from pulling back makes aiming with the remote a little tricky--unless you have a very stable left hand. The Z button will bring up a large circle that you use to guide your shot. Obstacles and wind will keep you on your toes, so some skill is actually involved.
Basketball: The goal here is to basically get the ball in the hoop before the timer runs out. You hold the B button to pick up a ball and make a gentle tossing motion with the remote. Chances are the ball will go in the hoop. No aiming is necessary.
Table Tennis: This is very much like tennis in Wii Sports, except it's much faster and has a smaller surface area. The Wii MotionPlus lets you easily return the ball with a backhand or forehand. If you want to make your opponent sweat a little, you can even add a spin.
Golf: This is similar to the original golf, except the angle of your swing makes a difference now. You can't swing randomly anymore and hope that the ball gets to the green. This actually works out well and changes the game quite a bit. A bar on the side indicates how straight your swing is, but you can take a few practice swings to see how your form is holding up before committing to the real deal.
Bowling: Bowling is still the same, except now you have more control when it comes to curving the ball.
Power Cruising: This is also known as jet skiing. You hold the Wii Remote and Nunchuk sideways as if you were gripping handlebars and press the A or B button to move. You steer by tilting and give yourself a boost by twisting the remote toward you.
Canoeing: Canoeing is not the most adrenaline-pumping sport in the bundle, but you do get to use the remote as a paddle in a canoe. Well-timed strokes, either alone or with a friend, will help as you try to maneuver your canoe through the tame waters.
Cycling: This is set up like the running event in Wii Fit, where you get a scenic tour of the island along the way. However, this time, it's not as easy as sticking your remote in your pocket and taking off--you shake the Wii Remote and Nunchuk to pedal your bike while steering. It takes a bit of practice to control your bike because waggling can throw you off center. A heart meter indicates how much stamina you have left, so you have to pace yourself to ensure you don't run out of breath.
Air Sports: There are a few modes in this category, two of which involve piloting a propeller plane. Think of the remote as a paper airplane, with its nose pointing at the television. You tilt left or right to steer and pull up or aim down to guide your plane. You can also jab at the screen to give yourself a boost and slow down by pulling back.
This is just a quick overview of each event, so we should note that each event will have variations, as well as multiplayer options. For example, air sports will include an aerial dogfighting game, as well as skydiving. Swordplay is not limited to only knocking your opponent out of the ring; there are speed challenges, as well as the option to play against an army of Miis.
Wii Sports Resort is an impressive package, and we haven't gone through all the modes yet. The events that we've tried are, for the most part, enjoyable and fun to play, but some are definitely better than others. It's most likely going to replace Wii Sports as the standard party game for when you have people over. What made the original so popular is that anyone could play, and the same holds true for Wii Sports Resort. It's laid-back and easy to get into, with clear instructions in all the games to help if you're unsure of what to do. The charming yet simple visuals are good enough to make you feel like you're on the beautiful island of Wii Sports Resort, which also serves as a sad reminder that you are not on a tropical island vacation. Check out more gameplay videos here and look for our full review when the game ships on July 26.
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Burnout Paradise: Hands-On With Big Surf Island DLC
- Posted May 28, 2009 2:48 pm PT
- 29 comments

