Nintendo and Team Ninja's first collaborative project hits Aussie store shelves; latest rugby league game arrives just in time for the season finals.
With spring arriving on September 1, Rugby League Live for the PlayStation 3 and Xbox 360 is the very last game to come out this winter. Launching today, Rugby League Live from the Melbourne-based Big Ant Studios brings more than 40 licensed teams, more than 30 stadiums, and network play to the Xbox 360 and PS3 for the first time.
If you're after a game that has a proven pedigree, then go no further than Metroid: Other M for the Wii when it is released on Thursday. Developed by a collaboration of employees from Nintendo, Team Ninja, and D-Rocket, Other M is aimed at old and new fans alike by allowing players to swap between a first-person view and the traditional side-scrolling view on which the franchise was founded. Samus Aran isn't alone this time either, with squadmates joining her on the mission that Nintendo promises will tell the backstory to gaming's original heroine.
Also taking off this week is Tom Clancy's HAWX 2, the sequel to Ubisoft's 2008 flight sim. The biggest feature this time around sees players taking off and landing on a variety of airstrips, which was something that fans of the first game were after. Other new additions include the use of unmanned aerial vehicles for stealth missions and improved damage modelling. Tom Clancy's HAWX 2 on the Xbox 360 will be buzzing retailers this Thursday and will be released on other platforms over the next few weeks.
September 2, 2010
Despicable Me (PSP, Wii, PS2)
Despicable Me: Minion Mayhem (DS)
Metroid: Other M (Wii)
Valkyria Chronicles II (PSP)
Tom Clancy's HAWX 2 (Xbox 360)
SpellForce 2: Faith in Destiny (PC)
Pre-ordered Valkyria Chronicles II, I'm on the fence about Metroid: Other M because of the control scheme. I'll give it a rent a least.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT