This game will sell and as such cover those costs and more due to it's still very much rising popularity and quality.
Analysts estimate game development to have cost $100 million; additional $100 million spent on marketing and promotion. [UPDATE]: Creative director Ken Levine refutes the claims.
According to a >New York Times article citing unnamed analysts, BioShock Infinite may have cost its parent company, Take-Two Interactive, $100 million to develop, with a further $100 million spent to promote and market the game to the public.
BioShock Infinite is the third instalment in the series and has been in development at Irrational Games for four years, with a 200-person team working on the project. The game follows on from 2007's BioShock and 2010's BioShock 2.
The cost of developing games has risen across the board in recent years. Last month, using a "hypothetical profitability model," Sterne Agee analyst Arvind Bhatia predicted that Grand Theft Auto V's creation may cost in excess of $137.5 million based on a 250-person team during a five-year development period. An additional $69 million to $109.3 million is expected to be spent in marketing costs to raise awareness for the game.
By comparison, during its six years of production--across four continents and through the hands of more than 800 developers--2011's Star Wars: The Old Republic reportedly cost publisher EA $200 million dollars in development costs alone.
For more on BioShock Infinite, check out GameSpot's hour-long discussion with Irrational Games creative director Ken Levine.
[UPDATE]: BioShock Infinite creative director Ken Levine has tweeted, refuting the claims made by the New York Times report. "200 million for Infinite? Did someone send some checks to the wrong address?"
A spokesperson speaking on behalf of the game declined to provide GameSpot with an official statement clarifying the cost of development.
The real story here is that Levine got a FREE, 3 page advertisement in the New York Times buzzing up awareness of the game with the grown-up crowd. Maybe this guy really is smart.
Technically, he didn't refute the point, he just denied it. To refute it, it should have offered some evidence that it wasn't true--but he didn't. I doubt it was $200 million, but there's little doubt that it was a big chunk of change. Unlike EA's budget for SW:TOR, it looks like Bioshock Infinite is at least a somewhat worthy game for such a big budget.
I hope it makes the money it deserves, because there are to many games out there taking in money that isn't deserving of it and yes Call of Duty I'm looking at you! But I had a look at the statistics of illegal downloads on torrent and file sharing sites and came up with an estimated figure of 250,000+ pirated downloads of this game! I guess most will not pay full price for the game as many will have completed it within 1 or 2 days and think "well no point in buying it".
There's probably a Take Two accountant, somewhere, right now, telling a shocked-looking Ken Levine "ummm, actually..."
And let's not forget that people who have never played Bioshock or Bioshock 2 will be more prone to purchase those games and any DLC available, which will give Take-Two even more money. (Assuming they buy new, which I doubt lol)
Let's see a high profile game that cost $60 and will sell atleast 2.5 million within a month. That is $150 million dollars. Let's assume that 1 million will buy the season pass. $20 * 1 million = $20 million. By the time all 3 DLC comes out, the game will have an additional 1.5 million with another additional 1 million buying the dlc. This complete total comes to around $290,000,000 million, and this does not include the little transactions for things like avatar and microtransactions. Therefore in it's lifetime, the game will approximately make $100 million in profit.
@yiangaruuuga Publishers and developers do not receive all $60 from game purchases. Not even close. They need to make about double the budget to even talk about profit.
They used the same game engine from the last 2 games so the developers were well skilled with it and the engine was cheap. Why do games spend $60 million on marketing though! That is almost the cost of making it. A good game will be covered by all the game websites and youtube videos for trailers is free...
@Act_Chill Did anyone say they actually did? Everything in the article is speculation
Excatly, ?0-to 100 millions in MArketing!?!? wtf?!
they need 1-2 millions sale more just to break even. Good game gonna sell no need advertising. I've seen 1 million time the Ford F-150 ad all year watching NFL. Well I still don't drive an F-150.
who cares what it costs, as long as they keep the price of the game down at retail sale. I believe most would not gripe about paying a reasonable price for a game if it is good
We have seen countless reports and articles claiming to have news only to be denied by the accused the next day. This is why I don't believe anything I hear or read until I see it for my own eyes.(trusted friends and family excluded)
2K have proven time and again that they value quality over quantity. I'm sure whatever the actual cost, it's one they were comfortable with and at least they throw their cash at good, worthwhile projects they believe in while, by all accounts, not trying to stick their nose into every aspect of the creative process.
