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BioShock, Tomb Raider writer calls for 'thoughtful and complex' game stories

Susan O'Connor not content with advances thus far in game storytelling, says she is contemplating leaving industry altogether.

BioShock and Tomb Raider writer Susan O'Connor has called on games to tell "thoughtful and complex" stories instead of narratives focused only around shooting. In a new Gameological interview, O'Connor--who also wrote for Far Cry 2--said though it may be easier to tell stories like "Here's a guy. Go shoot him," she is more enthused by getting to know characters and the dilemmas they face.

O'Connor called out an early episode of Breaking Bad as an example of what she deems to be strong storytelling and one that game writers should aspire to. Breaking Bad spoilers are below.

"In the second episode of the first season, he's got that one guy chained up to the basement, and he's like, 'Oh my God, what am I going to do? I can't let him go because he’s going to kill my family, but I can't kill him because killing is wrong.' That a genuine f***ing dilemma," she said. "I want to see how that’s going to resolve, and I guess that's what frustrates me about games. I want to tell more thoughtful and complex stories that games really allow us to do."

O'Connor is not the first to speak out against the way stories are told in games. Heavy Rain designer David Cage in August called on the industry to "grow up," saying he is fed up with the industry's unwillingness to embrace more mature subject material.

If game stories do become what O'Connor hopes they can, she may not be around to be part of the process. She explained that she is contemplating leaving the industry for another where her creative aspirations can be met.

"I don’t want to put up with this sh** anymore. I'm grateful for the success I've had, but I’m never going to be able to do work that can come anywhere close to the kind of emotional impact that stories in other media have, at least not in the next five to 10 years," O'Connor said. "I love stories, and I just happened to fall into games. I've learned who I am as a writer, and I think my talents and skills are much better used in other places."

O'Connor could not point to one specific moment when she decided she would like the leave the industry, but instead said her negative feelings for the business have steadily grown over the years.

"It's been an ongoing dissatisfaction that’s always been there," O'Connor said. "But the more savvy I got--and I've been working on these great projects that are arguably the best ever made--it's like, 'This is the mountaintop, and this still isn't cutting it.'

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.

638 comments
Mawy_Golomb
Mawy_Golomb

I don't understand these kinds of people. Believe me, I want really diverse stories as much as they do (if not more), especially where minorities of all kinds are truly represented, not just people of the majority. Why don't they go to the indie scene, where I'm sure they'll do more successfully at least than people who are just starting off or who aren't as well known throughout the whole games industry? That's where the real creative juices can start flowing again. A sort of avante garde movement for games (if anyone's willing to go that far).

JustPlainLucas
JustPlainLucas

"Something needs to be done, but I don't want to be a part of it."  Don't let the door hit you on the way out, Susan.

Mawy_Golomb
Mawy_Golomb

Storytelling hasn't come as far as many people otherwise may think it did. You'd think by now that we'd see many stories that are about minorities, not just constantly about the white, heterosexual male, or, if it's a take on feminism, it's about a white heterosexual woman (as opposed to a black, asian, bi-sexual, homosexual female, etc.). What would leaders like Malcolm X or MLK Jr. think of the way our society is run today and how our media has "changed"? They both would probably not be so impressed with us. So, we have a long way to go to combat discrimination/prejudice in our society (and in the media, of course). 


BTW, this is coming from a white, heterosexual male, in case you thought otherwise.

PrpleTrtleBuBum
PrpleTrtleBuBum

Stories are good, but not at the cost of gameplay flexibility or replayability. I prefer when everything is told in-game, which unfortunately means stories can't go as deep as the writer would want.

Heavy Rain was a nice experience, but it's not something I would call a good video game. So good riddance, try movies or books, those platforms don't require any user input.

snap-dragon
snap-dragon

I kind of feel where she's coming from, but I'm feeling conflicted about agreeing with someone so rude and arrogant...

ashyblood
ashyblood

Yo Ed, way to go on the Breaking Bad spoiler alert. I've seen every episode and am up-to-date but not everyone is so good lookin'.

Grenadeh
Grenadeh

Her example is bad. Walt strangled that guy. That guy was a drug dealer and a bad person, not to mention he fucking stabbed walt with a piece of glass or something. The choice was clear from the beginning, he couldn't let that guy go free. If he did, he wouldn't let go the fact that his friend/cousin got killed. So it's really not a fucking dilemma at all unless you are so incredibly stupid that you lack basic survival instincts.