The glut of downloadable content continues with Burnout Paradise . Hot on the heels of last month's Cops and Robbers release, Criterion Games has unveiled its latest DLC pack: Big Surf Island. Due for release later this summer, Big Surf Island is a brand-new chunk of real estate for you to zip around like a maniac. Located off the eastern edge of Paradise City and accessible via a huge suspension bridge (that turns out to be ideal for nailing some great big-air jumps), the island locale is tightly packed with asphalt and off-road adventure.
Roughly comparable in size to the downtown area of Paradise City, Big Surf Island feels larger, if only because there's so much packed into the island. One area is filled with tall skyscrapers that you can jump off of; another features tight and twisting mountainous roads, leading down to yet another beach area that dirt drivers will enjoy. In fact, more so than even the back roads of White Mountain in the main Paradise City map, Big Surf Island is defined by its drastic elevation changes that will provide you more than a few opportunities to get airborne.
Just as in Paradise City proper, you'll have tons to keep you busy when driving around Big Surf Island. In addition to a whole new set of Island-specific challenges, the game will have 75 smash gates, 15 mega jumps (one of which is accessed via the aforementioned bridge leading onto and off the island), and an inordinate number of billboards to blast through. There will also be nine new cars to unlock--you start off with a Dust Runner that looks like a souped-up dune buggy and handles like a dream, and you'll unlock the other eight new rides by completing challenges, like burning routes.
Check out the above video demo for a nice little tour of Big Surf Island to get a taste of what to expect. No price has been set for the Big Surf Island DLC yet, but we do know the release date: June 11. Big Surf Island may be more of the same, but since it's Burnout Paradise, more is exactly what the fans want. Now, if only we could get Criterion to open up about the next Burnout game...
[UPDATE: The original video wasn't working properly, so we've replaced it with the full Big Island tour demo.]
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Flowchart Preview -- Infernal: Hell's Vengeance
- Posted May 18, 2009 3:27 pm PT
- 5 comments
Welcome to another flowchart preview. This is actually the second flowchart preview we've done on the previews blog (the first being for Major Minor's Majestic March).
Today's preview is about Infernal: Hell's Vengeance, the upcoming console remake of 2007's PC game Infernal.
Having trouble seeing the image below? Click on the link for the full-sized version.
For more on the game, check out the gamespace and brand new screens.
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MySims Racing Video Demo
- Posted May 15, 2009 12:11 pm PT
- 5 comments
If you've been itching for a new kart racer on the Nintendo Wii, MySims Racing is coming up fast in early June. At a recent Electronic Arts press event in Los Angeles, we sat down with producer Troy San Jose to go over several cool features in the game.
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The Strike Hands-On Impressions
- Posted May 12, 2009 4:44 pm PT
- 8 comments
Guns, guitars, chainsaws, and bongos. What do all these things have in common? Scattered as that list may seem, each exists as a video game peripheral in some form or fashion. Now, thanks to an upcoming fishing sim dubbed Bass Pro Shops' The Strike , you can add "fishing rod" to this list of household objects-turned-controllers. Not long ago, we cast a few lines with the Xbox 360 version of the game to see how this peripheral works.
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The Saboteur Interview
- Posted May 11, 2009 2:05 pm PT
- 91 comments
A couple weeks ago, we posted our first new look at The Saboteur since the game was first shown back in 2007. In this free-roaming WWII game, you play as Sean Devlin, an Irish race car driver on a vengeance quest to sabotage the Nazi stranglehold on Paris. Last week we had the chance to chat with lead designer Tom French about the game.
(Read on for more)
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Treasure World Hands-On
- Posted May 7, 2009 9:40 am PT
- 18 comments
There aren't too many games, if any, that use Wi-Fi in the same manner as Treasure World. The game picks up all the Wi-Fi signals in the area, which immediately unlocks new items for you. I had an opportunity to check it out at GDC this year, but over the past couple of weeks, I've been keeping a preview copy of Treasure World with me whenever I head out, to see what kinds of goodies I can pick up. You'd be amazed at the number of wireless signals in your area, especially if you live in a big city.

Read on for more!
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We Just Played Burnout Paradise Cops and Robbers DLC
- Posted Apr 30, 2009 12:37 pm PT
- 46 comments

