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Backbreaker: Every Play is Different

While the makers of Backbreaker are loathe to make direct reference to the Madden series when talking about their game, the very fact that they're creating a football game in 2009 means that such comparisons are inevitable. The unlicensed football game, under development by the folks at...

While the makers of Backbreaker are loathe to make direct reference to the Madden series when talking about their game, the very fact that they're creating a football game in 2009 means that such comparisons are inevitable. The unlicensed football game, under development by the folks at NaturalMotion (better known for its behind-the-scenes game technology, namely the Euphoria 3D simulation engine that has been used in such games as Star Wars: The Force Unleashed and Grand Theft Auto IV), is not just the first stand-alone retail game from the company, but one that is being carried as a football sim--one that looks to try to take back some of the market share dominated these last few years by EA Sports' juggernaut football franchise.

It's an uphill battle, to be certain. Not only does EA possess an exclusive stranglehold on arguably the most valuable sports license in the country (if not the world), but the Madden series has more than 20 years of development momentum behind it, with a loyal fan base of hardcore football experts and casual armchair quarterbacks alike. Announced several years ago, Backbreaker has only been seen behind closed doors--I last saw a very limited tech demo of the game back at the 2008 Games Convention in Leipzig. Last week, in Los Angeles for E3 2009, NaturalMotion representatives showed off the latest build of the game for the press; one that shows promise but still has a way to go before it's ready to be taken seriously as a Madden contender.

The one aspect of Backbreaker that intrigued me above all else was the development team and, in particular, the team's country of origin. NaturalMotion is based in Oxford, England (though it does have a San Francisco office), and during the E3 demo, NaturalMotion CEO and cofounder Torsten Reil (originally from Germany) and Backbreaker associate producer Rob Donald (a Brit) showed off the game. One of my most pressing questions to Reil and Donald was this: How aware of American football was the team before this project began?

"We had some awareness, but I've certainly become a lot more aware ever since then," said Reil. "I've also become, interestingly, a bigger American football fan than I am a soccer fan. For some reason, I find it a much more interesting sport. I shouldn't say this as a European, but I never really got into soccer that much because, to me, there's just not enough happening; there's not enough information during the game. Whereas in football, obviously, there's a lot of stuff that always happens. Every play is different."

So how did a British company headed by a German CEO decide on American football as its retail debut?

"The initial reason why we wanted to do American football is because we were quite familiar with the football games that were out there and we thought there is a completely different way of doing it," Reil told me. "That basically was the initial idea: the different camera position and [to] make everything properly live."

By "properly live," Reil refers to the game's Euphoria-engine-powered gameplay, which, according to the company, ensures that contact between players--be it a quarterback sack, a potential strip of the ball by a cornerback on a wideout, or two beefy linemen working it out in the trenches--is unique every time the ball is snapped. From the looks of the E3 demo, which featured a first glimpse at actual 11-on-11 gameplay, these promised unique moments are not in short supply.

Even better news: Unlike the tech demo shown at Leipzig last year, Backbreaker is now starting to look more like a game than ever. The Tackle Alley demo once again kicked off our demo, but now, instead of feeling like a technical display, it looked and felt more like a traditional minigame, with you running your player through a series of increasingly difficult challenges as you try to evade tacklers and get to the end zone. The number of defenders increases as you go, and, in some challenges, you'll only be able to navigate through a specific chunk of the field. Also, the game now features a traditional front end, complete with a rotating mix of game modes. From the looks of things, there's going to be more to do than the Tackle Alley and simple exhibition games, but the developers are keeping the full game mode list under wraps for now.

After spending some time in Tackle Alley, the demo moved on to true 11-on-11 play which, though still tightly controlled for the demo, marks another milestone of progression for the game. The first glimpse of full-team play was shown via Training Camp mode. The mode on hand had six available plays (three offensive and three defensive) to choose from and served not only as an introduction to how Backbreaker will be played from a control standpoint, but also as a way of showing how Backbreaker works as a football game.

The most noticeable aspect of the game is its camera, which is set down low near the quarterback (or other ball carrier), giving the player an on-field perspective that's quite a bit different from the traditional top-down Madden view. As quarterback, you can switch focus between primary receivers, first by entering "focus mode" when you press the left trigger and then moving the right stick left or right, scanning the field to find another receiver. Once the ball is snapped, "focusing" on a player will cause the pass to be more accurate than a non-focused pass, and the quarterback will automatically track a "focused" receiver as he continues across the field on his route. When focused in on a receiver, your field of view will shrink considerably, which will make it tougher to spot defenders coming around for a sack, offering a classic risk-versus-reward scenario for using focus when passing.

