lol... I believe I've hit the gran turismo 5 moment. You know, that moment where you wanted a game since it was in development and you've waited and waited and waited for so long that you just lose interest in it all together. Yep, I've reached that moment. I just don't care anymore.
Remedy Entertainment's psychological thriller finds its way to new format early next year; PC edition to include The Signal and The Writer DLC.
In last year's Xbox 360-exclusive Alan Wake, the eponymous writer gave his flashlight a thorough workout. Fortunately, he has a full stock of Energizers and is ready to do it all over again as the psychological thriller bearing his namesake heads to the PC.
Remedy Entertainment today announced that Alan Wake will land on the PC in early 2012. The PC release will include the game's two downloadable content packs: The Signal and The Writer. Wake's PC outing will launch in proximity to the writer's next adventure on Xbox Live Arcade, Alan Wake's American Nightmare.
Alan Wake was initially announced for the PC and Xbox 360 in 2005. Despite Remedy's history of PC development with the Max Payne series, those plans were eventually scuttled.
The game follows best-selling author Alan Wake as he retreats to the sleepy town of Bright Falls. Once there, Wake discovers a mysterious darkness that has taken over the townsfolk, turning them into nightmarish specters. The only way to break through an enemy's shield of darkness is with light, and the gameplay focuses on fighting off ghostly foes with flashlights, flares, and other dark-dispelling tools.
For more on Alan Wake, check out GameSpot's review of the Xbox 360 edition.
Good timing, finally broke down and got an 360 controller for PC..wouldnt want to play this with mouse..like GTA pain and misery
drgribb pirate is one thing, but to admit it.. how f#%¤ing stupid can one posible get?? Its stealing plain and simple..your just a cheap thief
too late- I was so offended that they canceled for pc that I pirated a copy for my 360 and beat the damn thing ages ago. great game- but it should have been released on the pc a long time ago. this should have been a pc game here people. from a pc gaming company. here's hoping rockstar doesn't mimic that with max payne 3
@Lord_Python1049 i don't know about that... red dead is an older franchise. if they wanted, they would have ported red dead revolver. still, series like saint's row come to contradict me on this.
oh my God i'm so happy it was due for so long and now it will be an another addition to the best platform in the world the PC
Gee maybe they should think about releasing it for $20 considering what an insult it was to cancel it in the first place.Well either way I wouldn't pay more than that for it.
now they are getting stick for release.. fuunny now lets see how many it will sell, we can use it as a reference for future aguements...
bout friggin time. Exclusives suck. They dont help anyone , its just a stupid business model to make you go buy a certain console. It does nothing for the consumer.
i've been waiting for this game for so long and when they finally released it, they canceled it for pc. and now they are trying to sell this game to me? umm, FY remedy! FY! even if i do play this game, i wont be paying for it!
@charlieboomboom While I do agree that some PC gamers took the complaining thing way too far,at the core,we still have the right.Alan Wake was at first announced on PC,we were teased with many great looking trailers utilizing DX10,only to have the game that was said to be developed for PC cancelled few months before the release with probably the dumbest cancellation reason ever in gaming industry:[quote="Microsoft"]Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen.We ultimately realised that the most compelling way to experience Alan Wake was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive.[/quote] A plain insult,what's stopping a PC gamer from plugging his PC to a HDTV and using the controller to play? They could've at least been honest,said they wanted to create a Xbox exclusive due to their steady drop lately... @psycho75 Thank you :) We're all gamers,no point in fighting over stuff like game controllers,they're personal preference after all,despite some "factual" differences,we still pick the one that suits our gaming habits best.For me,thats M&KB,for you,a console controller,no problem there...
should be released to ps3 instead, they havent been crying and ranting lika mad about being left out.
I soooooooo can't wait for this! Been waiting forever for this to come out on PC. I'll definitely be purchasing it. I know piracy is a problem but I like to think that most true PC gamers will support the companies by purchasing the games so they can continue to bring us great games. After all, Most of us spend tons of money keeping our systems as high end as possible to play these games and its a huge investment, The least we can do is purchase the games when they are released. It's a small price to pay by comparison. I think PC gamers are the "True", "Original" gamers that help put most companies on the map and that they should not forget about us because of the bad apples who pirate. Looking forward to this game. :)
@Rocker6 True,in this case i agree with you,shooters are better with a mouse,anyways agreeing or not,it's always nice to have a nice and civilized discussion about games,good one bro:)
Thanks Microsoft for screwing the PC communauty for your self interest... once again. Remedy, you sold your soul and screw the guys who backed you for so many years. People like me who own the PC version of Max Payne 1.
@grovilis I highly doubt that there will be any DX11 support for it. Perhaps we will get some extra physX "maybe". But tbh the game really dont need any of that it is good looking enough on the 360.Alan Wake on the PC is great news since I no longer own a xbox and I never played the DLC.
Oh,and not to forget,PC has WoW,a strong exclusive with expansion packs and monthly subscription fees that probably brough more profit to Activi$ion Blizzard than Halo 3 did to Bungie.Its just speculation,but WoW proves as a very strong competition to most selling Xbox game that is Halo 3...
@damo320 On all platforms best selling games are much smaller than the number of platform users in sales: For example: PS3-55.5 million units sold-Gran Turismo 5 most sold game-6.37 million copies Xbox360-57.6 million units sold-Halo 3 most sold game-14.5 million copies As for PC,that was interesting read,but its still speculation on the true number of PC gamers.While I as a PC gamer don't deny how piracy is a big problem on PC platform,its not as bad as you made it out to be,I would say,and PC brings bigger profit than any console on its own... Also,I disagree with the last part of your comment.Alan Wake commercially floped on 360 with only 150 000 copies sold after the first month.So its a good idea they're releasing the game on PC,they will get some profit out of it.Also,Alan Wake is the second most pirated Xbox game,with more than 1 million downloads,while current sales are something like 1.5 million,so Remedy made less money with Alan Wake in over a year than CDP made from Witcher 2 in few months(1.5 million sales),despite huge piracy rate on PC(around 4 million downloads speculated)... To sum it all up,PC market still brings good profit to developers that treat the honest PC gamers with respect by removing piracy encouraging DRMs,etc.Its always important to encourage paying consumers than to fight pirates that clearly have no intention of ever purchasing the game...
@psycho75 And to me,precise and much more natural aiming without aim-assist contributes much more to game,both visually and in terms of gameplay than slightly more natural character movement that in most firefights and tense situations you don't even notice... But OK,let's put this one to rest now,and enjoy gaming in whatever way we like the best :) If you think you still have something important to add though,feel free to do so...
@KP_Maker. Those PC gaming numbers are from Intel's own estimates. If you are possessing some greater insight than theirs please share. http://software.intel.com/en-us/blogs/2009/03/03/just-how-many-pc-gamers-are-there/ The highest all time PC games are Sims 1 and Sims 2 with 16million and 13million respective sales. Even that barely scratches the surface of PC gaming community in terms of % sales. So you could even call those results niche by comparison to the massive scale of the community. So when it comes to PC gamers numbers don't equate to super sales obviously. Christian Svensson of the PC Gaming Alliance has claimed that bigger brands see higher levels of piracy. That makes sense. He also said "At the higher end you can see 90 per cent illegitimate usage to 10 per cent legitimate." 10% Legitimate and you think "I'm" picking As for sales stats in general NPD Group reports that PC games sales are down 15% since 2006 (which is $1.1billion down) which is a pretty steep descent. Meanwhile Console and portable sales are up 8% since 2003 ($6.2 billion) showing a steady ascent. Any developer in their "right mind" would have knowledge of this an work to produce for the best commercial returns. I love Remedy and I love Alan Wake - I just find it disappointing when a developer is willing to suffer financially and risk hardship out of obligation to a market that traditionally stomps all over the hard work of the developers.
@damo320 Good point on honest PC gamers missing out for we do (I am one of them and have never pirated a PC game, and own around 280-300.) Now concerning the numbers you put out on 100-150 million PC Gamers is highly flawed. It's statements like these that get corrupt politicians into office. ;) RTS games in particular are a nitch genre even for the PC so the majority of PC gamers would not be buying Starcraft or any other RTS for that matter. Yes piracy is on all platforms, PC being easier, Wii almost up there, 360 behind them, and PS3 coming in last for now. But honestly you will never get rid of piracy, same goes for pirating movies/music, but there are still a fair amount of titles that will make enough for a profit and a nice follow up to boot. IMO incentives are the key: Great quality title to start, worthy game guide & extras included in non-digital format for retail, MP protection, some form of special coded downloaded content that makes the game that much more enjoyable, etc... These might not be the best, feel free to chive in, but the bottom line is the worst the draconian anti-pirating measures get the less sales overall on all platforms. Oh and thank God you are not Remedy; there must be some in there that even though they hate piracy they have not forgotten the PC community and since PC and 360 coding are similar minus the hardware this should still give them a reasonable profit for their effort. They already got my money. :)
@Falmar. You just answered yourself with your Starcraft stat. The PC gaming community is bigger than any 1 console. Intel has estimated there are between 100-150 million PC gamers and that was a 2009 estimate. YET only 3 million legit copies of Starcraft (1 of PC's biggest titles) were purchased. Why then would other developers with less known games produce for PC?
@toddx77 - The companies that choose to no longer support PC releases for their games because of piracy are making a commercial choice based on likely returns vs expense of developing for that plaform. If PC is missing out you can bet their rationale of saying piracy was the reason means the $ figure was significant enough to make the cost of development vs likely returns pretty small. Unfortunately honest PC gamers who shell out their hard earned money for legit copies of games are more and more in the minority. You may be an honest PC gamer and same with many other guys posting in here now - but the reality is massive numbers of PC gamers aren't. Piracy exists on all platforms but it is definitely a higher proportion amongst the PC players. I feel sorry for legit PC gamers who miss out on titles because of the actions of many millions of pirate PC gamers. I don't agree with Remedy's decision here because any resources they allocated here could have been better spent developing for a new multi platform release which might actually make them some decent money - unlike this.
Loved the original 360 version of the game, even without the DLC. Just glad to hear the PC version isn't cancelled after all. : )
PC gamers get a treat, and Microsoft loses another exclusive franchise that isn't a game designed around the ability to use Kinect.
any company that makes games exclusive to them is just a sign that there trying to cover there ass because they are not as good as others and they just thinking of getting money in. they dont care if the games good or not or whats the best for the game. its all about numbers to them.the idea is to get lots of games exclusive to force people to go to xbox/ps3. its a dirty tactic that they have to do or theyed be nothing. people get scrwed and the game makers get screwd if the game has dos not do well because it not really a game for xbox/ps3
what a dum move to just go xbox mirosoft did one on them and now there runiing back to use. part of me whant to not buy it because they betrade pc users by cancelling. but i do wanna play it
I'm so dirty on this. I waited for this game to arrive on PC for so long then when they decided to ditch it for the Xbox only, I bought the collector's edition for the Xbox. Now, because of the sales, they decided now to release this for the PC next year. Don't get me wrong as I adore this game immensely however I prefer it on the PC platform....as they originally announced.
@Rocker6 lol there are a lot of games that use analogic sensibility bro,but yeah 'truly benefit' can have a different weight for you and me,if you mean truly benefit as a core mechanic i agree with you there are few...maybe GTA4,Saints Row or any race games tha truly benefit from the analog triggers. The true benefit to me is more visual,in a realistic game a smother character movement delivers a more immersive experience in my opinion,like Uncharted,Infamous and other third person games tha rely on analog controls...
@BURGERgio Agreed, I've bought a powerful PC recently and the 360 still gets attention when it's worth it (i.e. games like Catherine, Halo, Gears, JRPG and fighting games etc. that aren't on PC) but exclusives have just become a joke. It loses an exclusive every month whether it me Mass Effect, fable, DOA, Ninja Gaiden, Alan wake or whatnot. I don't know what there problem is but I feel tricked into buying a 360, it had great games initially and while I love Halo (favourite fps around) it's just not doing anything new for the past year or two. Other than alan wake, which is now going to PC :/ MS sucks nowadays as they don't get any proper exclusives. I don't want to buy the next xbox console just because I suspect they'll keep the first wave or two as exclusives (like they did this gen) then drop the ball and go for timed exclusitivity tricks again.
One of the most boring, repetetive and most disappointing games I've ever played. I believe the original intentions for this game were very different to how it turned out. Too bad we never got to see the true potential it had.
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