the trailer in official site looks rather promising. Yeah, it looks more like GTA evolved than APB evolved. On the other hand, if you think that this game is EA's product, then this means that is will be sth like giving Sims a machine gun and the ability to shoot/run over/hit other ppl! The charging looked a bit disappointing, but when i saw it thoroughly, i understood that it is more just than expensive. The more you wanna play, the more you ll pay. After all it is MMO. Casual players can pay a few euros and still enjoy it. As for those who have their parent's credit card number, they can buy the whole world (every human's dream!) Conclusively, it's gonna be really good. And once expansions start coming out, then this baby it's gonna shine :)
Realtime Worlds reveals $50/£35/€50 price tag, pay-as-you-go subscription model that requires players to purchase additional play time in online shooter's action zones; EU launch set for July 2.
Realtime Worlds' upcoming online shooter APB will be released on the PC on June 29 in North America, on July 1 in Europe, and on July 2 in the UK, according to an announcement this morning by publisher Electronic Arts. The announcement followed the posting of a FAQ on the game's official Web site, which said the game would launch on "June 29th in North America, July 2nd in Europe."
According to the FAQ and EA, APB will cost $50 in the US, £35 in the UK, and €50 in the rest of Europe. The developer quotes 50 hours of gameplay out of the box, plus unlimited access to the game's social district and marketplace.
Additional time can be purchased using the virtual currency RTW points, which will be available in-game or from the Realtime Worlds Web site. The price of points will range from £4 ($5, €4.50) for 200 points to £52 ($65, €58.50) for 2,600 points. Twenty hours of game time will cost 280 points (£5.59, $7, €6.29).
More frequent players also have the option of purchasing 30-day unlimited packages for 400 RTW points (£8, $10, €9), with further discounts promised for 90- and 180-day purchases. The retail box will also contain a bonus 100 RTW points, which can be converted to in-game cash to purchase objects, customisations, or more game time. Players can also sell their own custom creations to friends and clan mates, and via the marketplace, to earn more RTW points.
As well as being available at retail, APB will be available for purchase online. Customers can preorder the game from Apb.com and Eastore.com. Preorder incentives include early-access APB VIP game time, an exclusive in-game Asylum upgraded criminal car and Enforcer upgraded patrol car, and C.S.A. Enforcer and Asylum criminal clothing.
APB is an online open-world action game that has been described as "Grand Theft Auto Online." Players take on the role of a ruthless criminal or a dedicated law enforcer in a virtual city populated with up to 99 other players. The game features an asymmetrical matchmaking system, which assigns players to a game based on their skill level without the use of a lobby. Other features include a robust customisation system, Last.fm integration, and the ability to become famous within the gameworld. (Last.fm is owned by CBS Interactive, GameSpot's parent company.)
For more on APB, check out GameSpot's latest hands-on and interview with Realtime Worlds' Dave Jones.
So sad watching a bad game commit suicide. If anyone out there is willing to pay by the hour to play APB, I've been thinking of starting up a $5 turd-burger franchise... You guys can be my target audience.
the F2P aspect of this game is that if you play the game well you will not have to pay for it, the idea being that you can spend some of your game items to get RTW points, but vice versa they no longer have to deal with "money sellers" in that you can buy RTW points and then use that for in game items and cash, it is a good idea and should balance itself out in their profits.
This is going to suck. That's what I thought when RW said they were going to make this and not Crackdown 2 - and I still think that now. Maaaan, I bet they are SO kicking themselves for not making Crackdown 2 - Ruffian are my new heroes :)
"The actual price for the game itself is still under discussion but well keep you up to date. We can confirm that APB will not require a monthly subscription." I? can see how this can be interpreted as free 2 play, especially seeing as how just about every website that quotes this has a headline of roughly "APB will be Free to Play". But in reality it is saying that you don't have to pay a subscription but you can if you want. So all of you that are saying that they lied can quit complaining now.
