BlizzCon 07: Pardo demos StarCraft II campaign

Vice president of game design takes the stage to show off previously unseen material from enormously anticipated strategy sequel.

ANAHEIM, Calif.--This year's BlizzCon is moving into the back half of its first day, but the action isn't slowing down, as game design VP Rob Pardo will soon take the stage to host an hour-long discussion and demonstration of StarCraft II. Though we've been playing StarCraft II off and on all day--with more in-depth coverage of the terran and protoss factions yet to come--we've been told to expect more material to be presented at this panel than Blizzard is showing on the BlizzCon floor.

An understandably excited crowd has packed the hundreds of seats in the convention hall, and Pardo and other Blizzard employees are milling onstage, fiddling with a PC setup and generally preparing for the demo, so things should get underway in just a few moments.

[5:38] Pardo, along with Blizzard's Andy Chambers and Dustin Browder, begin the presentation by jumping straight into a demo of the terrans.

[5:39] The first new feature shown is the command center's automatic SCV-deploy ability, followed by the reactor, which can double the output capacity of the barracks or factory.

[5:39] There's also the tech lab, an alternative add-on that lets you research new functionality for units.

[5:40] Next up: the sensor tower, which gives you a massive site range that even shows enemies moving beyond the fog of war as large red dots.

[5:41] Next is the battlecruiser, which can now specialize to use either the old Yamato gun, or a new plasma cannon that lets you decimate ground opponents.

[5:42] Next, the viking, which is basically a transformer. It acts like a goliath when it's in bipedal mech form, and it can also turn into a flyer.

[5:42] Next, the banshee, which blitzes enemy ground units with rockets.

[5:43] The banshee has no anti-air function, but it can decimate ground units like marines and siege tanks, which can't really fight back. The rocket spread seems to have a large area of splash damage.

[5:44] The presenters are whipping through the demo, next with a look at the reaper shown at the StarCraft II announcement in May.

[5:44] In addition to jumping over barriers, the reaper has a new ability: It can throw timed bombs and then flee before the bombs wreak havoc on everything around it.

[5:46] Next up is the Thor, which is so big it has to be built by an SCV. The Thor actually has a slow turn speed, so it has to rotate on its axis before it can move in a new direction. The demo shows how the Thor can walk over some supply depots, which can now lower into the ground.

[5:46] The Thor also has a stationary artillery attack similar to the siege tank's, which will utterly wreck buildings.

[5:47] However, the new cobra tank hunter shows up to exploit the weak turning speed of the Thor, attacking it from behind faster than it can turn to face the opposition.

[5:48] Next up, everyone's favorite, the ghost. In addition to the old nuclear strike, the ghost can now call down drop pods that will spawn a handful of marines behind enemy lines.

[5:49] That ends the quick terran demo. Now Pardo takes the stage to show off StarCraft II's single-player campaign, starting with a history lesson. First, Warcraft II, which had extremely simple mission flow--build a base, defeat the enemy base.

[5:50] Warcraft II's story was told through simple text and narration--no major characters, no cutscenes to speak of.

[5:51] Next is StarCraft, which featured more complex missions with triggered events. The game also featured one linear storyline through three campaigns, rather than Warcraft II's mirrored campaigns, which told two versions of the same story.

[5:52] Next came Warcraft III, which featured a wide variety of different mission types and objectives. It also got rid of the mission briefing-based exposition in favor of cinematic sequences that happened within missions.

[5:53] Finally, we move on to an actual demo of StarCraft II's single-player campaign.

[5:54] The demo begins with a camera fly-through into the dirty bridge of the battlecruiser Hyperion, where Rob Pardo points out returning hero Jim Raynor to much applause. Raynor is the central character of the terran campaign in StarCraft II. Raynor's living a little harder, drinking a little harder, and living a mercenary life against the Terran Dominion in the new game.

[5:55] Next to Raynor is Tychus, the marine shown in the original CG trailer for the game. Pardo controls Raynor, walking him up to Tychus and choosing a comment from an onscreen dialogue tree.

