Empire: Total War -- The Ottomans Advance
If you're familiar with the Total War series, you are surely aware that Empire: Total War is a huge, slow-paced, ambitious game, full of nuance and gravity and all of the features, wonders, and shortcomings of a game this massive. As a result, it takes a while to review a product like this, and...
If you're familiar with the Total War series, you are surely aware that Empire: Total War is a huge, slow-paced, ambitious game, full of nuance and gravity and all of the features, wonders, and shortcomings of a game this massive. As a result, it takes a while to review a product like this, and though we received our copy in the middle of last week, I still only feel like I am scratching the surface. So bear with me while I wade my through enough of it to provide a proper review. I am also working on Blue Dragon Plus and Drakensang, but both of those reviews are on hold for a short time while I let Total War take over my life.
In the meanwhile, I will be offering a couple of updates to let you know how well my empire is faring. Enjoy the look!
__________
I am playing the Grand Campaign as the Ottoman Empire, and started in 1700. Right off, I knew that the Greeks would be trouble. I wasted no time in declaring war on Venice, since they seemed to be an obvious route to keeping tabs on Austria, my mortal enemy. The problems started right away, however, as Vienna decided to pluck Athens from underneath me. I was able to get Athens back, and actually, all of Greece. Sadly, Patras, Morea proved to be a pain in the backside. Greek rebels rose up and pestered so often that I eventually decided to let them be for the time being while I whittled away at Russia and Persia.
I should have realized, however, that Austria wouldn't sit idly by, and they declared war on me just when it seemed I might be able to rid the map of Venice once and for all. It's now 1715, and I am trying to keep both Venice and Austria in check by blockading their ports and raiding trade routes with my naval forces. Without a proper income, I am hoping I can diminish their wealth, and fortunately, their navies aren't aggressive--yet.
The bad news is that with too many fronts spread about the map, my offensives on Russia and Persia haven't gone according to plan. With the Greeks more pain than I need, and France being all uppity with me every time I open negotiations, I decided to just give Greece to the British in return for an alliance and some technology. With trade routes blocked and Greece no longer a priority, I now have a far better flow of cash, and I can concentrate on technology and war.

Blocking ports and raiding trade routes is a great way to earn some extra cash while sabotaging your enemies.
1715:
I start with 9312 in funds, probably the most I have had to work with in a single turn yet. First, I use my Hashishin (assassin) to take out an iron mine in Austria. I need to cripple the economy if I have a hope of succeeding. I also recruit multiple soldiers to my nearby army. Zagreb was mine, and I intend to take it back from the Austrians.
I decide to attack the Russian city of Cherkassk. I have an Imam in there converting the population to Islam, so hopefully, keeping the city won't be too problematic, since the population will have already warmed to my presence. The assault goes well; I send melee troops into a garrisoned building, easily crushing the armed citizenry inside. Then, it's a matter of using camel nomads to off the rest. It was a snowy day, making it easier to forgive all sorts of AI weirdness--a pretty typical kind of oddity in Empire's real-time battles. Victory! The region is mine.
I also send in a small force to rid me of the Persian troops led by Shaheen Siyavushi outside Baghdad, and like an idiot, I let the battle autoresolve. I should know better--I have gotten quite good at exploiting the enemy AI in battle, so I regret taking the easy way out!
Finally, needing more income to feed my war plans, I build a cotton plantation in Egypt, an area completely unworried by military concerns. For now. End Turn.
Joy! A small Austrian army attacks troops I have holding on to a farm. No autoresolve this time--I will wait out the long loading time and do this myself. My azzars, well-positioned, take care of the Austrian pikemen. Heroic victory! And more joy--An enormous Persian army attacks a tiny force of 63 troops. This time I can retreat, so I run with my tail between my legs.

Some battles are easily won; some aren't.
1716:
Seems my carpet weaver's cottage in Erbil has been sabotaged. Call me unhappy. Well, I can get the Persians back by attacking their tiny army of Zamindari pikemen. Not willing to take the autoresolve route, I decide to send my camel nomads into the pikemen--it's my only option. I watch them struggle to get over a wall, and the pikemen are done, though I lose some cavalry in the process. And rather than let the routed enemy end the battle, I finish it out all the way.Good thing, because I kill their general. I get credited with a close victory for some reason.
Next Russian target? Astrakhan. I build up the army, recruit more units, and the troops in that direction. In the meanwhile, I could use some more friends about the world, but even the few nations friendly or at least indifferent that I am not already allied with are being babies. Sweden is cold--no surprise given their geography--but I don't need them anyway. Besides, we already have a trade agreement. I convince them to trade technologies, but they'll only do it with a payment of 430. I hope canister shot is worth it. Emboldened, I go to Prussia, my greatest ally. I throw in a stipend and everything, but they don't seem to want to offer me their square formation tech. Well, fine. I didn't want it anyway!
In the meanwhile, my army in Bosnia is eyeing Zagreb closely. I recruit some units and stay my course there. The plan? Take Zagreb, build up the army, and grab Venice once and for all. Over in Fort Hunedoara, I have a small army in need of a general, so I recruit one, and plan to build up that army. It's a nice feature in Empire: armies with generals can recruit new ranks, rather than needing to get new ones at a city. I regret not being able to build more this turn, but my armies are getting feeble.
Ending the turn.
Russia decided to attack a medium sized force led by Dolabci Musa Ismail. I don't hope for the best here; he's got a definite upper hand.But I get lucky, thanks to some lucky deployment positioning and good use of infantry to distract ranged troops.

Don't forget to use melee infantry to soak up the damage, lest your gunners end up the victim of charging cavalry
I hope you enjoyed the rundown on my current empire. Look for a review of Empire: Total War, with luck, by the end of the week!
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