"The actual price for the game itself is still under discussion but well keep you up to date. We can confirm that APB will not require a monthly subscription." I? can see how this can be interpreted as free 2 play, especially seeing as how just about every website that quotes this has a headline of roughly "APB will be Free to Play". But in reality it is saying that you don't have to pay a subscription but you can if you want. So all of you that are saying that they lied can quit b*tching now.
Thank God! At LAST! Hallelujah! A game that only charges you for time actually spent playing, not for all the time you spent worrying about the fact that you weren't playing. I've been wishing for this for quite some time now. Bravo, I say! Excellent work.
I would have accepted a plain straight forward monthly fee. But all these extras such as paying for customisations costs extra money, buying different hours and packages costs money, just honks that this is going to turn in to a cash cow - makes me think that a couple of months in there'll be new weapons you have to buy extra for, vehicles you have to buy, etc. - too many "payment" related things = cash cow. Simple fixed subscription without implying that every single "extra" will also cost more money would have been more appealing.
I won't pay monthly fee, and since they didn't approve me for beta, I won't even buy the game. Reading the comments here from beta players is enough to tell me it is not worth it.
@ kejigoto : We've played the beta. Much has improved since an earlier version, but not worth $100 to me. I'd rather play multiplayer on gta. Last I heard the mod to make gta IV an mmo was 60% complete. That was 4+ months ago. I need to check into that.
[url]http://apb-evolved.com/[/url] check it out it'll explain the setup better gamespot didn't do a good job of explaining the pay2play properly i mean the social area and customization areas are free to roam about so even if you don't pay you can still get in the game. It's the action areas that you pay2play and they only charge for the hours you play (i.e: if you pay for 20 hours that means that if you spent 3 hours in the social zone & say 5 in the action zone you still have 15 hours of game play left it doesn't count the 3 in social but for more hardcore gamers the 30, 90, or 180 day plans would be better and cheaper in the long run (I don't think they give the equivalent of that time in hours) but it also states that you make in game cash that you can use to stock up your hours to play as well as for in game use. So if your good enough you won't have to pay a cent. Does that make you a bit happier you cheap mongrels, what did you expect it's an mmo the pay is for server costs and they have to make a living. and think about this they may have 3 zones now but you have heard of expansions and updates right. Just to add you get 50 hours of free game time on buying the game that's pretty much a week of free game play so I'll say again [url]http://apb-evolved.com/[/url] for a better idea of what i'm trying to say
I think it's rather funny how everyone is talking as if they've already played the final product and know everything this game has to offer. When did we hit the age of gaming where we won't even give something like this a chance?
I think if I want to play GTA, I'll just play GTA. I was interested in this game but the more gameplay they reveal, the more boring this title looks. What does this really have to offer over GTA MP? No way am I paying a recurring fee to play this. That's just the nail in the coffin.
Come on guys. This game counts as an MMO. I'm just happy that it is flexible enough to suit the needs of both infrequent and casual players.
Damn I was hoping it wasn't going to be crimecraft 2 but that subscription model wont work. They're going to wind up opening a free trial after everyone gets tired of it, from what they're saying theres way too little content and they're acting like customization is gameplay. People won't pay 10 bucks a month for a no progression sense game. Ah Well.
10$ for 30 days is NOT that bad at all seriously. Did you guys really think that you wouldnt have to pay anything after you purchased the game? The game looks great to me from what i've seen and I'm excited, but I hope not every one has the same attitude im seeing on here. I like how your not forced to be locked into a subscription and can set your own limit price wise on how much you wanna play. That's reasonable to me. Having said all that I hope the game doesn't let me down but from what I've seen i don't think it will. I'll keep my fingers crossed lol
Ya know? I could have sworn in an earlier post of APB, they said there would not be any other fees other than the purchase price.
Was looking forward to this title, but now I could care less. I'm not paying almost 10 bucks to play for 24 hours. I'm not even going to pay money to play a single title online. $50 for xbl to play an extensive library online is a better deal to me.
