I wouldn't say BioShock was overrated, and it definately didn't have a bad story-line. I hope they don't lose focus on the story-line with all these developers now. It'd be hard to top the first one's story :P As for multiplayer, I reckon that's a pretty neat addition, as you get to see how Rapture was before everything went to hell, and during. It's gonna be a must-buy for me, either way.
BioShock 2 zaps fourth dev house
2K Games taps Arx Fatalis creator Arkane Studios to lend "design, animation, and art" expertise to story-driven FPS.
BioShock 2 is due to hit store shelves on November 3 for the Xbox 360, PlayStation 3, and PC, and 2K Marin has had no shortage of help in seeing that happen. Along with tapping original BioShock collaborator 2K Australia for the game's technological component, 2K Games signed on Dark Sector developer Digital Extremes to craft the game's multiplayer component.
Now, BioShock 2 has picked up a fourth developer, as Arkane Studios revealed that it will be lending "design, animation, and art" assistance to the title. Based in Lyon, France, with offices in Austin, Texas, Arkane Studios is perhaps best known for 2002's well-regarded Arx Fatalis. Arkane also handled the original edition of Ubisoft's Dark Messiah of Might and Magic for the PC, which debuted to a measurably positive reception in 2006.
"Under the direction and leadership of 2K Marin, Arkane is assisting in the creation of levels that embody the aesthetic and gameplay ideals that make BioShock such a unique and exciting experience," commented 2K Marin producer Alyssa Finley on the collaboration. It is unclear when Arkane Studios was added to the project, and 2K Games had not responded to GameSpot's request for comment as of press time.
For more on BioShock 2, check out GameSpot's previous coverage.
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