roblox is fun but scrwes up my conputer i thing hobbo hotel is alot more better i played roblox for about 2 yrs its not that good so i swiched back to hobbo i played it for 5yrs now
Creator of online social community site for teens gives keynote on supporting open-ended play and user creativity.
AUSTIN, Texas--While discussions of the biggest massively multiplayer online game efforts in recent years are likely to center around World of Warcraft and its 9 million subscribers, it is by no means alone in its good fortune. One of the bigger success stories that doesn't get covered much on gaming-specific sites is Habbo Hotel. The free social-networking service crosses the appeal of MySpace with games and customizable avatars into a cocktail that has attracted more than 80 million registered users in its seven-year history (mostly teenagers). Habbo Hotel sports roughly 7.5 million unique visitors every month--roughly 2 million more than the population of Finland, where its developer, Sulake Corporation, is based. Last year, it made $50 million in sales of virtual furniture and other items for users.
To kick off the second day of the Austin Game Developers Conference, Habbo Hotel creator Sulka Haro delivered a keynote address to an interested audience. Haro began by talking about Habbo's progenitor, Disco, a simple, online virtual club made in 1999. That was followed by a snowboarding-themed game with a virtual ski lodge for people to hang out in, as well as an assortment of minigames. In a significant misstep, Haro said the creators allowed players to use real money to buy in-game items that would grant advantages to the users.
"We learned that people hate when you can actually buy stuff that makes it so you can do better in the game," Haro said.
Haro described a "retro pixel look" that all of his works have shared. While it leaves the games less than visually impressive, it gives them their own character and prevents them from getting dated. Habbo's graphics looked old when it was new, Haro said, but they haven't aged since.
Habbo Hotel doesn't have room rates, as it makes its money through advertising, sponsorship of certain in-game areas, and selling virtual currency that can be traded for items. Because the game updates frequently with new in-game products and cycles out older items, Haro said a secondary market has sprung up around rare goods. Some items have been valued at up to $2,000, with Haro listing the total secondary market for Habbo Hotel at about $550 million a year.
That's particularly striking, Haro said, given that the vast majority of users are between 13 and 16. There are exceptions, as Haro said that in Japan the game is unusually popular with older housewives. But for the most part, the game appeals to users at the time when they are just building their identities and experimenting with the social aspects of life outside their immediate surroundings. However, once those users get driver's licenses and have places to go and other things to do, Haro said they tend to lose interest in Habbo.
The company has analyzed its users into a variety of categories, with labels like "rebels," "achievers," "loners," "creatives," and "traditionals," with most of them split in similar proportions between boys and girls. However, different regions tend to produce different types of players. In the USA there's a wealth of achievers, while Japan is rife with loners, and Finland has an unusually large percentage of traditionals.
That global success has also led to some problems for the company. While 70 percent of Finnish players were keenly interested in having foreign friends, Japanese users complained that their hotel was overrun with Finnish players. The company eventually had to use IP-screening to block Finnish players from the Japanese hotel in order to let that community grow without being pestered. Across the board, Haro said only about 44 percent of the teen users of Habbo have positive attitudes toward foreigners.
Haro said Habbo is about open play, and the company is trying hard not to define what the product is about. But more than anything else, the company wants the users to dictate what happens with the game. For instance, there are no predefined rewards for any actions in the game. Every bit of positive feedback comes from other users, and that has led to the creation of a wealth of unintended games.
Haro has seen players exploit bugs in the game's room-creation process to make their own games, creating a room of floating chairs that serves as a puzzle for visitors who need to figure out where to click to sit down. One player set up a faux fast-food restaurant to role-play as a minimum-wage-earning burger cook and take the orders of visiting users. Others would make mazes out of multiple rooms connected through teleporters. Some form their own Harry Potter-inspired Hogwarts, complete with separate factions. Others establish their own armies or mafias.
While some would call the game dependent on "user-generated content," Haro said he preferred to think of it more as player-generated activities.
i say habbo should put in some new effects like a guitar or letting people buy GOOD furniture with just the pixeles we get everyday
habbo is a good game but i hate not being able to roleplay without bbeing muted or benned it pisses me off
habbo sucks and it spams last time i lost all my furni and coins when i signed in it is spam!!!!!!!!!!!!!
habbo hotel is the best! also furniture is free, you get starter funri, then more later, and sometimes habbo gives all 7 million users 6 coins for free..about once a month or two months...also the games are great..i gotta account..got 300 coins, made a shop, now got about 400 coin of furni and i host the sims doubles game every day! ..its the best..of corse you need friends..also some games give prizes while others just rites and the last bit is "yay you won now go away" but thats ok =D ..
Habbo is bad.Some 9 year olds even fake being teens.It also contains innapropriate rooms like weddings and s.e.,,,,,x
i like habbo i have been playing it for at least a year now yer it is expensive but why do you even need furniture it is a chat room not a f*cking house
I had was hacked back in 2002 (when Sunny Delight sponsored HH and you couldn't turn on a TV without seeing it) and had £60 of virtual 'furni' stolen... Damn I hate that place now, that and those stupid Splash Plastic cards also... Shut it down or make it free I say...
If you are a parent of teenagers, fear Habbo with great fear. I work for a company that delivers texts for Habbo, and the little darlings buy Habbo money to pay for virtual furniture and other items , using the mobile phone number that Mummy/Daddy pays the bill for. And at the end of the month when the bill comes in, the parents ring me up full of righteous indignation about this huge charge which they know nothing about. StarDoll is another website with the same trick.
Lol, I just starting playing this game just a tad cause I can get bored. Anyone know website to get free Habbo money (or whatever its called)?
I played a bit of f Habbo Hotel when I was younger, got a group of friends to go on it during an ICT lesson....wouldnt touch it now though
User created content is great. I don't see how anybody could be against it. Just look at things like Starcraft's Campaign Editor. The stuff made from that was awesome.
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