I don't think he's talking about sequels to Beyond, just future games. That isn't surprising; most creative minds have multiple inspirations happening at once. As long as he puts his energy into fully realizing one project at a time, it will be great.
Quantic Dream boss David Cage says he has next three games in mind, though he's not sharing specifics just yet.
Quantic Dream boss David Cage is eyeing the future. The industry veteran told GamesIndustry International that he has plans for the next three games after Beyond: Two Souls, the first of which is already in development.
"I actually have probably my next three games in mind. Although I'm full speed on Beyond, I know what I'm doing after it because it's already in development," Cage said. "And I know what I'm doing after that and probably after that. It's great because I have more ideas than I can develop."
Cage said he is constantly brainstorming new ideas for games, which "come naturally" to him. He said this constant thinking process is beneficial to the maturation and evolution of his ideas.
"It gives time to ideas really to evolve and to come to a moment where they're ready to be written," he said. "So it's not like I just finished Beyond--'Oh my God, what am I going to do with the next idea?' No, it's something that's matured for a very long time. That definitely helps a lot."
Cage did not share specifics on any of his new ideas, though it can be surmised that Quantic Dream's next body of work will not be a sequel to Beyond: Two Souls. The developer has previously voiced his disdain for sequels, saying they "kill creativity."
I really would rather not know this especially considering the first one doesn't have a release date and thus is probably quite a way from being released. Sequels don't kill creativity, it's the humans that do that. That's just a stupid thing to say.
It will be nice if Kara tech demo could actually become a game.
That one is really an emotionally driven short scene.
In two, it's about Michael Cera trying to make ghost babies with her, and in three it's Leonardo Dicaprio telling her to wake up because the entire trilogy was just a horrible dream, so she wakes up and signs up for a roller-derby team with Drew Barrymore only to figure out that she has super powers, and is told by a man chasing her that he's the juggernaut bitch. Boom, I guessed the story.
I don't see the problem. Do all studios only have one game in developement?
Do all developpers, writters, sound artists etc all work together on the same project all the time?
No. For exemple writting for the game has long been finished since they have been recreating the scene with motion capture, with dialogues for months.
The developement of a game is segmented in teams that do their thing. Writters have nothing to do when the script and dialogues are finished and move on to the next project for exemple.
I don't even see how this is "milking us" as some try to insinuate (WCK619). So what, if everyone would work only on this game and not prepare for the futur, aside from being an idiotic colossal waste of time and ressources (since there would be people doing nothing at all, a writter/sound artist, can't code that's why his job isn't coder), it would just mean that this game would finish a little bit faster but the next one would take a lot longer.
Now the dude has a vision for things to come, he has ideas, and they won't even be sequels ! He is planning his next ORIGINAL license. What's there to complain about?
Ever complained that Bioware is working on Dragon age, Mass effect and the Star wars MMO at the same time?
Ever complained Capcom, Square Enix etc have more than one project in the work at the same time? No? Well this is no different.
Quantic Dream better be coming out with Omikron 2 soon!
@WCK619 Lol wut?
Are you jut reposting something you read on a Capcom/EA forum? I think what you meant to say was 'game studios have to make games'
They just need to make me feel like there is more game in their games than cinematography, story moments and cut-scenes
I couldn't picture myself buying those games for more that 20 euro because it looks more like buying a movie type experience. Uncharted knew how to be a game that felt like a movie, I don't want a movie trying to be a game as Heavy Rain felt like.
Damn so much work was put into making this game, it looks like its going to be one of those games you never forget about...hell yeah ps3 for the win
The game isn't even out yet and he already has a follow up in development? AND ideas for future titles? Wow, ok, Mr. Dylan.
I found Heavy Rain to be poorly written, but I was super happy it ('it' being a story-centric game) was made and enjoyed my experience with it overall. I'm excited to see how Beyond turns out.
@Xenrathe I think the writing was just because english is not his first language. I noticed it too. I don't think the script was bad, but the translation made things feel a little weird sometimes.