Grenadeh
Grenadeh

So "I'm the only one who does things right, wah" "I'm quitting." Sounds like every job.

XboxGuy1537
XboxGuy1537

This dumb bitch should just leave the gaming industry. Gaming isn't always supposed to be about elaborate stories. She doesn't know a clue about the gaming industry yet she has worked in for years. Bye bye Susie

AuronAXE
AuronAXE

I think people should make what they want to make, as long as they don't flop afterwards. If the market calls for story-driven games, that's what will occur, but if it calls for shoot'em'ups with little story, say bye to her vision. Devs unfortunately cannot just put in millions into a small niche market or else they would crash.

I personally think there's a current good enough variety of games, so whether you want story or action, you have the choice to make.

Icepick_Trotter
Icepick_Trotter

@AuronAXE 
That's her point: If what's out there is the best that can be done, then games are screwed for anyone looking for truly good stories that engage them on the level of books and movies.

Although I disagree with her thinking it's because of closed-minded devs.
I think it's more of a technological problem (not graphics, but AI and games with stories that branch enough to make you feel you're making a choice)

I think the Witcher is on the right path there, but she doesn't seem to know it exists, and that makes it difficult for me to respect her...

dmdavenport
dmdavenport like.author.displayName like.author.displayName 2 Like

I challenge Ms O'Connor to remove her self-imposed constraints and write the game she believes in. It's not the industry dictating to her what she can and cannot do, it's her own limitations that keep it from happening. Throwing brickbats on your way out the door is cowardly and classless.

Icepick_Trotter
Icepick_Trotter

@dmdavenport 
YES! let her write that story for a game that will be shot down by every publisher and dev team in existence!

Because screw artists, right? They're all whiny and throw fits all the time.
We need more cold-mided programmers to code sweet graphic engines. that's what catches our attention, right? Am I a hardcore gamer yet?

dmdavenport
dmdavenport

@Icepick_Trotter @dmdavenport For the first part of your reply I say how would she know if she never writes the story? O'Connor didn't give a specific instance of having a story rejected, she simply panned the entire industry and said "I quit." For the second part I don't know what your getting at. 

bluefox755
bluefox755 like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

Good leave.  Bugs me when anyone CALLS ON an industry to do anything, like she some how knows better than everyone else, and she's just too 'enlightened' to stick around with all the half wits in the industry.

UponADarkThorne
UponADarkThorne like.author.displayName like.author.displayName 2 Like

I'll agree that video games need deeper, more mature story-telling.

At the same time, I feel video games are a long way from their "Watchmen" and when a developer tries to make a game "art" they usually end up making a mess. 

Taylor Flanagan
Taylor Flanagan

Tomb Raider was basically freaking out over killing someone once, then you're a killing machine. Basically Far Cry 3.

Grenadeh
Grenadeh

@Taylor Flanagan I Don't remember even freaking out after killing the first person. After that I'm pretty sure I killed about 160 people without a second thought from Lara.And I stopped playing the game after about an hour on release day, haven't touched it since. Not sure why.

brain20035
brain20035

yeah, she also thinks her fart smells nice!! I agree with the point she's trying to make though :D

garysingh34
garysingh34 like.author.displayName 1 Like

Publishers will limit the story of a game in many respects so she will not have full preorgative which is why it must be frustrating. 

Megavideogamer
Megavideogamer like.author.displayName 1 Like

Time to go write screenplays, for Movies and television. Write a book or two. Your a writer in a industry that doesn't play to your strengths. Videogames will always be "mindless" fun. That is what videogames are supposed to be. Not art, nor exploring serious issues. Just entertainment excapist fun. She should change industries, When it no longer is fullfilling then it is tell to move on.

xADx
xADx like.author.displayName 1 Like

@Megavideogamer  Look at Bioware(before EA) they had amazing stories with fun gameplay.  And yes videogames are a piece of art, hence why gaming industry continues to win  in court to overturn stupid laws against Video Games. 

She seems to me upset someone in upper management decided to cut portions of her story because it didn't translate well in the game.  Hate to tell her, she is going to find that in movies, tv, etc.

