Report: US gaming sales surpass DVDs
It's not uncommon to hear people within the gaming industry point out that games are bigger than movies. While that statement is true, it's also slightly misleading. Games do bring in larger revenues than box office ticket sales in the US, but when one adds in the DVD market and other revenue films...
It's not uncommon to hear people within the gaming industry point out that games are bigger than movies. While that statement is true, it's also slightly misleading. Games do bring in larger revenues than box office ticket sales in the US, but when one adds in the DVD market and other revenue films generate after their initial theatrical run, gaming clearly trails the movie business.
That might be changing, as the Entertainment Merchants Association has released its annual report, and the trade group's recap of 2007 compiled cross-industry stats and offered a little perspective on the relative sizes of the gaming and film industries.
According to the NPD Group's year-end figures, the US retail gaming industry took in $18.85 billion during 2007 in hardware, software, and accessories. That's nearly twice the Motion Picture Association of America and Nielsen EDI's record-setting US box office take of $9.6 billion for the year. The gaming industry even surpassed DVD software sales in 2007, reported to be $16 billion by the Digital Entertainment Group and $15.9 billion by Adams Media Research.
Despite the impressive numbers, interactive entertainment still comes up short against the totality of the movie industry. The US box office, DVD sales, and DVD rentals markets combined for more than $33 billion in revenues last year. (No data for the gaming rental market was reported.) Furthermore, that figure doesn't include the billions spent on DVD players and other home video hardware and accessories.
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