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Madden NFL 10: Online Co-op, Online Franchise Details

When in doubt, call a screen play.That's the conclusion that my co-worker Tom Mc Shea and I came to when playing Madden NFL 10 together last Friday. We were playing as the San Francisco 49ers and taking on the Kansas City Chiefs, one of the few teams rated lower than the Niners in the game...

When in doubt, call a screen play.

That's the conclusion that my co-worker Tom Mc Shea and I came to when playing Madden NFL 10 together last Friday. We were playing as the San Francisco 49ers and taking on the Kansas City Chiefs, one of the few teams rated lower than the Niners in the game. Mc Shea and I played together via Madden 10's online cooperative play--one of several new features in the game--and managed to eke out a victory against the Chiefs despite some horrific defensive play on our part. It was a good time, though it should be noted that cooperative play is in some ways a very different experience from playing the game by yourself or against another player online.

The main difference between playing cooperatively and playing by yourself is the division of roles. The host of an online co-op session essentially has practically all the control in a match--from calling the plays to executing on the field as the quarterback. As the guest, you'll get a brief look at the play that was called and will need to make position and player choice adjustments on the field accordingly. Having no input into the playcalling might be frustrating for some hardcore Madden fans playing cooperatively in the guest role--a nice addition for next year would be to let the guest player "suggest" a play, which the host could then choose or ignore. An even better solution would be the one Mc Shea suggested: Split play-calling duties down the middle, with one player calling plays on offense, and the other handling defensive duties.

With the system in place as it stands, however, communication is key. For Tom and I, it was a matter of announcing the play I was calling and it's fair to say that voice chat will be one of the key differentiations between successful online cooperative duos and players that get their butts handed to them.

Once you've got the play selected, both players can choose to toggle between players before the snap. Only the host player can play at QB (though he can switch players after the snap) while the guest player can choose to play any other position on the field. During running plays, for example, the guest player might want to play as the running back or the lead blocker; on a passing play, he might want to play as the wide receiver. When in control of a wideout, you're not tied to the play's route and can instead run whatever route you choose. In fact, one of the most basic pre-snap adjustments you can make in co-op is to have the wideout announce a different route before the snap, then watch as the AI DBs struggle to catch up. Call it a "voice command hot route," if you will.

In our game, Mc Shea and I made several adjustments of this sort. Unhappy with the delayed release of the running back when calling our beloved screen play, I told Mc Shea (who was controlling the Niners' Frank Gore) to send Gore into the flats as soon as I snapped the ball. The result? A huge 70-yard touchdown score (and an XBL achievement for completing a touchdown pass with a partner on All-Pro difficulty). That isn't to say that the screen play worked every time we called it--though it did seem quite effective--just that making these types of adjustments between teammates are as simple as saying them aloud.

One thing that definitely takes some getting used to are the camera angles, especially when playing on the edges. Similar to how the camera in Superstar mode focuses on your individual player, the camera in online cooperative play focuses on the player you're controlling at the moment. That's not a big deal when playing as quarterback for a pass or running back on a handoff, but when playing as a wideout, you'll often have plays where the ball doesn't come your way and you're left wondering just what the heck happened. Again, communication rules here--and it's a good idea to synch up with your partner so that your chosen wideout will always be the QB's first read.

While Mc Shea and I performed relatively well on offense, our defensive skills left a lot to be desired. As on offense, the host player is responsible for calling the defensive play. You'll be able to toggle between players pre-snap and the focused camera angle will once again display your controlled player front and center. The reversed camera angle (similar to the defensive camera angle option from NCAA Football 10, which swings the camera around so that defensive players are facing "up" the screen), when coupled with those tight camera angles, also take some getting used to. Personally I had a lot of trouble playing as linebacker and dealing with passes that were just over my head but then, I suppose, so too do real linebackers.

Online franchise is one of the other big additions to Madden NFL 10 and I've been playing in an online franchise against EA producers and fellow journalists since last week. As for my impressions, the short version is: It's a big step up from last year's poorly conceived online leagues, though there's still work to be done.

Up to 32 players can take part in an online franchise, one for each team in the NFL. If you have less than the full amount, you can have the AI control non-player teams, which wasn't in last year's game. When creating a franchise, you can choose to play with traditional team rosters or start from scratch with a fantasy draft. As you might expect, each week of your franchise season, you'll have a game to play (unless you're in a bye week) against either a CPU team or a real life opponent. Presumably, at the end of the season--I'm only a few weeks into mine--there will be an authentic playoff series, culminating in a Super Bowl championship between the final pairing.

You'll need a code to authorize your online franchise (either when joining or creating a franchise) and that code will be packed in the retail box, thus leaving those who rent the game out of luck, it seems. Still, for many, online franchise is the reason to buy Madden 10. That realistic feel of an online franchise--with authentic leagues and divisions, as well as individual statistical leaders tracked throughout the season--is a big upgrade from the incomplete online leagues of last year. Add in the ability to manage your franchise team via the EA Sports Web site or via the upcoming free-to-download iPhone app (see screens), and there's a lot to like. Still, there's definite work ahead to make online franchise as compelling as it could be. Trade logic is still fairly rudimentary--you can't trade draft picks--and there doesn't seem to be any financial information in this mode. For example, you can sign any free agent available to you without having to worry about salary cap restrictions. Here's hoping that it won't take too many more iterations of Madden before the online franchise is as deep as the one found offline.

GameSpot's Madden NFL 10 launch center is live. Check it out in the coming weeks for more screens, videos, and features right up to the game's release on August 14.

26 Comments

  • adanjell999

    Posted Dec 10, 2011 1:36 pm GMT

    This post is very interesting I will always come to visit after.I would recommend to friends more.
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  • 100vs0

    Posted Jan 11, 2010 5:59 pm GMT

    Chris Johnson is the best Demmit he is 99

  • Demmitt

    Posted Aug 13, 2009 1:21 pm GMT

    Chris Johnson is going to be the best RB, if not atleast he's the fastest. Me and my friend will dominate anyone on Madden 10 online. So on the PS3 look up GodBaer. I'm always the QB and my friend the WR. Also everyone watch out for Devin Hester...

  • Muzzle812

    Posted Aug 12, 2009 8:51 am GMT

    true madden never gets boring.. each year it gets better.. i cant Waite in til i dominate with Chris Johnson go TITANS!!!!

  • theplayerqua

    Posted Aug 7, 2009 12:06 pm GMT

    this loooks really good

  • patts4life

    Posted Aug 3, 2009 11:09 pm GMT

    cool ..dude madden is the bessst game ever never been bored of ... but all i could say is go patriots to the super bowl we are the champions!!!!!!!!!!

    lets get one more SB ring

  • Normaral85

    Posted Aug 2, 2009 8:33 pm GMT

    Man, my mouth is watering for some kind of a 2K twist. Cause Madden just ain't cutting it. They add a few new features and monopolize the NFL rights and keep shoveling the same mess down our throats. I ain't having. Putting the same lame bull on a 8 gig media and then cutting people short when you have 60 gigs to play with. I'd be less annoyed if they atleast took advantage of that, I don't care if they just added HD football footage to fill in the space or MGS4 style cutscenes of freakin whatever, lol.

  • Gamerofgames09

    Posted Aug 1, 2009 3:37 pm GMT

    This looks really good

  • Skister3

    Posted Jul 31, 2009 9:02 pm GMT

    This is the same game over and over with just a few modifications. The players when they are running look like retards. They need to change a lot and then you could have a perfect game. You look at call of duty, the players look like they are actually running. Plus, when the ball is thrown it doesn't even spin. Thats not how they do it in real life!

  • cito_6t9

    Posted Jul 31, 2009 9:34 am GMT

    will we be able to have more then one franchise

  • brandclothing

    Posted Jul 31, 2009 12:05 am GMT

    Coogi shirts www.brand-clothing.com

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    Posted Jul 31, 2009 12:04 am GMT

    Coogi shirtshttp://www.brand-clothing.com/ http://www.brand-clothing.com/coogi-shirts-wholesale-882_944.html

  • Drew_2299

    Posted Jul 30, 2009 11:10 am GMT

    this will probably be one of the best maddens made

  • AlphaTrojan

    Posted Jul 30, 2009 11:09 am GMT

    So will the app work for the itouch as well.

  • Bebop_Blue

    Posted Jul 29, 2009 2:02 pm GMT

    http://www.pastapadre.com/9709/online-franchise-website-and-madden-shop

    This article states that you will be able to purchase online franchise mode if you didn't buy the game and get a code.

  • luvthyherbals

    Posted Jul 28, 2009 7:09 pm GMT

    My one complaint is the app being an iphone only app. Not every one wants to be on at&t's network and touch screen isnt for every one. I hate getting punished for buying a black berry just because it was the phone that works for me

  • mechberg Works for a game publisher or developer

    Posted Jul 28, 2009 4:23 pm GMT

    @Bebop_Blue -- Doesn't seem like it.

  • LK-47

    Posted Jul 28, 2009 4:10 pm GMT

    Pretty cool.

  • Bebop_Blue

    Posted Jul 28, 2009 4:05 pm GMT

    So if I receive this game from Gamefly, does that mean I won't be able to play online franchise?

  • Lugonizer

    Posted Jul 28, 2009 8:23 am GMT

    Here is my opinion of a method I feel is fair for both coop players:

    At each half (or maybe even quarter), players switch between being the "coach" of the offense or defense. This gives both players a chance at running the offense and defense. I like the idea of having the guest suggest a play, and that should be placed in there as well. EA should, in the future, allow for many options as to what player runs what part of the team. I mean, if a guest does not feel comfortable running as QB or calling plays at all, they should have the option to allow the host take total control of the game.

    Just a thought...

  • LReload

    Posted Jul 28, 2009 8:04 am GMT

    Is there a leaderboard or ranking system to compare who is the best co-op team

  • Mastajedi1

    Posted Jul 27, 2009 10:29 pm GMT

    BrainEk, thanks 4 the input, but what I had in mind was O & D playbooks, audibles, IQ... etc. I'm using one of the 4 teams in the demos O playbook, and it works 4 me in the demo like in '09,and the IQ thing, I can go back and build that back up, no biggie. I'm in 3 leagues, and they all want 2 start on launch weekend, so I'm trying to cut some corners, Thanks.

  • cjasko94

    Posted Jul 27, 2009 9:48 pm GMT

    All this is fail. Pointless.

  • mechberg Works for a game publisher or developer

    Posted Jul 27, 2009 6:18 pm GMT

    @Mastajedi1 -- If, by rollover your 09 profile, you mean continue an already begun dynasty, I don't think so. I do know that EA is looking into figuring out how to do something like that for their games in the future and it sounds like the obstacles are more legal than technical. Stay tuned.

  • Mastajedi1

    Posted Jul 27, 2009 6:13 pm GMT

    Great info, can't wait! Quick question, will we be able to rollover our '09 profiles to this years game?

  • ohjtbehaaave

    Posted Jul 27, 2009 5:03 pm GMT

    Exactly. When my friends and I play the multiplayer from the same couch... you need to let one guy be in charge of the 'O' and the other guy runs the 'D'. Hopefully when playing online co op you can talk to your teammate on the headset and discuss the play calling. If your the 'guest' and can at least make suggestions via headset to your 'Host' teammate like... 'Let's try running a Draw... or "Let's run a Play Action Pass"r... or Let's try a Bomb to Plexico before his gun goes off in his shorts" or "Let's try a Safety BLITZ!". If you can talk play calling and strategy on the headset then I don't think it's a biggie at all with who actually calls the plays. If anything it probably simplifies things.

    I'm looking forward to trying the co op online. Now we have someone else to blame when we are down 35-3 at the half!

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