I'm a man who loves his sequel-driven games like Halo, Star Wars: KOTOR, and Mass Effect so long as the sequels are warranted and done well. That said, I'm not shy to admit I whole-heartedly support unique IPs and original ideas and concepts, oftentimes blindly throwing money at titles that look interesting while I know little about them just to support the industry in realizing new IPs are not a bad thing. Quantic Dream and David Cage happen to be at the forefront of my list, hanging out with other pools of brilliance like Double Fine, Atlus, and Grasshopper. I love Heavy Rain and I'm so excited for Beyond that I recently picked up a PS3 solely for this game.
Quantic Dream hasn't let me down yet, so I'll be keeping an ear to the ground for news on this project (and any upcoming ones).
I like criticizing sheep that buy the next Halo, COD or Mario just as a matter of course, simply due to the name. You're not a consumer, you're just an income source when you buy the next iteration just because.
That being said I will buy anything Cage makes. So I guess we're all sheep for certain products we really like.
@Bayonetta2013 Then there would be no point in multiple consoles.
Exclusives do make a pretty decent difference, though. They also give the consoles an image and a sense of distinction/identity. Think Sonic, Mario, Crash, Master Chief, etc.
Ps3 the console that I always wanted has the best games, uncharted, infamous, heavy rain, beyond to souls, last of us ect. but im glad I have a ps3
This is why I just had to get a PS3. There's so many different interesting titles to get...It's actually a problem for my wallet...
@DiamondDM13 I love my Xbox to death for its awesome indie community and overall experience, but I think it's a given that PS3 simply has the best exclusives. Screw Halo. PS3 has Journey, SotC, ICO, Last of Us, Uncharted, etc.
Fair play to the man, being able to work on multiple projects simultaneously. I'm quite jealous of anyone who can do that as I tend to get distracted easily by a new project.
I know the guy can get a bit preachy and tends to romanticise things, but he does make quality products and has played a not inconsiderable role in advancing games as a story telling medium.
@PlatinumPaladin Whats wrong with being a little preachy? The world needs preachy people, as long as they don't talk out of their buttocks and what they say makes sence, then it is for the better.
Wasn't there a Demo video of a Robot and her being assembled or something. Don't we already know that they are working on other stuff?
@Incubus420 Yeah, it was called KARA. It was a tech demo we saw before the announcement of Beyond. Cage said at the time that it wouldn't form the basis of his next game, but it's possible it could tie-in to another game later on. While QD's games don't follow the plot of their tech demos, they usually share a similar theme. I'd personally love it if KARA was the basis of another game.
I hope this game flops just because this dude is attached to it. Can't remember him saying a whole lot that I agreed with. Seems like a d-bag from how he keeps going on about maturity and interactiveness in games. Hello they are games not choose-your-ending Goosebumps books.
" And I know what I'm doing after that (and it probably) after that.
"(It gives time to ideas really to evolve) and to come to a moment where they're ready to be written,"
Does this guy really talk like that lol?
@Bordonaro How...people talk outside of the internet?
@Bordonaro David Cage is rather poetic (in all of his interviews), and accompany that with the fact that English is not his first language (David Cage is just a pseudonym - he's French by birth) he speaks with eloquence.
I want to play Beyond: Two Souls. Cage is always going like "this is how it's done so get ready to learn" Heavy Rain was a pretty interesting experience minus the QTE's and I'm waiting to be surprised by this game if that's what Cage is always bragging about.
Great, maybe we'll see his next game after Beyond Two Souls in 2030 and if he has another one after that maybe will see it when I'm living in a nursing home.
I never played Heavy Rain simply because the entire concept didn't interest me. That being said I loved Kara and Beyond looked interesting at E3. Plus I have a respect for the tech they used. I'll base my opinion on their games once I try Beyond.
@Adavanter The first hour of Heavy Rain was slow, but after that I couldn't put the controller down "literary". Such an amazing experience. I think you should give it a try, chances are you won't be disappointed.
David Cage seems to be talking his style up a lot, but I'm glad that nobody else makes games like him. Quantic Dream's games are good, but they aren't really fun. And that's why I play games.
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