SOCOM 3 PSP holding fire until Jan. 12
Latest Fireteam Bravo series installment pushed back until next year to give time for global marketing push to ramp up, says Sony.
PSP owners hoping to get their third-person counterterrorism on over the Thanksgiving break are out of luck. Today, Sony Computer Entertainment announced it was pushing back the release of SOCOM: U.S. Navy SEALs Fireteam Bravo 3 until January 12, 2010. The game had been scheduled to arrive on November 24, two days before the national holiday.
On the PlayStation Blog, SCEA senior producer Mark Rogers explained the delay wasn't due to development woes. "The PSP title's development is on schedule, and we are extremely pleased with all aspects of the title. It’s looking and playing great," he said. "[However] some high-value visual assets (screens and video) have only recently been made available to global marketing, and we have decided to move the release and allow time to get the word out to everyone."
Developed by Slant Six, the studio behind last year's tepidly received SOCOM: U.S. Navy SEALs Confrontation, Fireteam Bravo 3 will differ from its forbearers on several fronts. Plotwise, players will be charged with infiltrating the underground of former special-ops-soldiers turned mercenaries. Specifically, players will be tasked with locating an ex-KGB agent with knowledge of an upcoming terrorist WMD attack.
As outlined in GameSpot's GamesCom preview, SOCOM: Fireteam Bravo 3 will feature an expansive multiplayer component, with the entire campaign being playable in co-op in either ad hoc or infrastructure mode. The game will also feature reworked graphics and controls, as well as other in-game improvements, such as health regeneration and a new cover system.
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