PAX 2008: Power-ups to the people

Industry vets encourage crowd of would-be game designers to do-it-themselves in democratizing design panel.

SEATTLE--Over the course of the three-day Penny Arcade Expo, there is perhaps no conference session, no concert performance, no gamer-centric activity that suits the show better than the panel discussion on Democratizing Design. After all, PAX itself is the product of gamers with a do-it-yourself mentality who turned a gleefully vulgar webcomic into a successful business, a thriving charity, and of course, a rapidly growing open-to-the-public gaming convention.

As has become a common sight at PAX, a line of attendees snaked through the Washington Convention Center's corridors, waiting to pack the intimate "Wolfman Theatre" to the gills with would-be game developers. Although the event program didn't advertise the panelists, attendees were rewarded for their patience by a worthy panel consisting of Nintendo, Sony, and Ubisoft veteran Mark DeLoura, Daxter producer and EA creative director Michael John, former EA designer Will Kerslake, and Reset Generation executive producer Scott Foe. As moderator, Foe set the tone for the entire discussion straight away.

"Anybody can make a game," Foe stressed. "And if you take anything away from this conversation, I ask you to take that."

But the process of actually making a game can be a difficult one. To help would-be designers get off on the right foot, Foe asked the panel what the first thing designers need to consider when making a game, before they've even decided on what type of game they're going to make.

Kerslake answered first, saying the first things a designer needs to consider are the capabilities of the team that will be working on the game. "Building a game is complicated and difficult to do," he said. "There are a whole bunch of places where you can fall down. But if you focus on what you're good at, you can make it work."

John took a different tack, saying designers need to ask themselves why they're making the game in the first place.

"That's the underlining principle behind all good game design," John said. "Games are always meant to be played by someone that isn't you, and in my opinion, that means asking why. Why would I do this? If you know the answer to that one question that informs all your decisions later."

Foe also asked the panelists about different methods of prototyping that may help aspiring developers ensure their ideas are fun before they commit to a full project. John said that prototyping with board games or card games has become popular, although it does have its own problems. While his team was prototyping The Godfather II for EA, Kerslake got so caught up in prototyping the game's strategy elements with a board game mock-up that they began making a better board game where not every aspect would map well to a video game.

DeLoura added that a key aspect of prototyping was that it be possible to quickly iterate on ideas and try them out. He also talked about his time with Nintendo, and the way that company's famed designer Shigeru Miyamoto would oversee the prototyping process.

When Nintendo added a development team, DeLoura said the Mario creator would task the team with a series of simple month-long projects, like making a car driving on a track or a character doing backflips. After a few such assignments, Miyamoto would get a feel for what the team was good at, and then they would create a game based around those skills.

The panel discussion wrapped up with a demonstration from Kerslake to show how quickly ideas could become prototypes. He showed off to the audience a foosball game he'd made using Microsoft's freely distributed XNA development tools. While the game had a variety of issues--John picked up the controller and shortly thereafter joked, "This is all smoke and mirrors, kids"--the game worked. What's more, Kerslake built the whole thing in a weekend.

"Give it a shot," he told the crowd. "The tools are out there for you to play with."

For more from the convention, check out GameSpot's complete coverage of Penny Arcade Expo 2008.

21 Comments

  • norabbitnofun

    Posted Sep 8, 2008 8:48 am PT

    Well at least they say you need a good team. But I am a little surprised that they do not talk about the basics...
    It takes a long long long time to develop a good game. So the only things "us simpleton players that would love to be designers" can realistically do is.. well get to a simple prototype and try to sell this to an existing studio who would be excited about it. Honestly, I think it would be hard these days to create a new team around a new game and succeed.
    (At the same time, yes it is important to get these novel ideas out there to reality. But I would rather hear about how to influence existing teams, than how to create a game from scratch.)
    What do you guys think?

  • ebookerd1

    Posted Sep 2, 2008 12:12 pm PT

    This was the best read I had all day and that says a lot because I am at work. I wish more companies would take Miyamoto's approach on setting up teams and playing off strong suits and weak points. Best article in way too long.

  • SHARPSHOOTER25

    Posted Sep 2, 2008 5:39 am PT

    If only E3 could return to its glory that PAX, TGS, and Leizpeg have only capitalized upon.

  • DanBal76

    Posted Sep 1, 2008 8:23 pm PT

    Same here Lexxzilla. Anyway, the indie scene will give us interesting games, that's for sure.

  • MarkPlayST

    Posted Sep 1, 2008 8:08 pm PT

    Thanks for checking out our panel guys... we loved talking about encouraging more people to create games! Some of the most innovative games the past few years have come from students and independent game developers. The more people who create games, the better off all us game players are, as far as I'm concerned

  • K-Grogg

    Posted Sep 1, 2008 7:57 pm PT

    Montreal needs a gaming convention.

  • robbieeeeee

    Posted Sep 1, 2008 7:45 pm PT

    Good read.

  • GatsuBlackSword

    Posted Sep 1, 2008 7:14 pm PT

    PAX Was The Bomb This Year! I Loved It Made Some New Friends And Played Some Sick Games! PAX 09 Count Down Starts Now!

  • CamiKitten

    Posted Sep 1, 2008 6:09 pm PT

    Ah finally, a decent read.

  • somberfox

    Posted Sep 1, 2008 2:38 pm PT

    PAX is something that was sorely needed in the industry: A show that is run by and for gamers to interface with the industry instead of by and for fatcat company owners to show off their new crap.

  • Lord__Darkstorn

    Posted Sep 1, 2008 12:01 pm PT

    Great, some community-building. Maybe it'll get some good independent games made...

  • Tremblay343

    Posted Sep 1, 2008 10:48 am PT

    Good read. I thought the way Miyamoto tests his developers like that was pretty cool, and a damn good idea.

  • Lexxzilla

    Posted Sep 1, 2008 5:25 am PT

    Somebody needs a kick in the crotch for that misleading headline. I thought we were getting info on a new Oddworld game.

  • Killer2401

    Posted Sep 1, 2008 5:11 am PT

    "Oddworld: Munch's Odyssey? Power-ups to the people?! I see connection here!"

    LOL that's what I thought when I saw this. I was let down however....

  • theRunninGamer

    Posted Sep 1, 2008 4:28 am PT

    DigiPen ftw

  • Fabler4

    Posted Aug 31, 2008 8:12 pm PT

    Anyone remember Narbacular Drop? the game that pretty much turned into that awesome game Portal? that was from the would be game designers who had a great idea and made it come true and now that idea is world famous. Anyone can make a great game, you just need that great idea

  • Fabler4

    Posted Aug 31, 2008 8:05 pm PT

    hey guys remember that the game that turned into portal a few years later was made by would be game designers... so sometimes fantastic game can come from the little guys

  • cocolabouto

    Posted Aug 31, 2008 7:35 pm PT

    Oddworld: Munch's Odyssey? Power-ups to the people?! I see connection here!

  • Hellisunreal

    Posted Aug 31, 2008 10:14 am PT

    I guess thats the next thing;now all those people who wanted be would-be directors, can now try being would-be game designers. But... i suppose sumthin good might come off it.

  • okassar

    Posted Aug 31, 2008 8:59 am PT

    Must've been inspiring for the designers I guess.

  • MAFIOSO_13

    Posted Aug 30, 2008 6:21 pm PT

    Wtf was this i thought they will be talking about Godfather II...

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