To throw the ball, you simply flick the right stick forward, and though the game didn't differentiate between different pass speeds in the build we saw, that variety should be in the final game, with different controls for different types of passes. Bullet passes, for example, will be controlled with a quick flick, while deep bombs will require moving the stick down and then up.

The passing system is a significant departure from the traditional button-based passing in other football games. In fact, with its focus on the responsibility of the quarterback (and thus the player) to manually sweep and scan the field for open receivers, it's a bit reminiscent of the passing cone system that was so controversial when it was introduced in Madden NFL 06.

The lower camera angle, the icon-free passing system, the manual sweep of the field for the quarterback, and even the Gears of War-esque "roadie run" camera angle the game uses when you hit the "aggressive run" button while carrying the ball are all part of NaturalMotion's intent on making the player feel like he is a much bigger part of the action. And while the intent is plain as day, it brings with it an entirely new set of problems for the team to solve. For instance, during the pre-snap routine, you can scan the field left or right to choose and set your primary receiver. Based on what I saw of the game, the "head tracking" from right to left is a bit too slow to be efficient, especially when you're working against the clock in a real game situation. After suggesting a quicker head pan, the developers agreed and said it was something they're still balancing.

The game's immersive approach is intact on the defensive side of the ball as well. The developers are hoping that Backbreaker players will take responsibility for their defensive plays from beginning to end, as opposed to letting the AI do most of the work positioning players and then merely controlling the tackle. One of the ways they're doing that (at least in the arcade-style gameplay difficulty) is by explicitly spelling out your assignments on defense. For example, during a linebacker blitz play shown during the demo, the quarterback (who, naturally, is the linebacker's target) was highlighted in red.

When running in Aggressive mode on defense, the camera will focus on your target and a sticky targeting system will help direct the player toward his intended target (in this case, the quarterback). Developers said these assists will be mostly visual clues--the game won't do the work of getting to the quarterback for you; instead, it just hopes to make each player's assignment on the field as clear as possible. Similarly, when playing as a cornerback or safety, your opposing receiver will be highlighted, assuming you're in man coverage. And while such features as highlighted players, sticky targeting, and camera assists might turn off the football gaming veteran, all of these options will be just that... optional. The game will differentiate between Arcade and Pro mode difficulty, with the former having all the assists and the latter having none of them.

After I was shown the Training Camp mode, I got a brief look at the Exhibition mode. While the basics of 11-on-11 play seemed to be in place--despite the occasional pass to a receiver who wouldn't turn around to accept the ball--the one major missing piece was the blocking system. It wasn't fully implemented in the E3 demo, but, according to developers, it is running in later builds back at NaturalMotion's headquarters. Much has been made of the tackling system that comes from the Euphoria engine; for me, though, the real test of gameplay will be how well the engine handles the complex and infinitely variable battles that occur in the trenches at the line.

Reil agrees, "Blocking had gone through several revisions already, and it's going through a lot of work right now. We have to make sure that works. It needs to feel smooth; it needs to have that flexibility. But equally because [the player] is so close to the action, you have to feel that you're in control as well."

What started as a discussion on blocking in the game immediately turned to the developers' thoughts on player attributes in the game. In the case of line play and blocking, how much do player attributes matter to the success or failure of a play? And how much does the game's engine--and the inevitable contact between players that come as a result of the game's Euphoria engine doing its job--factor in?

"It's both," said Reil. "You take into account both the attribute system, and on the other side, you have to take into account what actually happens [during the play]. So the attribute system can only be an influencer on the action; it can't make the decision in its own right. What makes the decision is actually what's happening on the field. And that's both in terms of what you do in terms of the control, how the physical side of the characters interact, and then thirdly, you have, as an influencer, the attribute system.

"The thing, in general, with simulation: As soon as you start to use a proper physical simulation...you have to run that and then you have to use whatever other systems you have to influence it. But it's not anymore the way it's worked with playback animation where you simply use the attributes system to control everything. It's got to be an influencer. But if you think about it, that's the way it happens in the real world too."

Reil also said that player tendencies will be built into the game so that specific blocking preferences for individual players will be seen in the final version of the game. "The decisions that players make will already take into account what their skills are," said Reil. "To be honest, that stuff isn't that difficult to implement. It's more difficult to implement making sure all of these interactions work smoothly and you're always in control."

How does the new gameplay engine handle penalties, then? In other football games, a facemask penalty would be called because the facemask animation was run; but, how does a game like Backbreaker differentiate between a foul when a player's arm grazes against an opponent's facemask as a result of the Euphoria engine doing its thing? According to Reil: "It's not necessarily that straightforward, but we are able to do it. It boils down to a judgment call that the AI needs to make the same way as a referee needs to make a judgment call based on what has actually happened--not based on what's been pre-categorized. The nice thing is, Euphoria gives us contact information for every single part of the body, including what contact hit it. So, for example, if a facemask gets hit or pulled, we have that and can use that [information] for the penalty system. But it is an interesting question because we have to 'post-categorize' and analyze, rather than have information beforehand."

Moving on to other parts of the game, Backbreaker will include full-team customization, complete with a logo editor. We saw several examples of created teams and logos (including one that looked remarkably similar to the logo of the NHL's Phoenix Coyotes). The logo editor will be similar to the car livery editor from Forza Motorsport 2, and while you won't be able to import logos from pictures you've made in Photoshop or elsewhere, the team is exploring the possibility of letting players share logo designs with one another. The game will ship with a certain number of teams on the disc, and you'll be able to edit any team in the game, as well as create your own team from scratch and add it to the team roster in the game. You will also have a measure of control over your roster, though specifics on that kind of customization are still under wraps. Individual team playbooks are still under discussion--while the team has the ability to quickly create plays, it still hasn't been decided whether to give each team its own playbook or the number of plays that will be in each team's playbook.

In all, Backbreaker has come a long way since its unveiling last year in Leipzig. Certainly, there's more information to be unveiled (including specifics about its complete game mode list, as well as details on the online competitive and offline split-screen cooperative mode) in the coming months. There's also lots of work yet to do ahead of its release. The game has its strengths--particularly a futuristic almost sci-fi visual style and the aforementioned game engine, which is capable of plenty of unique on-field moments. If the developers can couple that animation system with an equally innovative AI that is capable of handling the seemingly infinite variety of player interactions while playing a smart and savvy brand of football, it will be a step forward for a game that faces a long uphill battle against the Madden brand and its fanatical fan base.

Regardless of the developers' country of origin, one thing is for certain: These guys love football. "It's not just appreciation of the sport that is coming out from NaturalMotion," said Rob Donald. "It's a commitment to creating a great video game version of a great sport." I look forward to seeing how this passion coalesces in Backbreaker over the coming months. There's been no specific release date for the game but we'll be following it closely in the coming months.

160 Comments

  • tab2832

    Posted May 30, 2010 6:36 pm GMT

    i just thought about this while reading this article.... Why is it that when they had qb vision in madden everyone complained and moaned about it... Now that this game (which ive played the demo for and it was not good) has the ability to pretty much do the same, and is the only thing i like that madden doesnt do, everyone is saying this looks like it will be better than madden.... do you understand how stupid that sounds

  • ParaBellum71

    Posted Feb 9, 2010 8:50 pm GMT

    If people actualy branch out and buy football games other then Madden then eventualy it won't be worth it for EA to keek buying the title. I've yet to buy a Madden game since they bought the title because it killed 2k, and to be quite honest, Madden as always seemed arcade like to me.

    Not only that but EA has the bad habit of tweaking with the Dynasty mod every couple of years, and would do the same to other features. 2k always improved on features without drasticlally changing them every couple of years. Put Madden rating on a chart since 2000 and it probably looks like our national debt.

  • chikkkenbutt

    Posted Feb 8, 2010 9:52 am GMT

    "... If the developers can couple that animation system with an equally innovative AI that is capable of handling the seemingly infinite variety of player interactions while playing a smart and savvy brand of football, it will be a step forward for a game that faces a long uphill battle against the Madden brand and its fanatical fan base." I absolutely LOVE the fact that these guys actually GET IT! EA Sports has been dumb for years. For the past year I've been trying to stress that the attributes should influence HOW the players play, not exactly what they do. That is determined by what goes on on the field. This game seems like it could be revolutionary. I love the concept of physics being the predominant factor in what happens on field, however, I am concerned about the AI and the football knowledge. The thing I thought made 2k5 so great is that the players played how football was played. It looked so much like real life football simply because the AI knew how routes and assignments were supposed to be played. As CharleyDanger said, if this game got that 2k AI mixed in, even if they don't get the NFL license, this is gonna be one hell of a football game.