@Thanatos2k He isn't the publisher? I think he's stating it's absurd to think the number is that high. He's got more of an idea than you but that doesnt mean he knows.
I have to imagine at some point the "more, more, more/ gimme gimme gimme" schtick is gonna collapse. $250 Million dollar sports contracts, $300 Million dollar movies, some nerd barely out of college makes a computer program and is instantly one of the richest people in the world, every sequal to anything nowadays has to be some god awful over the top mess. I mean look at Skyrim- they dumbed down one the greatest RPG franchises in history so the farmvillers would play.
Somewhere in that random train of thought is a message-what exactly-I don't know. its there just below the surface.
that xplane why they make whole game first then sell half for $60.00, then 5 dlc for $20.00 apiece...................160.00 for full game...............
honestly what if it did??!!
who the F***** cares ??!!!! its not my money so it ain't MY problem now is it?? if its a good game it will sell great if not it will just be another RE6
The fact that it came from an analyst should immediately tell everyone to take the comment with a grain of salt.
Have these gaming industry "analysts" ever been correct about anything (other than obvious sales topics like "the next CoD will sell millions")?
How they let these people deliver professional game news is beyond me... the title should read, "BioShock Infinite creative director denies the claims that games cost $200 million to produce and market." I swear to god, they could have a seventh grader proof read every article on Gamespot and find at least one mistake.... in the title, no less, ha.
@CoricidinDXM Headlines typically leave "the's" and "that's" out whenever possible. But yes, it does read better with those in it. But the fact that you know that means you read the headline just fine. :)
@leandrro No it didn't. Sony isn't going to spend half a billion dollars on a niche game. The average budget for a AAA game is in the ballpark of $60-$70 million, as they aren't paying out even remotely what they pay for big Hollywood movies, especially when it comes to actors.
MMO's, on the other hand, cost an arm and a leg to build the network infrastructure to support the gameplay.
Well, it would explain why they made that generic box art to appeal to the masses and had Levine defend it to the moon... They need to make back that money.
GTA IV costed 130 million. This is probably close to the $100 million dollar range. By no means $200 million overall. That's absurd.
A lot of people really have no clue how much it costs to develop AAA title. 200mil is probably pushing it, that's more like SWotR Costs, Bioshock Infinite is probably closer to 100 - 140mil. I mean seriously people, it costs similiar money to make a FX feature film, and Games have a lot more programming and testing to do added on to the artists, writers, actors, directors etc
@OurSin-360 Bioshock did not cost 200 million dollars. That is however the budget they wanted for the Bioshock 1 movie. You mentioned great things in your post you are forgetting though that voice actors do not make the kind of money Robert Downey Jr. does.
@OurSin-360 If you combine development and marketing most AAA games cost around $100 million to make. That's something on the scale of Dead Space 3 or Saint's Row The Third (though that was probably done for a bit less). Call of Duty costs about $150 million total, but around $100 million is spent on marketing. The same is true of Battlefield or Halo. MMO's are among the most expensive just because of the sheer amount of content that needs to be made. Bioshock was in development for five years with a team of 200 people. The average salary of a developer is about $70,000 a year. So that's about $70 million over the course of five years just for salaries. Add in hardware, building, and licensing costs and you can add a good $10 million onto that at least. Add in $50 million for marketing and I could see the costs be around $130 million.
@silvergol i work in retail and every god damn day people ask me about bioshock infinite. this game will sell well.
@silvergol well it depends which figure you believe but Bioshock 1 sold 3.3 million copies so we'll see. If BI flops the dev could stand to lose A LOT of money. I will be eagerly awaiting the user reviews before deciding on a purchase.
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