Not to bad wish it was like a buck for every 10 hours or 40$ a year for unlimited, MMOs need to be cheaper anything over 5-10$ a month is a joke and bad form.
I was really looking forward to this game, I really was since the devs behind gta were working on it and I love gta games. But now I'm very disappointed the way this turned out. Just the way the whole game feels and looks, it feels like it has no soul. very disappointed....
I will forever refuse to pay for a game as if it were a service. When I buy something, I want the cash to stop flowing from my pocket at that point. I hate MMOs, so I'm safe anyways, haha.
Hmmm....I expect that play-costs will increased when this is released on the 360. Not sure about this one.
20 hours of gameplay is alot as far as the APB gameplay goes. im in the closed beta and i think the whole time i've only racked up 40 hours of gameplay.
@Gamesterpheonix This game was gonna fail anyway because the boring game play, the whole game hinges on it's customization (which is good btw, but not a good enough reason to buy the game) and the maps aren't very big, the character animations are poor and the combat is boring... I'm a Beta player btw so i'm not just making my opinion up..
world of warcraft is a game that requires constant upkeep, its like a living breathing world, APB is more like the multiplayer for grand theft auto 4. One is different from the other and one requires upkeep while the other really doesnt. For example, would you pay ten bucks a month just to play the multiplayer for grand theft auto 4, I know I wouldnt.
@lestat23l : Ever hear of World of Warcraft? @57Dean : Good call, people should read the full info about this at http://apb-evolved.com/ . It's a pretty interesting payment model, and Gamespot did a piss-poor job of explaining it. Regardless, $10/month or less for a MMORPG is cheaper than most.
I don't know anyone that would pay a monthly fee for a game like this. This is the type of game that can exist on its own without constant upkeep, so it won't actually take all those fees to keep it running.
No word on the 360 version? I hope it still happens but I may end up scooping this up for the PC though.
**** you RTW.... going back on saying that it wasnt going to be a sub based game. APB had the potential to be an amazing guild wars alternative, where people buy the game and play forever. now, i reallly doubt APB will even make it 6 months before shutting down. being in the beta, i can say there is no where near the content needed to demand a monthly sub. there are only 2 ****ing zones to play in for crying out loud, and they arent even that big.... what the **** are these guys thinking?
there's more info here [url]http://apb-evolved.com/[/url] it will make you feel better about the game and it's pay to play setup trust me on this.
Save your money and get Red Dead. You can play the multiplayer (which is 10x better) for as long as you want.
I wouldn't even buy it if there was no pay to play. Nothing about this game interests me and I'm sure a lot of people feel the same way.
I might have paid to play if the game looked good. But after all the gameplays I've seen this game isn't worth it. I find it kind of cheap actually. And if I wanted to play with other people I'd go play GTA4 online....not a big deal for me.
I like the pay as you play type option, its means people like me who are casual MMO players (at best) only pay for what they use and the hardcore grinders can still pay the standard £8 a month fee and play all day.
After watching the gameplay videos from PAX... isn't it a little too early to launch? It looked very rough. I guess that's the problem with MMOs that try a different approach. Traditional MMOs gameplay are too dated compared to modern PC and console games. So some developers try to make a shooter MMO or a GTA MMO, but the problem is... those are STILL dated by modern shooter and GTA games.
I DO NOT pay for a game after the initial purchase - EVER. It does not matter how good the ratings is. So this game that I was SO looking forward to is out.
I wasn't expecting a release date so soon when there has been little talk about APB. I know this game has been in development for a long time, but I could remember fans being excited about this game a lot more back then, then they are now. This is what happens when you take too long to develop and finish a game.. a la Too Human.. Hopefully, the lengthy development time doesn't translate into a poor game.
So by "non-traditional" they meant "slightly modified P2P", great! Im not longer interested in this game.
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