  • CharleyDanger

    Posted Jan 12, 2010 8:36 pm GMT

    This looks amazing. Finally some innovation in a sports game. I love Madden and love the NFL, but this looks like the future. I just hope that witch so much focus on the physics (finally physics and not animations) that the AI is not the step child. The low camera angle reminds me of Skate. Anyone who has played skate knows that the angle took getting used to, but in the end added so much to the experience and made you feel like you were skating instead of controlling a skater. Actual having to read the field through progressions has the QB is brilliant. It seems the Natural Motion is trying to not just create a football game but a football experience. Although Madden gives you a great NFL experience (broadcast football if you will) it lacks in making you feel like you are actually in pads. Either EA needs to get it some Euphoria or Nat Mo needs to get it some NFL license, sprinkle in some 2K AI mixed with ESPN presentation and we have the perfect NFL football game MAWFAWKAS!

  • starwarsjunky

    Posted Dec 18, 2009 11:34 am GMT

    its about time that madden once again has competition! im definitely getting this

  • DkB94

    Posted Dec 6, 2009 12:59 pm GMT

    I dont like footbal but i mightget this

  • lion222550

    Posted Oct 30, 2009 5:57 pm GMT

    Game looks real good, but it dosn't come out till April 6th.(Dang it)

  • familialewis

    Posted Aug 17, 2009 8:01 am GMT

    I can't wait for this game. I just hope that controls are easy to get.

    I actually REALLY REALLY hope that they have control options to make game more like Madden just for ease of new comers and people to try the game. The easier the controls the better the reaction from gamers are going to be. I like the idea of focus passing and all but the pace of the game has to be a bit slower to compensate for this. Otherwise you'll be getting sacked alot.

  • BarNone101

    Posted Aug 13, 2009 12:07 am GMT

    Cant wait sick of Madden!

  • Sherman91587

    Posted Jul 12, 2009 6:08 pm GMT

    I really hope this has a sick creation mode and not just the team editor I mean like gameplay editor. It would be completely insane to edit all the CFL teams and edit the rules and field and put all that stuff in there. I love the motion before play and all those cool little differences of other leagues. I can not wait to see what happens with the new league coming out.

  • pleezebeleevit

    Posted Jul 12, 2009 2:13 pm GMT

    yes sir i agree

  • bboysleepy32

    Posted Jul 12, 2009 1:06 pm GMT

    God i hope they can gain some NFL rights because im tired of EA failing at Madden, doing the same damn thing over and over

  • saylingo

    Posted Jul 11, 2009 8:16 am GMT

    it looks like great to me

  • peta97

    Posted Jul 9, 2009 11:45 pm GMT

    i am going to get this game right when it comes out no matter how good it is to support the guys at naturalmotion. They are starting a new era in sports games and you have to support what they are doing. I feel this game will be awesome with hopefully creating your own team and even the gameplay will be extremely replayable. You have to admit Madden gets boring after seeing the same thing all the time. The part about how they are thinking the penalties will be called is awesome to with the engine able to tell what happened to a player on a certain play. This game will be fantastic.

  • ajk16202

    Posted Jun 27, 2009 4:02 pm GMT

    the majority of you who dont like this game are mentally challanged. the gae is still in development so the uniforms arent gonna be too detailed like one of you whinned about and who cares if its not nfl teams? im a fan of madden and ncaa games and i buy em every year but this game looks great too and im buyin it. its a relief tht its new and NOT usin nfl teams and its probably gonna be better than madden and ncaa cuz its not the few progrmaed tackles its all new which wil kick ass!

  • rando22

    Posted Jun 24, 2009 2:55 pm GMT

    rent first, if i like, i buy

  • redblackman10

    Posted Jun 23, 2009 12:40 pm GMT

    @tazboi
    You have a point there, I take back my negativity

  • DaPastor

    Posted Jun 20, 2009 9:01 pm GMT

    jazilla and more then half of you are beyond retarded. This game is only gonna be 44 bucks. Its finally something other then madden with all their tron jogging and just terribly gameplay. If you ever truley looked at madden its a miserable experience for any real simulation football fan...those days of realistic football experiences died when 2k5 was the last non madden game to come out. If ya'll wanna be able to truck 4 lbs with a wideout and not move an inch then thats on ya'll but thats not realistic. Madden is and will always be arcadish look at he video of roddy white breaking through 3 linebackers against the buccs. never in anyones life could he do that.

