New version of original game's popular "Tackle Alley" mode exclusively hitting Microsoft's online store this summer; price, release date TBA.
505 Games' arcade style football game Backbreaker was released last summer to middling reception. The game was, however, lauded for its Tackle Alley game mode, which was later spun off into an iOS game. Now, that mode is getting a release all its own this summer exclusively on the Xbox Live Arcade.
If Vengeance replicates the Tackle Alley mode found in the original Backbreaker, in the game players will start 100 yards away from the end zone with the ball and must avoid a slew of oncoming bruisers by evading and effective juking.
Vengeance is powered by the Euphoria game engine, which was also used in hot Rockstar properties like Grand Theft Auto: IV and Red Dead Redemption.
Currently, Backbreaker: Vengeance is slated for a "summer" premiere on XBLA. Unfortunately, 505 Games has not placed a specific release date or price on the game. For more on the original Backbreaker, check out GameSpot's review.
I'll be honest I enjoyed Backbreaker for a time but the broken blocking mechanics, running game, and ungodly easy defense was just too much to handle so regrettably I must say Backbreaker fell well short. I still remain optimistic for Backbreaker 2 though because any person with half a brain and five minutes could pick out the major issues with the game. Someday, someday we'll get the football game we truly deserve.
It's just a short mode from the full Backbreaker game. I'd say $5 download at best. All you do is run down the field and try to juke and spin past defenders. If there anything else to this mode? Graphically the full version of the game wasn't too bad, but the gameplay was a disaster.
Hopefully they'll continue work on this franchise. With a little work, I could see Backbreaker rivaling Madden.
Hope this is better than the game on Android. Got it for free on the Amazon App Stores and knew within 2 minutes why it was free.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT