@Pivotto I didn't know the game was free. $50 up front + $120 in fees = $170. I didn't know you were genius. Oh...you're not.
Realtime Worlds bankruptcy firm touts adoption rate of online shooter; paying players spend $28 per month.
When Realtime Worlds entered administration earlier this month, bankruptcy resolution firm Begbies Traynor cited the reason for the studio's collapse as "lackluster" sales of online shooter APB. Realtime Worlds is now in a state of salvage mode, and as part of its effort to make the studio and its assets more attractive to potential buyers, Begbies Traynor said last week that it had reduced headcount by 185 employees at the Dundee, Scotland-based studio.
The administration firm has also begun to offer a positive spin on APB. Today, Begbies Traynor gave a glimpse at APB's adoption rate, saying that the third-person, online-only shooter had amassed 130,000 registered players. On average, these players were spending approximately four hours per day playing the game, the firm said.
Begbies Traynor also said that players who were spending money in the game paid out on average $28 per month, a figure that's split between purchasing game time and marketplace trading. The firm did not indicate what portion of the player base is included in this figure.
"These are healthy numbers and reflect positively on APB as a ongoing concern," commented Realtime Worlds joint administrator Paul Dounis. "They prove this is a very enjoyable game, which is shown by the average player daily playtime and an ARPPU (average revenue per paying user) that is highest of any game out there."
In the US, APB costs $50 and comes with 50 hours of playtime. Additional time can be purchased using the virtual currency, RTW points. The price of points is set at $5 for 200 points, and 20 hours of game time costs 280 points, or $7. Unlimited packages are also available. Players can also sell their own custom creations to friends and clan mates via the marketplace to earn more RTW points.
those are pretty poor numbers. Almost all MMO's start out with strong numbers, but in a month or two, these numbers drop in half.
I like pretty much everything I play but I knew this game would be a failure from the moment I played the beta. The customisation is incredible, probably the best on any MMO I've played. The rest of the game is a waste of time; this should have been a fully functioning world where you actually have a choice between PVP and PVE. You should actually be able to raid a building and take down NPCs instead of just knocking a door with a battering ram. The worst thing is that you end up just repeating the same missions over and over, boring! APB had so much potential but it?s just not a full enough game to warrant spending £30 on plus the monthly fee.
GTAIV does not have the depth or customization that this game has.. and never will. @stakex007 - maybe your right about the driving but i always thought it was gonna be as responsive as GTA was from the descriptions of the game before it was launched.. its jsut felt slower and unresponsive but maybe thats how it was supposed to be :)
@Caldrin - Totally agree about the combat... it was most certainly a bit wonky at time of release. Not sure how it is now, but I hear its still pretty much the same just balanced differently. But I just don't get the issues people had with driving. It has a touch of delay being an MMO and all, and took some getting use to. However, I found it to be fairly easy to learn and quite rewarding once you did. Cars actually felt heavy, and like... well like you were driving a car... unlike most other games where it feels like you're driving a cardboard box. Id even go as far as to say the driving in APB was one of the more realistic driving models I've seen in a game that wasn't a driving sim... you just had to learn how it worked. Again I'm speaking based on how it was at beta, and the driving has actually been changed since then so I've heard... but of all the issues APB had I still never got why thats one of the major complaints.
They honestly would have made more money if they just charged a flat fee instead of a monthly fee. A long term fee only works on quality games that people are willing to pay time and time again for.
I hope APB can balance out the matchmaking or weapons. I didn't mind the driving. I still hope they, or somebody, can make this thing work.
The game has two main issues... 1. combat is a bit err well lets just say not the best. 2. Driving is really bad.. Fix them and they really do have a half decent game on their hands..
While I did in fact opt to not buy APB after the beta, its kinda annoying to see so many people running their mouth about the game who never even played it. In fact alot of the people who seem to totally trash it have clearly not played the game. If you actually played it and didn't like it, its understandable... APB does/did have a lot of issues. But whats the point of trashing a game you have never played? And while 130k players might not seem all that impressive when compared with the inflated numbers of a game like WoW (about 85% of their touted sub numbers are in China, where few other MMOs are released), when one figures a highly anticipated game like Tabula Rasa only sold 87,000 copies before it shut down it doesn't look so bad. Hell, at its peak Ultima Online (you know, the MMO that started it all) only had MAYBE 300,000 players. So 130,00 players for a troubled game, with so-so reviews, in a bad MMO market isn't really that bad at all... Oh and to the claims of low player numbers: There are two sets of servers for EU and US players, and I'm almost certain you cannot access the other servers... so the games population is probably at least double what you're seeing at any given time (and there is also a test world, which supposedly has a solid population). So again, with all things being equal APBs not doing that bad...
Free to play or STFU. Learn from GuildWars Real Time World.... not that I want to compare your crappy game to GuildWars (which is a pretty good game).
man you people are stupid. READ it THE GAME ONLY COST 10$ A MONTH, AND ITS FREE IF YOU JUST SELL YOUR IN GAME MONEY ON THE MARKET FOR RTW POINTS LIKE ANY PERSON WITH A BRAIN WOULD DO. that is all.
@CisqoRouter Bout time somebody said it. I swear some people read just the headline and scroll down to comment!
@CisqoRouter Still a rip off. I understand charging for expansions and add-ons, but micro transactions? I'll let other suckers pay into that. And $10/mo to play? That means to get a year of enjoyment out of the game you have to shell out $170! WTF! Not me. No wonder they only have 130k players. This gouge-scheme was designed to fail the game from the beginning, no matter how great the game itself is.
@CisqoRouter Just to clarify my earlier statement, I'm fully aware that the game doesn't cost $28/month to play. But it's still misleading of them to claim they made $28/month when they haven't even been out two months yet. Once people are done getting their marketplace cash or whatever for initial in-game stuff, their regular spending on the game is sure to drop. In 3 months the "average spending" will probably be like $12/month. Give it a year and there will probably be just a thousand or so players left occasionally buying playtime.
Hey guys, they are not saying that they are requiring $28/month... The unlimited plan costs 400 points which is $9.99 per month. They are saying that monthly points costs with micro-transactions added, the average player is spending $28. This is all optional spending that players can use to buy additional unique/customizable weapons and equipment. You don't have to spend $28 to play, that's just what players have chosen to spend on their own (inlcuding the 9.99 in game time). Read past the headline and understand what you are discussing before flaming a game for being too expensive.
Two words...Rip Off - no game should ever cost $28 per month. And killo, FFXIV in its current beta build sucks...I'd wait for SW: Old Republic..lol
Holy **** $28 per month thats insane i could buy 1 and a half full games with that much!!! i was thinking of buying it but that changed my mind....maby if it was 15 dollers per month i would
Kinda looks like wow with guns. But then again, that's what I say about any other MMORPG. Bummer about the 185 jobless though.
I played 16 of my 50 hours that came with the game + about 8 during the Key to the City event before launch, don't plan on firing it back up until some major patches hit to add content. I guess overall, I did pay around $28/month since I purchased it; not what I'd consider to be money well spent, either.
No wonder they collapsed. Did they really expect people to pay so much for a mediocre game like this? I hate to use this as an example, but buying GTA 4 gives you a better, longer and much cheaper experience.
Is it really fair to say that gamers are spending $28/month on your game when you only have one month to show for it? Technically true, but pretty misleading IMO.
Who the heck wastes $28 a month on a crappy game like that?! I haven't even used the 50 hours the game came with and it only costs $10 per month for a subscription. I tried playing it recently and very few people were on, especially compared to when it came out. I want my money back for this unfinished game!
Lets face it, this game is dead. The other day when I logged on I counted a total of 360 players online on my server, there are only two servers for APB keep in mind. The marketplace isn't what it used to be, the creative content of players is quickly dwindling and even though you can still get decent action the repetitive nature of the mission design isn't nearly enough to hold anyone for long, not to mention there are only 3 zones in the ENTIRE game.. One of them being the "safe" district. This game clearly needed at least another year in development, the content and the state of the game where it is now I don't think charging players to play this game will last very long.
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