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Loose Cannon prepping 360, PS3, Wii debut

New Washington-based development house headed by Sucker Punch, Disney alums to unveil first project in the next few weeks.

Considering the seismic upheaval of layoffs and sinking game studios that dominated the headlines in 2008 and early 2009, it has become a bit of a surprise when a new studio announces its arrival. But that's just what Loose Cannon Studios did today, announcing its existence and saying that its first project will arrive for the Xbox 360, PlayStation 3, and Wii this fall.

According to Loose Cannon, the studio's in-development project will be unveiled in the next few weeks, presumably as part of the Electronic Entertainment Expo that runs June 2-4. The Seattle, Washington-based developer also noted that the game, which is an original property, has been in development since Loose Cannon formed in 2005. A second game is also in development and was described as "a wholly original IP built upon Loose Cannon Studios' singular vision to create a new breed of inventive entertainment products."

Loose Cannon's founders boast an impressive resume that encompasses 40 years of combined experience. Ricci Rukavina heads up the studio, having previously served as VP of product development at The Walt Disney Company and creative director on Vivendi's Spyro the Dragon series. Creative director Dev Madan is best known for his work on Sucker Punch's Sly Cooper franchise. Also a Sucker Punch alum, technical director Matthew Scott has contributed code to No One Lives Forever, Sly Cooper, and the upcoming inFamous.

More information on Loose Cannon can be found on the company's Web site.

17 Comments

  • Strife88

    Posted Jun 1, 2009 9:23 am GMT

    It's always good to hear about a new studio.

  • dth_dlr

    Posted Jun 1, 2009 4:11 am GMT

    whatever they are working on, let's hope it's good.

  • pakhair

    Posted May 31, 2009 3:09 am GMT

    @hhap52

    I totally agree



    Check out My Pre E3 Blog

  • hhap52

    Posted May 29, 2009 3:55 pm GMT

    sounds good

  • xXZak-ataKXx

    Posted May 14, 2009 10:34 pm GMT

    o...

  • gatsbythepig

    Posted May 14, 2009 3:44 pm GMT

    Let's see what happens.

  • drdh

    Posted May 14, 2009 1:45 pm GMT

    Sweet hopefully there will be a Sly 4!

  • Jettero-Heller

    Posted May 13, 2009 11:34 pm GMT

    Great news!! As much as I love Suckerpunch, this is the line that caught my eye: "Matthew Scott has contributed code to No One Lives Forever".

    NOLF is easily one of my favorite shooters EVER!!

  • bleigh316

    Posted May 13, 2009 6:29 pm GMT

    Can't wait to find out what it is. I'm hoping for a platformer of some kind, seeing as we don't get many of them anymore. Plus the Sly Cooper trilogy was fantastic. I mostly agree with you Rect, just differ on Ratchet & Clank, which is one of my favorite franchises ever, but Sly really is not that far behind.

  • ScionofEntropy

    Posted May 13, 2009 4:29 pm GMT

    Sounds interesting, but I'm kind of wishing I hadn't seen this. Now I'll be wondering what it is for a couple weeks...

  • fightingfish18

    Posted May 13, 2009 4:03 pm GMT

    I salute some of the most talented devs of last gen and wish them luck on this new endeavor. WIll probalbly pick up for wii

  • XenoLair

    Posted May 13, 2009 2:47 pm GMT

    Lets hope its good

  • MayorJohnny

    Posted May 13, 2009 2:35 pm GMT

    I'm looking forward to these two new games because Sucker Punch is AWESOME!

  • Rect_Pola

    Posted May 13, 2009 2:22 pm GMT

    I cannot wait (you know, if I had a choice) to see what this creative team pulls off. Sly was the best platforming series of the last generation. In an age rubbing elbows with Jak and Ratchet, that's really saying something. All 3 trilogies were fun and never lost their spark, but Sly was the only one that never faltered.

    Jak's grim "edgy" streak and overly large and congested city/maze in 2 was not appreciated. Ratchet never changed it's tone or core, so it was a close second the whole time, but grinding to upgrade weapons was a chore that didn't always pay off (i.e. leaving me missing the old versions).

  • enevharaldarion

    Posted May 13, 2009 2:10 pm GMT

    It means that people who used to work for Sucker Punch are now working for Loose Cannon and are working on this unknown game.

  • SquareEnixFan13

    Posted May 13, 2009 2:06 pm GMT

    I'm not sure I understand what I just read, what the heck does this have to do with SuckerPunch?

  • SlyCoopersButt7

    Posted May 13, 2009 1:44 pm GMT

    Very interesting to see. Looking forward to this!

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