  • jazilla

    Posted Jun 18, 2009 8:30 am GMT

    "So how did a British company headed by a German CEO decide on American football as its retail debut?" A European developer(who deosn't like Euro Football making an American Football game) is destined to fail at doing this the right way.

  • donmega1

    Posted Jun 18, 2009 5:01 am GMT

    looks like a slower nfl blitz with better graphics...

  • QcamBer

    Posted Jun 18, 2009 3:38 am GMT

    but i am sure it will get a fine score if they will really make the customization as a T-O-T-A-L customization, like bulid every player and get his name, thats could solve the license problem...

  • QcamBer

    Posted Jun 18, 2009 3:31 am GMT

    bboy ea owns everything lol

  • bboysleepy32

    Posted Jun 18, 2009 12:16 am GMT

    this game is lookin sexy especially on the tackle alley trailer

  • bboysleepy32

    Posted Jun 18, 2009 12:04 am GMT

    everything about the game looks promising, except that EA owns the license to NFL teams, but i still might get it.

  • Chitown_Hustla

    Posted Jun 17, 2009 7:47 pm GMT

    People come on! listen if got the money and you like football games get blitz 2 madden 10 and backbreaker. the only reason i'm gettin madden is for the roster update (which i'm a bears fan so whooo!) th new but not great game mode and the new on the field feature (protak). blitz is a game you want when you say hey i want to see some ones nut ripped off, spine broke, and skull crushed. madden is when you wanna go in depth wit franchise and superstar and what not. and this game looks like profotball 2k8 which is a good game too cuz you can customise the crap out of your team (not as well as this one looks like you can). if i we're you i'd get all three. i've already pre ordered madden and can;t wait to stomp ya'll online. and i'm most def gettin this game when it hits the stores. cuz i got money in da bank hahaha.

  • GhostfaceL94

    Posted Jun 17, 2009 7:24 pm GMT

    I'll wait for reviews but this does looks pretty good.

  • icisar

    Posted Jun 17, 2009 7:06 pm GMT

    yeah this game looks sweet...i normally buy madden but i know that im gonna be buying this when it comes out....not have nfl teams and players isnt a big deal to me cause im usuallly the broncos and now they wont have cutler or marshall so now i have even more of a reason to buy backbreaker. i just wish they would announce the release date..

  • lil_b_osu21

    Posted Jun 17, 2009 5:42 pm GMT

    Joemama246 you're an idiot! If madden didn't care about competition then they wouldn't have bought the license completely away from everybody! So now EA can just create a stupid football game and most people will buy it because its the ONLY ONE out there! 2K5 made more money and sold hell of a lot more games and got better reviews than Madden 05 did, and that made EA livid! Yes, Back Breaker can beat Madden EASILY! If if wasnt for the bad graphics and poor gameplay on Blitz, Blitz hands down would be way better than Madden. The only advantage EA has that BB does not are the Real player names and NFL teams!!!

  • SonicDivision

    Posted Jun 17, 2009 5:08 pm GMT

    I'm not a sports-gamer, but I'll have to say, this game looks pretty bland. It hardly looks realistic, and the uniforms and character models are blocky and uninteresting.

  • Mike_Labeckio

    Posted Jun 17, 2009 4:48 pm GMT

    Don't waist your time, Americans need to pretend they own a NFL team and that they are every pro-player on the field. Weighing the curious few who venture into purchasing your game and your gains will be one big loose. Sports gamers have tunnel vision when it comes to their favorite sports title. Just give me a quality product based off the architecture of pro-sports and I could give two &h!t$ about likenesses, locations and stadiums. Give me the structure the online and quality, and I'll buy your sport game.

  • IRISH-IN-DIXIE

    Posted Jun 17, 2009 4:28 pm GMT

    awful...guys play madden or ncaa...no other football game can survive...i buy madden every other year...it may not change that much...but its still my favorite and very sentimental

  • megamaster32

    Posted Jun 17, 2009 1:48 pm GMT

    looks like more xtreme blitz type game

  • fivefourthsdumb

    Posted Jun 17, 2009 11:01 am GMT

    Well for certain the game is not done, the customization is going to be the last thing these guys dive into, mainly because you need the actual game to be solid first. However, after watching this, it looks like it could easily beat Madden, why? Because the motions, animations, the true feel of the game, look an incredible amount better and more releastic that Maddens stoic feeling. I think this game has a chance, I know I'd play it over Madden already, in my opinion of course.

