Prince of Persia: Epilogue DLC Impressions
Prince of Persia: EpiloguePrince of Persia was one of my favorite games from last year, but even though I loved jumping across the beautiful environments, I was still hesitant about the idea of additional content. Unlike other expansion packs that create wholly separate missions from the main...
Prince of Persia was one of my favorite games from last year, but even though I loved jumping across the beautiful environments, I was still hesitant about the idea of additional content. Unlike other expansion packs that create wholly separate missions from the main quest, Epilogue serves as a direct continuation of Prince of Persia, starting right after the controversial ending. The powerful conclusion to the first game did an excellent job of whetting my appetite for the inevitable sequel, so I wasn't sure how I would feel after Epilogue changed my understanding of the story. After finishing up the additional quest today, I can say that I am still extremely excited for where this story ends up. If you have yet to play through the main quest, please stop reading now; spoilers are all but impossible to avoid.
If you somehow forgot about the ending to Prince of Persia, let me quickly recap the events so you aren't completely lost: Elika died. In a noble (yet so foolish) attempt to save the world from Ahriman, she sacrificed herself at the altar of death. Kind of a bum-out way to end a 10-hour adventure, right? Well, the Prince agreed, and resurrected her at the cost of setting Ahriman loose to potentially take over the world. And that is exactly where Epilogue begins. The Prince is running away from a terrible dust storm (the meteorological embodiment of Ahriman, of course), carrying the princess's limp body and hurrying toward an abandoned temple. What could possible go wrong?
The story development is handled in a similar manner as the main quest. Whenever Elika has something important on her mind, the screen will prompt you to communicate with her. This system lets you learn as much--or as little--about the princess as you wish. There is one tweak, though, that makes character development much more powerful. In the main storyline, you can complete quests in whatever order you like. In this strictly linear temple, though, every important story development is triggered in a specific order, so the characters grow in a logical and convincing way throughout the journey. Be prepared to put up with the cold shoulder for the first hour or so; Elika is none too pleased that you rescued her from permanent slumber.

Like the story, the gameplay is largely the same as the source material, but it adds a few tweaks. The biggest difference is the linear nature of this temple. There is no hub world this time, and you don't have much chance to explore different parts of this building at your leisure. Light seeds have also been eliminated. Although this makes sense from a story perspective (the temple that the Light Seeds fueled was destroyed at the end of the first game), it mostly removes the exploration aspect that was so engrossing the first time around. There are a few frescos hidden just off of the beaten path, but they aren't prevalent enough to fully replace the joy of collecting balls of glowing light. Furthermore, considering that the entire adventure takes place in a temple, the enchanting vistas from the first game are gone. Sure, the temple looks really nice, but it's dank and uninviting and, unlike the fertile lands of the main quest, you can't even breathe life into this deserted ruin.
Even with those deviations from the formula, Epilogue is still a blast to play. The platforming is much more difficult this time around. The corruption puddles are placed in truly devious ways, requiring perfect timing to get from one platform to another. Certain sections impose a time limit on you, forcing you to run along walls and swing from poles much quicker than you ordinarily would, lest you end up consumed by the ever-present might of Ahriman. A purple power pad has also been thrown into the mix. This also imposes a time limit on your adventuring, creating magic walls that disappear if you don't use them quickly enough. These new features make the experience feel fresh, even though it's still predominantly the same as the original.
After every major platforming section, you will still be required to battle one of Ahriman's dark forces, and this is again the weakest part of the experience. You now have the ability to rush at your foe from afar, triggering a quick-time event that will momentarily give the upper hand to the winner. But there are only a handful of enemies that you can fight, so these battles become repetitive almost immediately. They certainly aren't bad--in fact, once you get in the rhythm of grabbing and stabbing these evil beasts, they can be flat-out fun--but they ultimately serve as distractions from the amazing platforming.
The Epilogue last about three hours and has enough content to justify the $10 price point. If you are still on the fence, though, ask yourself this one question: How important is the story to you? The ending to this Epilogue completely changes the events from the end of the main quest, so if you want to stay up to date on the Prince's struggles with Ahriman, you will certainly get more out of this addition than someone who just wants to jump and fight. Prince of Persia may not have needed DLC at all, but the incredible platforming and satisfying story make it worthwhile to go back for a few more hours.
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