As an STO player and Champions Online player I can say that they both got off to rocky starts. However now the games are fairly solid, they seem well-populated, and are being updated regularly. STO in particular seems to have received a LOT of improvements geared towards certain player feedback (what seems like the reasonable kind). With that said I'd also like to give a big 'thanks' to the haters, especially the ones who have opinions without ever playing the games in question. Nice. Maybe 'thanks' isn't the right word? Bill Roper seems to have implemented some good ideas. Given how vocal and yes, generally stupid a lot of online criticism is, he made a brave stand as the face for these games. It can't be easy to make this all happen and keep a large number of people happy. With that said I also played Hellgate:London and it had some really crappy elements to it, some of which was clearly avoided in Bill's later games. (Same 4 maps, anyone?)
Bill Roper exits Cryptic
Blizzard North and Flagship cofounder bids adieu to chief creative position at Champions Online dev after less than two years.
Less than two years have gone by since Bill Roper joined Champions Online creator Cryptic Studios, but the notable Blizzard North cofounder is already parting ways with the company. In a post on the Atari-owned studio's official Web site today, Roper confirmed that he would be stepping down as chief creative officer at the massively multiplayer online role-playing game house.
"For the past two years I've had the extreme privilege of working with an amazing array of talented developers and just plain great people here at Cryptic Studios," he said. "Over the past few months my entrepreneurial spirit has become restless, and I've made the difficult decision to move on and look for new opportunities."
Roper joined Cryptic in November 2008, following the messy dissolution of his startup development outfit Flagship Studios. Flagship's first and only project, the ambitious first-person shooter/role-playing MMOG Hellgate: London, launched with a critically positive reception in 2007. However, due to myriad problems and flagging player support, the studio largely shut down in July 2008.
As for his time at Cryptic, Roper oversaw the releases of Champions Online and Star Trek Online, which launched in quick succession in September 2009 and February 2010, respectively. Though Champions Online received favorable review scores, Star Trek Online was greeted quite coolly by critics. In May, Roper said that Cryptic plans to unveil its next project this summer.
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