  • bbx19

    Posted Jun 17, 2009 9:23 am GMT

    the uniforms have no detail at all

  • badman11226

    Posted Jun 16, 2009 11:20 pm GMT

    For this game succeed, I believe the gameplay for this game is going to sick, im hoping the presentation would be also. Customization is going to the rise or fall of backbreaker. All pro football 2k8 was a failure because of its lackluster customization. But if backbreaker succeed very well in the customization department it wont take down madden but at least put a dent in its side.

  • ukrainerules

    Posted Jun 16, 2009 11:01 pm GMT

    hm I like the fact that these cats got balls to go against EA. I LOVE the new camera angle, and I couldn't give a rats ass if its not licensed. Its about the game and not the player.

  • lhsjazzman

    Posted Jun 16, 2009 8:20 pm GMT

    "Annoying to have someone pop out of nowhere and destroy you"? Isn't that what football is? Heck, I'm pretty sure no real ball-player truly has eyes in the back of his head. As far as no NFL license goes, I like it. I don't need to see someone's name on a jersey for it to feel like football. In fact, having nobody's name is stellar because you won't have the pundits screaming, "oh this player doesn't respond at all how he should based on 'his actual skills'!" I think this has potential, and I don't even like football!

  • mkraush posted Jun 16, 2009 2:05 pm GMT (does not meet display criteria. sign in to show)

    mkraush

    Posted Jun 16, 2009 2:05 pm GMT (hide)

    Without an NFL license this has no hope.

  • Forte22

    Posted Jun 16, 2009 1:53 pm GMT

    Game shows some great potential but I'm not to sure about it, the camera angles may look good but it could be annoying with someone just popping out of no where and destroy you in the process, also with those angles it looks like multi-player could have some issues, though sense it's just a trailer you can't tell a lot about that just from it.

  • Netherscourge

    Posted Jun 16, 2009 1:05 pm GMT

    No video of the gameplay demo? Just the trailer?

  • bamarolltide16

    Posted Jun 16, 2009 11:10 am GMT

    Look good....I like the camera angles...I would consider buying this

  • xerxes5678

    Posted Jun 16, 2009 10:42 am GMT

    I usually don't like football games (or sports games in general), but this looks great.

  • junk1979

    Posted Jun 16, 2009 10:21 am GMT

    Like the total team customization but pro football games are just useless IMO without the NFL license. Arena league, XFL, etc... If it doesn't have the NFL attached to it, people don't care.

    Sucks that EA has the license but that's just the way it is.

  • sehven

    Posted Jun 16, 2009 9:32 am GMT

    I've tried my hand at a few video football games and could never get into them. They're just not fun. It's too bad, 'cuz of all the sports, football is the one that I find most entertaining.

    I hope this game changes all that. Also, I'd love to see somebody take EA down a peg or two. Maybe they'll have to start making GOOD games for a change.

  • VegA_

    Posted Jun 16, 2009 9:15 am GMT

    Total team customization... I'm Game!!!

  • ZedX-14Pilot

    Posted Jun 16, 2009 8:20 am GMT

    This game looks VERY interesting. I surely do hope they ratchet up the gameplay in this title. The hits look SICK! I will definitely be trying out this game when it drops.

  • EVSchong1

    Posted Jun 16, 2009 7:24 am GMT

    Eh, going to have to see more before I make a decision on this one. Looks interesting though.

  • Stapleface10

    Posted Jun 16, 2009 7:21 am GMT

    they should mesh madden with this game i love the hits in this game

  • Kahuna8o8

    Posted Jun 16, 2009 4:38 am GMT

    HOW THA PHUCK AM I SUPPOSED TUH KNOW WHO IMMA LATERAL TO???
    ...a but this game looks sick, pretty sure tha full version has better graphics though
    multiplayer looks fun wit tha split screen
    THA NFL WILL BE SURE TUH HAVE A LICENSE WIT NATURALMOVEMENT IF IT SELLS GOOD
    EA will probably copy them somehow, or try to have them work under their company...who knows

  • THEGoD1

    Posted Jun 15, 2009 9:35 pm GMT

    Looks Good!

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