Criterion Games' continuing support of Burnout Paradise for DLC should be a blueprint for how developers can keep a game feeling fresh long after its release. Here we are, more than a year removed from the original release of Burnout Paradise, and the DLC keeps coming. The latest downloadable pack, Cops and Robbers, is rolling out today and, earlier this week, I got a chance to head down to EA's Redwood Shores HQ and check it out for myself.
The setup for Cops and Robbers is as simple as can be. Two teams square off online, with one group playing as the cops (in police-skinned version of popular Burnout model cars), while the other team plays as the robbers. Both team's goal? Grab the stash of gold, which appears at random points in Paradise City and bring it back to their home base as quickly as possible.
Simply driving over the gold stash is enough to grab it and the player carrying the gold will drive at a markedly lower speed than the rest of the cars. This means that his or her teammates will need to protect the car with the gold, either by forming a protective barrier with their own cars, or simply going headhunting and performing takedowns on their rivals. In fact, takedowns are more frequent than ever in Cops and Robbers--even slight contact will wreck your opponent--so that the matches end up being non-stop hectic wreck-fests.
Another interesting component of the DLC will be in the cars selected. You can set options to play a Cops and Robbers match where everyone is driving the same vehicle to even the odds, or let folks choose their ride, which adds an interesting element of strategy. For instance, some players might choose to go for big bruising trucks or vans, which are more impervious to takedowns, while others might go for a sleeker, faster sports car which is perfect for tracking down an opponent who's about to take bring home the gold. One other bit: there's no turbo in Cops and Robbers mode, so speedy cars will have that much more of an advantage.
We had a great time with Cops and Robbers--things get especially hectic when large numbers of both teams collide in a mad rush, with the gold quickly swapping from one car to the next with each collision. Hopefully, Burnout Paradise's long streak of DLC won't be ending here and we look forward to seeing what Criterion has in store for fans next. The Cops and Robbers pack is available today on Xbox 360 (800 MS points) and PlayStation Network ($9.99).
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Downloadable Beat-Em-Ups Enter the Third Dimension
- Posted Apr 29, 2009 5:18 pm PT
- 2 comments
Invincible Tiger: The Legend of Han Tao is a game we first saw back in February at the New York Comic-Con. Basically, it's a side-scrolling beat-em-up with a visual style heavily steeped in ridiculously over-the-top 1970s kung fu movies--a game with a tongue-in-cheek sense of humor that doesn't take itself at all seriously. You can read our initial impressions of the game right here, or watch a video of GameSpot Australia's Dan Chiappini attempting to play the game with foam Wolverine claws right here . The choice, as they say, is up to you (or you could just do both).
(Read on for more!)
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PixelJunk Monsters (PSP)
- Posted Apr 29, 2009 11:05 am PT
- 23 comments
It was only a matter of time before the charming PixelJunk Monsters would make its way to the PlayStation Portable. This tower defense/real-time strategy game may look simple, but it can get quite challenging. Luckily, it has co-op, so you can always grab a friend to give you a hand. For our review of the PS3 version, please see here . At a recent PlayStation Gamer's Day in Los Angeles, we were able to find out a few details about PixelJunk Monsters on the PSP.
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We Just Played Star Trek: D-A-C
- Posted Apr 27, 2009 4:05 pm PT
- 14 comments

This arcade-style shooter based on Star Trek is headed to Xbox Live. And we just played it.
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ZEN Pinball Hands-On
- Posted Apr 24, 2009 2:38 pm PT
- 4 comments
From the creators of the Pinball FX franchise comes ZEN Pinball, a PlayStation Network game that is set to come out this spring. I had the opportunity to play with the demo, which consisted of a single El Dorado-themed table. It's been awhile since I've played a pinball game, even longer when I think back about the last time I even played on a real machine.
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Exclusive Spotlight On: Wallace, Gromit, and The Last Resort
- Posted Apr 17, 2009 5:40 pm PT
- 12 comments

Steady on, lads. We've got an exclusive look at the next episode of the Wallace & Gromit adventures games, we do. Cracking stuff, hey?
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BioShock Goings On
- Posted Apr 15, 2009 7:10 pm PT
- 135 comments
So folks might be wondering what's up with the BioShock retrospective and today's video spotlight on 2K Marin featurette. Well you guys are a smart bunch. Bet you can guess... -
Monster Hunter Freedom Unite Update and Videos
- Posted Apr 15, 2009 4:12 pm PT
- 79 comments
Capcom's Monster Hunter series is selling like hot cakes in Japan, and the company is hoping that it's only a matter of time before gamers on this side of the world catch on to this phenomenon. Monster Hunter Freedom Unite, known as Monster Hunter Portable 2nd G in Japan, is heading to North America at the end of June.
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Things I Know and Don't Know About Puzzle Chronicles
- Posted Apr 13, 2009 11:06 am PT
- 0 comments
FACT: Videogame press events often have alcoholic beverages on hand. Therefore, if you're looking to learn about a game you haven't seen before, your best bet is to get to that game early in the evening before everyone gets their drink on. That was my key mistake when checking out the upcoming Puzzle Chronicles at last week's Konami spring press event. By the time I had finished seeing all the other games on my list, nobody was around to answer my questions about this upcoming puzzle game for PSP, DS, PSN, XBL, and PC. From the outset, it looks like an enhanced version of Puzzle Quest but there's clearly more to the game than that.

So, with that said, here's what I know about Puzzle Chronicles.
- At one point, it was known as Deathbringer. I'm not sure if the name change is a good one or not.



