GameCity '07: Rare talks Viva Piñata
The UK-based development team behind the 360 game explain how they came up with the idea to feature piñatas, and who did all the animal noises...
NOTTINGHAM--Viva Piñata evolved into the colourful, visually striking game it is because it was originally going to be released as a mobile phone game, Rare told attendees at Nottingham's GameCity event. Concept artist Ryan Stevenson showed the audience the screens from the original version, and said that although they successfully did what Rare set out to do, it just didn't excite them much.
Stevenson also explained how he came to the idea of using piñatas in the game. He said, "I looked at a variety of different things, including aboriginal art--I really liked the patterns, cave paintings, African sculpture animals, and the Mexican day of the dead festival." When he looked at the original drawings based on these influences they reminded him of something--a piñata he'd seen in a Mexican restaurant in New York.
Stevenson thinks it's important to do things this way as a concept artist. He told the audience that he thinks it's best to start with a clean slate, and avoid being influenced by other games and versions. Otherwise artists will just end up with a watered-down version of what they're emulating.
He also revealed that the Rare team became rather obsessed with the game during development. He said, "At the time we had a list of 140 animals and one of the designers had a board up with all the names and how they linked like a mad underground map...We even concepted what the game disc was going to look like. That's how obsessed we became."
He also let slip how a lot of the sound effects were made in the game. He laughed, "A lot of the noises are members of the team being put in a studio and told to do things like quack like a duck. It was lots of fun."
Of course, that game was only the beginning for the Viva Piñata franchise. Stevenson said, "It's a big IP--and it's only just beginning for us. We think it's got legs." Merchandising will follow, with piñata-themed toys going on sale in the US and UK, a cartoon which is currently being shown on the 4Kids TV network in the States, Viva Piñata: Party Animals coming out on the Xbox 360 for the holiday season, and a Nintendo DS version of the original game in the works.
Content you might like…
-
Viva Pinata Review

Viva Piñata is a game that can be enjoyed by players of any age and certainly shouldn't be dismissed because of its colorful visual style.
- Nov 15, 2006
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Carmack on ZeniMax, Apple, and new 'triple-A' game
Q&A: id Software's technical guru explains shock buyout by Bethesda parent, talks about new project, and doubts the Mac-maker will enter the console wars; new wave of iPhone games explained in detail. Full Story
- Posted Jun 26, 2009 12:23 pm PT
- 169 Comments
-
Crosshairs Interview: Remedy Ent. on Alan Wake
We chat with lead writer Sam Lake at E3 2009 about Alan Wake. Full Story
- Posted Jun 29, 2009 1:04 am PT
Featured Stories
-
Starcraft II jettisons LAN support
Blizzard confirms anticipated sci-fi RTS will skip local multiplayer due to piracy, quality concerns. Full Story
- Posted Jun 30, 2009 11:45 am PT
- 940 Comments
-
28% of all console gamers now female - Study
Industry-tracking NPD Group reveals women flocking to Wii, hardcore gaming on decline, online gaming stagnate. Full Story
- Posted Jun 29, 2009 4:45 pm PT
- 507 Comments
-
Shippin' Out June 28-July 4: Call of Juarez prequel, Harry Potter
Ubisoft's Western shooter and J.K. Rowling's boy-wizard lead this week's retail charge along with Mega Man Star Force 3, Worms 2: Armageddon, The Punisher: No Mercy, Ice Age film game. Full Story
- Posted Jun 29, 2009 8:22 am PT
- 66 Comments
-
Obsidian, Sega confirm Aliens RPG 'no longer in development'
Developer breaks silence, confirms all work has ceased on sci-fi film-inspired role-playing project; publisher says there are "no plans to move forward" with the game. Full Story
- Posted Jun 26, 2009 4:31 pm PT
- 151 Comments
-
THQ reveals controller-based game for 2010
UFC publisher reveals first peripheral-specific title, claiming it will have a "competitive advantage" by being "different from anything else." Full Story
- Posted Jun 26, 2009 2:17 pm PT
- 147 Comments
Related Game
- Microsoft Game Studios
- Rare Ltd.
- Virtual Life
- Release: Nov 9, 2006 »
- ESRB: Everyone
Related Games
Recent News
Site Blogs
-
Battlestations: Pacific DLC deploying in July
Battlestations: Pacific won the battle against critics when it debuted on the Xbox 360 and PC in May. And while it has yet to be seen...




55 Comments