Dagus0323
Dagus0323 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 5 Like

@Megavideogamerat one time the internet was made for the sole purpose of military use. should it have stayed that way and not evolved with the times to allow people like you and I to use it as well?

same with indoor plumbing... (i'll stop my examples here.)

some of us enjoy a game with a good story and I think that number increases year by year. if you really think that games should be more "plants vs zombies" than "cloud vs Sephiroth", I believe you should continue playing facebook games in peace while the rest of us push onward.

WarNeverChangez
WarNeverChangez like.author.displayName 1 Like

If Far Cry was the best story she can write within the limits she is given then she needs to find somewhere with new limits. Maybe do an RPG, you know those games where decisons have impact? Walking Dead, I Am Alive, early Mass Effect, Metro all smash Far Cry's derivative, inconsequential plot.

junglist101
junglist101 like.author.displayName 1 Like

I like this lady mostly because she swears a lot and doesn't look like the type of person who would.  

gufberg
gufberg like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 5 Like

1). Go to Amazon

2). Check bestselling 100 books

How many books with a quality narrative do you see? Most of it is teeny romantic fiction for single moms and regurgitated crime fiction.

why? Because stupid shit sells. We know this. We allow this - but not when it comes to games. The games industry, as opposed to the book industry, is very tough on itself regarding narrative quality because we're a new medium and has to prove ourselves. Shouldn't we hold books to the same standards? 


anonymousicko
anonymousicko

@gufberg You should know by now it isn't about money. If it is, she would stick to the game industry to death. She doesn't care if the book she wrote is not the best selling, because she understand bestselling /= best story. And I think she's more to screenwriting not writing books

Dundalis
Dundalis like.author.displayName like.author.displayName like.author.displayName 3 Like

@anonymousicko@gufberg

It's about creative vs financial fulfullment. She wants the former. Which should work out quite well for her. Of course if you can manage both you are half way to heaven, but most of the population only get to choose one or the other. I think most end up choosing the latter which is why there is a depression epidemic.

espiranza88
espiranza88 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 5 Like

@gufberg

as you said "Because stupid shit sells."... it applies to video games also heck it applies to everything...


carolino
carolino like.author.displayName like.author.displayName 2 Like

i care for tidus, yuna , john marlston, shepard, geralt ...


Hurvl
Hurvl like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

We need more variety, that's the main issue games have. Stupid entertainment needs to exist as much as immersive storytelling. There should be a wide spectrum of game experiences, something for everyone. That doesn't mean that companies should make games that are meant to suit everyone, because then we only get bland mixtures. 

I love how games can be like books in that they contain lots of dialogue and written text that tells a story, but also how they can tell a story through visuals, like the way movies do. Although games can also be like a "choose-your-own-adventure" book, in that the story isn't the same each time you play. That makes it different from movies and books where the same thing happens everytime. Books and movies therefore lack that particular kind of replay value (or re-read/re-watch value in the case of books and movies) that games have, where the experience isn't the same each time.

Games can also get away without much story, because they are interactive and that feature is something that no other medium has. So, games can use the way both books and movies tell their stories, but also add something that is unique to their medium. That's why I prefer games over books and movies, because the potential for a long, interesting story is much greater when *you* are the one experiencing it. Deus Ex 1, KotOR 1 and 2, Vampire: the Masquerade: Bloodlines and The Witcher all have a great story together with great gameplay. There is no need for story to be at the expense of gameplay.

Dagus0323
Dagus0323

The industry needs less half ass stories. FPS games (read: cod, bf etc) shouldnt bother with a storyline. they end up paying how much with how much return on that? I imagine the number of people paying for COD aren't thinking "oh sweet i get to play the storyline!" its just something they do out of hatred and frustration while they wait for the storm that knocked out their internet to pass.

tl;dr :
stop putting very little effort into storylines. either dive in, or don't go to the pool at all.

jj2112
jj2112 like.author.displayName like.author.displayName 2 Like

So she wrote Bioshock? She just cut and pasted System Shock 2's story. As for Tomb Raider I haven't played it, but I'm sure the story is nothing spectacular.  

Grenadeh
Grenadeh

@jj2112 BioShocks story is not the same as System Shock 2's story, have you not played System Shock 2?

jj2112
jj2112

@Grenadeh @jj2112 No? You enter a place with no memories or knowledge of what happened, guided by someone who apparently is your friend and then turns out to be your main antagonist. Everyone's dead or mutated and you are betrayed... And you collect audio logs to piece things together. Oh wait, one is set in space and the other under the sea.

