This far into the development process I'm guessing it's a lot of polishing and bug squishing. From everything I've seen my excitement level is still 100%. I never, ever, ever buy new games.... intentionally stay one or two "major release cycles" down so that I can pick up my GOTY versions and $20 used games..... couldn't wait for Fallout: NV and not going to wait for Bioshock: Infinite. (actually I believe the first Bioshock might have been the game previous to Fallout: NV that I bought new...) Wish they'd polish up the system shock games and re-release them on console. Introduce a whole generation of people to the greatness that was System Shock.
BioShock Infinite devs jump ship to Microsoft
Reports and LinkedIn pages suggest that combat design director Clint Bundrick and artificial intelligence lead Don Norbury are the latest developers to depart Irrational Games.
Following reports in August that two of Irrational Games' top developers--director of product development Tim Gerritsen and 13-year studio veteran and former art director Nate Wells--had left the company, it now appears that the BioShock Infinite studio may have lost another two of its team members.
According to Superannuation and Kotaku, Irrational Games combat design director Clint Bundrick and artificial intelligence lead Don Norbury had both left the studio earlier this month to join, as detailed by their individual LinkedIn accounts (here and here).
Following the departure of Gerritsen and Wells in August, Irrational announced that the original BioShock art director, Scott Sinclair, would fill Wells' role amid reports of multiplayer cancellations. Irrational later brought in Epic Games production director Rod Fergusson to help complete the game.
BioShock Infinite was announced in 2010, and was originally scheduled to be launched this month. In the run up to the 2012 Electronic Entertainment Expo--at which it was not present-- it was announced that the game would be delayed to February 2013.
When BioShock Infinite does ship, it will do so with great sales expectations. In August 2011, one analyst suggested that the game would be a significant financial boon for Take-Two, saying that it could ship 4.9 million copies.
BioShock Infinite is set in a chaos-plagued airborne metropolis called Columbia. Gamers assume the role of Booker DeWitt, a former member of the feared Pinkerton National Detective Agency, which was the nation's largest security company in the late 19th century.
For more on BioShock Infinite, check out GameSpot's previous coverage.
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT







