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The many iterations of Infamous

PAX 2010: Sucker Punch Productions talks about the changes made to its superhero action game over a tumultuous three-and-a-half-year development cycle.

Who was there: A trio of Sucker Punch staffers were onstage: game designer Darren Bridges, development director Chris Zimmerman, and artist Edward Pun. The panel was moderated by GameSpot's own editor-in-chief, Ricardo Torres.

What they talked about: The theme of this panel was just how much one game can change over the course of its development, with the original Infamous being the case study. As the single-most-jarring piece of evidence, Sucker Punch showed the game's original pitch reel. This was the video that the Bellevue-based developer used to convince Sony to fund a new superhero game after previously spending years working on the Sly Cooper series. Compared to the version of Infamous that shipped in May of last year, the pitch video was unrecognizable: a city populated by cartoon characters, a superhero in tights and a cape, and the work-in-progress title "True Hero."

The game played remarkably differently in those early days, as well. "It was like Animal Crossing meets Spider-Man," joked Zimmerman. Far from the gritty antihero he would later become, the game's original protagonist--still not yet named--was something of a ladies' man. There was a romance system being toyed with early on that allowed the player to win over pedestrians with acts of heroism and, if all went well, reap the benefits with a giant kiss from random passers-by. A clip of this wooing mechanic revealed that the player could simply run up to a couple, do a few backflips, and instantly break them up by making the girl fall in love with the player.

Another clip from early in development showed that the hero of the game wasn't always going to use the powers of electricity as his preferred method of moving about and dispensing with criminals. One clip showed the player zipping through the city on a dirt bike, riding on the ledges of a pedestrian bridge like in an extreme sports game. In terms of weapons, early versions of the hero were shown using grenade launchers, handguns, and even sharpened bike gear projectiles. With every clip shown--about a dozen in total--the hero would use more and more electrical powers until the traditional weaponry was done away with altogether.

Though the early combat videos seemed to show a steadily increasing number of electrical powers as a sign that Sucker Punch at least knew in the back of its mind where it wanted to take the game, the look of the hero didn't follow any sort of recognizable progression. Early versions of the hero ran around in shorts and sunglasses, while later versions were shown wearing a bandanna mask, one with dreadlocks, and a few with glow-in-the-dark shoes and gloves. The chronology of the videos revealed that Sucker Punch wasn't shy about abandoning a new design in order to go back to an old one, as well. The team ultimately settled on the bike messenger version of Cole fans know today, but not without a few iterations showing him with varying lengths of hair before going with the buzz cut seen in the final game.

However, if you believed the Sucker Punch crew's self-deprecating laughs, none of those design growing pains caused as much of a headache as actually naming the character. Joked Zimmerman once more, "I have two children, and naming a video game character was like eight million times harder." Early versions of the hero were code-named everything from "Gear Wolf" to "Chance." Eventually they arrived at the name Cole MacGrath. They happened upon this surname after browsing entire books' worth of Scottish clan names, studying the names for meanings to see which had the best fit for the image of the lightning-powered hero. In the end, the MacGrath clan's association with the word "persistence" won over Zimmerman and his team.

Even with a clearly defined hero, there was still plenty of work left to be done. Once the team decided that Cole would eschew traditional weapons in favor of electrical powers, they spent a good deal of time coming up with ways for Cole to exert those powers. A few of the abilities that were shown but never made it into the game were a stasis field that caught bullets and sent them flying back at enemies; the ability to turn pedestrians into electrically controlled zombies doing your bidding; and the ability to take a cowering citizen and turn him into a giant that would then go off crushing enemies under his feet. A lot of ideas were thrown against the wall, and subsequently a lot of ideas were cut from the final game.

This led into a brief demo of Infamous 2. Even though the team now has a better-defined vision for the series after the rough start it experienced with the first game, this sequel has still had its fair share of cut features. A clip was shown displaying some of the ideas that were toyed with for Cole's new powers in Infamous 2, including giant spiky balls of electricity and the ability to shrink enemies into miniature street thugs.

