Elder Scrolls game director to give opening speech at next month's annual Las Vegas gaming summit.
Bethesda Studios' Todd Howard most recently led the Elder Scrolls team to success with The Elder Scrolls V: Skryim, which took home numerous Game of the Year awards and has shipped more than 10 million units. Next up on the longtime developer's schedule isn't making more dragons, however, but speaking to a crowd of game designers and developers.
Today, the Academy of Interactive Arts and Sciences (AIAS) announced that Howard will deliver the keynote address at the D.I.C.E. 2012 Summit, which takes place at the Red Rock Resort in Las Vegas next month. According to the AIAS, Howard's "Why We Create, Why We Play" speech will discuss game development and the player experience.
"The 2012 D.I.C.E. Summit will kick off with one of the most distinguished creative minds of our time with Todd Howard as our Opening Keynote speaker," said AIAS president Martin Rae. "Todd's many contributions to the industry have greatly advanced our understanding of player interaction and engagement. His games take players on journeys through distant fantasy worlds and post apocalyptical universes that are driving a new generation of entertainment."
While Howard is presenting the keynote address at D.I.C.E. 2012, he is far from the only notable speaker at the event. Other speakers at D.I.C.E. 2012 include Valhalla Games cofounder Tomonobu Itagaki, Eat Sleep Play cofounder David Jaffe, and Activision Publishing CEO Eric Hirshberg.
The 2012 D.I.C.E. Summit also includes the Interactive Achievement Awards, which celebrate the best games of the past year, as voted by AIAS members. Comedian Jay Mohr returns to host the awards show--which takes place on February 9.
For more on the 2012 D.I.C.E. Summit, check out the event's official website.
wow...what has become of the software industry rewarding laziness and incompetence. There are still millions of ps3 gamers who cant play Todd. Why dont you fix that sh!t???
It's a great game so if you like it, go play it and shut up. Otherwise don't comment on a game that you don't like, because I don't pay attention to games that I don't play....
@Gelugon_baat I mentioned these things because you sounded ignorant of what it takes to make a game.
@Gelugon_baat Listen, while I can respect an different opinion. At the end of the day, you're antagonising people here who respect Howard's work. We're all aware of the bugs and glitches in Skyrim and in Bethesda's products overall. It doesn't mean we can't appreciate the work and vision that goes in an Elder Scrolls game. It's a great game, bugs and all. Thats how we feel about it, so take it with a grain of salt. You say you're not a fan. How about you leave it at that and move on? Theres no reason for you belittle others just because they have a different opinion.
@Gelugon_baat If you're not a Skyrim/Bethesda/Todd Howard fan then why are you buying and playing their games or commenting on this article? Go comment on something you enjoy instead of trying to convince people not to like something. Find something constructive to do with yourself.
Todd Howard is always interesting to listen to. PS. how can anyone not like Skyrim? even if you do encounter bugs its still a great game.
@Gelugon_baat so your problem is with bugs.. you know.. a tes game is big so you need beta testers lots for months to find the bugs, or you send it to the people and let them do the beta tester and in days give you all the bugs and start working with them also this prevent piracy and most games now do this i dont think is a big issue
I wonder what would happen if Bethesda meets Bioware? Not that I mind that, but hey, who knows? @Gelugon_baat 1. Try taking up computer programming and focus on video game developing. It's not as easy (there's a lot of codes, physics must be remade, algorithms, blahblahblah). A lot of games (which I will not mention) has needed lots of patches. Developers are human too, and try as they might they can't always work perfectly. 2. While you're right on your first post, it's not Todd Howard that deserves the credit, but it should've gone to him AND his team. (let's face it, you're going to write those codes alone? No way!) 3. What's this about being a fan? I've played a lot of games from a lot of developers to know if the bugs on them is actually very disturbing or not. While I seem to see that you enjoy playing strategy games a lot. 4. Though the game does need more tweaking, it's just been months since it's released. Enough said. I wish I know if GTA V's released on PC....
@Gelugon_baat Tod Howard was Game Director for Skyrim. He has no influence on bugs in the games. Don't sully someones name for something they are not responsible for. As a matter of fact I dare you to find any company that can make a game as large in scope as a TES game or Fallout game and have it completely bug free and on time. Maybe you should think about how many bugs there were before release in games. Then when you have that information you can judge how well the team did to fix them. Just saying don't call people lazy if you don't know the facts.
First and formost @Gelugon_baat game designers such as Howard are the ones in charge of the design and development of the game. To @Glaxton 's comment, you cant fix them all or we would have plenty of perfectly created games. Even the elite shops screw up. WoW was far from perfect when it launched. And game manufacturers do CREATE bugs in fixing others with the Internet driving the amount of complaining to demand fixes to obscene levels of development time frame. Example again World of Warcraft which had many patches which broke the game...excluding Cataclysm. ;) So give the guy a break. He made a well DESIGNED game which was his overall goal. BUT if you wanted to you could say that the game rested on a well oiled engine created before him with Oblivion if you wanted to nit pick on him.
@Gelungo_baat show me a game that is perfectly flawless on release. Many great games have many issues on launch day, it's the nature of programming, you can't foresee or even test for every possible error. Look how blizzard play tests their content, and many errors still sneak in, does that mean they're bad developers? Howard deserves this, he led his bethesda team to produce a fantastic game.
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