Unfallen_Satan
Unfallen_Satan like.author.displayName like.author.displayName 2 Like

I give up on commenting on the article since I can't decide what her complaint is. I just want to say how awesome it was reading other Gamespoters' comments.

Danny Voncken
Danny Voncken

Depends, but good stories are very important imo

Kamil Osoba
Kamil Osoba

Yes! More complex stories are needed!

tightwad34
tightwad34 like.author.displayName like.author.displayName like.author.displayName 3 Like

Good luck with movies, seeing how they are running out of ideas and taking from video games. I guess the only way to really be as creative as you want is to just become independent as you can. That's really a big problem with society. You know, the whole control thing.

John Walton
John Walton

Blame the casuals and publishers tryin to appeal to them

fluffy_kins
fluffy_kins like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 8 Like

Oh good god. No no no! Video games need to move away from elaborate, cinematic stories. Not ALL should, but most should. I hate playing a video game thats main concern is making sure I'm focused on the story. Elements (QTEs anyone?) built around the story. Long drawn out cutscenes that have me watching the story rather than playing a video game. Screw the player, there is a STORY to be told!

Kayweg
Kayweg

@fluffy_kins While i agree with you completely, here's a thought.

Take the narrative to the actual gameplay and toss out cut scenes and QTEs. (i despise QTE with a vengeance)

How to convincigly do that is beyond me too i'm afraid, but if that's what she's getting at, i'd galdy sign up to it.

espiranza88
espiranza88

@Kayweg @fluffy_kins

"QTE with a vengeance" hmmm... sounds like a great title for a video game or a movie...


thermalmotion
thermalmotion

@espiranza88 I totally agree with you. Quick time events were groundbreaking the first time I played God of War. Like bullet-time in The Matrix. And then the effect pops up everywhere and becomes just a cheap gimmick.

Interesting how these awesome concepts work that one time- and then become a vomit inducing experience.


CharlesBurns
CharlesBurns like.author.displayName like.author.displayName 2 Like

@fluffy_kins It depends on the genre obviously. Do you want an elaborate intricate plot in Fifa...no. I do get her point though. Games as a medium can do more than others because they're interactive.

Games have incredible potential to build characters through sequels and make gamers care about their back-stories and the choices they have to make for those characters in the game.

I for one can't wait for better more emotionally invested experiences in games. I'm sure people have seen movies that have made them cry, how many people have played a game that made them cry.

Journey left me we a strange feeling of nostalgia even though it only takes 3 hours to finish and that I think should be the ultimate goal of any artistic medium to create an emotional connection with the audience.

The day that happens will be a incredible day for gaming.

thermalmotion
thermalmotion like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

@fluffy_kins Long drawn out cutscenes and endless chatter are actually a crutch for badly told stories. What Video games need are stronger, finite storytelling that grips a player. In Bioshock for example, they could have created annoying cutscenes that told you all about the Big Daddy - Little Sister relationship in a boring narrative. Instead you discover the relationship in a visceral and thrilling event that lasts moments. That is good storytelling.

Unfallen_Satan
Unfallen_Satan like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 8 Like

@fluffy_kins I don't know which should be in the majority, but I share your belief that games shouldn't be bogged down by story as a rule. Many are (or were) based on gameplay to which story is largely irrelevant, BF being a prominent example.On the other hand, some games should not exist without its superior story element. I don't think games should move one way or another but rather have a clear idea what it's doing and stay true to it.

TigusVidiks
TigusVidiks like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

@Unfallen_Satan @fluffy_kins This is not to be seen as a rule of thumb.
There is enough diversity in gaming to warrant different aproaches. Games that don't require you to dwell a lot in the story, and games that demand you do. I don't see why we have to be extremists with our tastes and expectations. I do agree that not every game needs a great story telling.  But I also think that there are games, genres and audiences that may require it more. The problem is that a large portion of the game sales are in the hands of a few impressionable kids who really don't want all that story telling, not because they have high views on the subject, but because they fail to get the full grasp of it.  And unfortunately, we see devs constantly trying to focus their games on them. As a result, is sometimes difficult to introduce better story telling even in games that clearly require it.

Unfallen_Satan
Unfallen_Satan like.author.displayName 1 Like

@TigusVidiks Right on. It's why I think O'Connor shouldn't feel bad if her personal growth takes her away from gaming. If in the future popular demand changes, she can come back, but it would be harder if she departed with such ill will.

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