Quote: On the subject of making necessary changes, Bridges said, "We try not to be precious with any of our work. We try to be divorced from it. If it's good, it stays, and if it's not, we throw it away and try it again."

The takeaway: Even though it went on to receive critical praise, Infamous endured a long development cycle filled with change and uncertainty. Sucker Punch overcame this and ultimately shipped a successful title, but it was a game that bore few resemblances to the original goal.

74 Comments

  • Shamwownow212

    Posted Feb 13, 2011 7:27 pm GMT

    I like the new enviorment they're adding in inFamous 2 I mean Empire City was a little bit boring and depressing, but I still loved inFamous it's one of my favorite PS3 exclusives!

  • AnimeKen15

    Posted Jan 26, 2011 4:31 pm GMT

    Infamous Sucks the story is lame as hell and the missions are repetitive I mean REALLY repetitive. You are bombarded against hundreds of reapers dustmen or the first sons. All these gaming sites truly mislead me I had mixed feelings about buying it buy gamespot and g4 said it was good which sold the deal. But it turned out to be the most repetitive boring and lame game I have ever played and proably every play on my PS3. Infamous is one of the most overated games right up there with CoD games.

  • ragnarok160

    Posted Jan 25, 2011 5:58 am GMT

    i cant belive DC or marvel didn't think of this guy first

  • ZombiePhoenix72

    Posted Oct 24, 2010 1:14 am GMT

    So is that true hero game eventually turned into Infamous is it a game that's going to be released? Anyways, I didn't see what was wrong with the old new Cole. The new new Cole looks like an escaped convict or something. I hope they change it again.

  • Canadian-Fury

    Posted Sep 12, 2010 1:22 pm GMT

    honestly the first Cole for infamous 2 looked pretty cool, didnt bother me that he didnt look to similar, i thought it was a step up, but whatever tickles everyones pickle

  • RajBauer

    Posted Sep 11, 2010 1:39 am GMT

    I really dont care what IGN says even some of my xbox friends are getting sick of halo now. Its story was lackluster and overall I don't really care because there are not enough good titles on the xbox to ever make me get it over the PS3 which is finally coming into its own and people are seeing it, although I will always support sony over microsoft because they don't charge you for having an online account. Besides, Gears and COD are both better shooters than Halo.

  • Marky360

    Posted Sep 9, 2010 12:05 pm GMT

    @sonicmask No. Why do u ask

  • sonicmask

    Posted Sep 7, 2010 8:17 pm GMT

    @Marky360

    Do you play call of duty.... JUST ANSWER~!

  • daniel_droid

    Posted Sep 7, 2010 6:05 pm GMT

    I REALLY ENJOYED INFAMOUS ONE OF THE BEST GAMES I EVER PLAYED IN MY BOOK OF ALL TIME GREATEST GAMES. INFACT IM GONNA PLAY IT RIGHT NOW AND BE EVIL WUAHHAHAHAHAHA!!! (LOL)

  • Tree06

    Posted Sep 7, 2010 9:36 am GMT

    I really enjoyed the first one. I finally beat it a while ago.

  • shaunn191 posted Sep 7, 2010 6:57 am GMT (does not meet display criteria. sign in to show)

    shaunn191

    Posted Sep 7, 2010 6:57 am GMT (hide)

    i played the first one after prototype, seemed pretty pathetic compared to prototype in my opinion

  • mosamania

    Posted Sep 7, 2010 4:42 am GMT

    There can be only one Cole MacGrath..... If the second one didnt look like the first one i wont be getting it.

    and besides the ending clip promised a strong sequel.... so i have been looking for playing with the uncertain hero a second time.

  • AmargaVida

    Posted Sep 6, 2010 11:04 pm GMT

    i guess im the only one that didnt like the 1st one, though i would like to see them improve i feel like it can be good...

  • General_O

    Posted Sep 6, 2010 8:20 pm GMT

    I am so glad that they went back to the old Cole and must say that the first one was one of my favorite games on the PS3 and a solid exclusive for the system to have. I cant wait for the second one and honestly I feel like Prototype is a weak attempt at what Infamous was able to pull off. I am confident that Sucker Punch will pull off a good sequel.

  • SolidTy

    Posted Sep 6, 2010 7:06 pm GMT


    I can't wait, I got a Platinum Trophy in InFAMOUS, I quite enjoyed it. It started off a bit slow, and really got cookin' once you got a bunch of SWEET powers.

  • N4Red_NYC

    Posted Sep 6, 2010 4:19 pm GMT

    I missed out on the 1st one. I'll pick it up ( I just have to !) . I am excited about the second too. Even I was not too pleased on the 1st run of the second Cole and I never even played inFamous but seen footage. I am pleased when Devs pay true attention to the community in present times instead of fixing a problem years later in a new installment of a game.

  • AltoShadow13

    Posted Sep 6, 2010 3:42 pm GMT

    I really don't like the 2nd cole, it looks to how to say to much like a rocker that just got back from the beach. While the action is still good I think they need to really take a moment to go back and try another design.

  • SicklySunStorm

    Posted Sep 6, 2010 11:23 am GMT

    i'd like to see them implement even more interesting ways of moving around the city. I enjoyed the wire grinding in the first, but felt that a constant path on them was broken up a little too often from the direction I wanted to take. That could just be a symptom of trying to make the city look more convincing by having them more accurately placed I suppose, I'm just thinking of it from a gameplay perspective. Some new powers to actually make you fly, a sort of upgrade from the slow descent hover Cole could do in the first one, would be a good addition I think. Flying in a sandbox environment is often fun

  • naruto_myc

    Posted Sep 6, 2010 10:31 am GMT

    @Marky360 LOL Damn thats funny

  • gbrading Site moderator

    Posted Sep 6, 2010 9:35 am GMT

    Interesting to see how the development changed over time.

  • flyinghogshow

    Posted Sep 6, 2010 8:31 am GMT

    I have never even played the first one.....what is wrong with me!?!?

  • baystatethrashr

    Posted Sep 6, 2010 8:19 am GMT

    i want to try infamous again. i couldnt get into it the first time i bought it. it just felt like a spider-man game with electric powers. the second one looks cool though.

  • Johny_47

    Posted Sep 6, 2010 7:55 am GMT

    I'm really looking forward to this, I loved the first inFamous but the story and 'path choices' were a bit boring. I hope they've kept the 'karma' effect in the game I liked that alot.

    For the title's name 'many iterations' so many games change alot in development, Gears of War and definately the upcoming Duke Nukem Forever, I think it's important for 'quality control' aswell as editing things.

  • kavadias1981

    Posted Sep 6, 2010 3:24 am GMT

    I still don't know what to think of the changes they made to Cole in I2. On one hand I liked the gritty, moody Cole. On the other hand, I like the geeky-ish new guy. A guy like that feels like a more realistic choice for a regular joe, turned super hero. Although I do look forward to seeing how he physically and (hopefully) vocally alters depending on the path we choose for him. I hope he doesn't just lose/gain colour like in the first game.

  • hotfiree

    Posted Sep 5, 2010 11:24 pm GMT

    And thats the version sony okayed for funding?

  • Samox

    Posted Sep 5, 2010 8:49 pm GMT

    Can't wait for Infamous 2. Loved the first one!

  • blue_francis14

    Posted Sep 5, 2010 7:29 pm GMT

    What's wrong with Prototype 2?

  • Rizer

    Posted Sep 5, 2010 7:05 pm GMT

    As long as a Prototype 2 doesn't magically show up at the same time they should be fine.

  • Flat_Line_____

    Posted Sep 5, 2010 6:57 pm GMT

    I just hope they have better AA going on in this one. (Not sure if the 1st one even used AA...) No matter what resolution I set the game to it was still pretty jagged looking, and yeah, it took away from the game a little bit. Anyways, Stasis Shield sounded pretty cool, would be nice to see it in part 2.

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