[5:56] The character models here are far more detailed than those in Warcraft III, though these are also rendered in-engine. Pardo says Blizzard's CG department is helping out with the graphics in these scenes.

[5:58] In addition to the characters, you'll be able to interact with computer displays on the ship to learn more about the StarCraft universe and your missions, or the bridge's front window, which lets you look outside the ship at your current location.

[5:58] Pardo shows how you can move Raynor into other areas of the ship, such as the engineering section, where he has a heated exchange with a mechanic.

[5:59] Another engineer complains that the crew hasn't been paid in months and is planning a mutiny, but Raynor assures him that the artifact the crew just retrieved from the Mar Sara colony (familiar to StarCraft veterans) is going to solve their problems.

[6:00] The most important feature of the engineering section is the technology console. You'll earn money from finishing missions, and you can spend your profits on new units and new tech abilities for them between missions. Pardo buys the viking unit, as an example.

[6:02] Back on the bridge, you can access the star map to see all of the planets you can visit, as well as zoom in on one world to see and hear a number of facts about that world.

[6:04] Pardo heads down to a planet to show off a mission in action. The objective here is to infiltrate a protoss encampment and retrieve an artifact they're protecting. The mission begins with a command center and a number of vikings (in jet form) flying in to establish a command post. Pardo skips the base-building step and takes his vikings straight to the protoss location.

[6:06] The vikings aren't enough to breach their defenses, so Pardo uses a cheat command to spawn a ludicrous number of battlecruisers and Thor units, which utterly erase the protoss defenses from the map.

[6:07] After taking the artifact, you'll end up back on the bridge, and you can talk to the available characters about new topics related to the previous and future missions. However, Tychus has disappeared from the bridge, and Raynor is able to ask his second-in-command about Tychus' whereabouts.

[6:08] True to his alcoholic tendencies, Raynor will be able to visit the ship canteen. The graphics in the cutscene as Raynor approaches the bar are easily the most impressive of a Blizzard game yet, with real-time shadows, extensively detailed bump-mapping on Raynor, and so on.

[6:09] Shock! Raynor is stopped in the corridor by a shadowy figure who turns out to be the protoss dark templar Zeratul, who warns Raynor that a mysterious race, the Xel'naga, have returned, and that the artifacts are the key "to the end of all things."

[6:10] Pardo ends the demo, wrapping up with some of the game's key new features. You can choose your own missions, which will have more varied objectives than before. The new between-mission gameplay will allow for a more complex story with more subplots, as well.

[6:11] What's next? "The return of Kerrigan." Massive applause. Expect to see a major Kerrigan-related campaign for the zerg in the future. Then there's the protoss campaign, called "Mystery of the Xel'naga," which ties into the Xel'naga artifacts mentioned during the demo.

[6:12] Now on to a Q&A session.

[6:13] "We're not trying to reinvent StarCraft, we're trying to reimagine it."

[6:14] Work on the zerg will begin in earnest in the next week, and StarCraft III is "a long way away." Duh.

[6:15] How will Blizzard bolster the StarCraft II community in the wake of World of Warcraft's extensive community features? Blizzard will expand on battle.net--Pardo says to look at the way battle.net evolved between StarCraft and Warcraft III. Expect a similar jump to StarCraft II.

[6:17] Will your decisions affect the way the missions and story play out? It might, depending on the campaign and the mission. The zerg and protoss campaigns will be quite different from the terran one; they obviously won't feature a mercenary group amassing wealth and buying new units, for instance.

[6:17] The technology you buy will carry over from mission to mission in the terran campaign, but the individual units won't.

[6:20] Will StarCraft II support DirectX 10? Yes, but it won't require DirectX 10.

[6:22] How will the interface improvements factor into competitive StarCraft leagues? A number of new micromanagement-heavy gameplay features will appear that the most advanced players will use to show off their skills and dominate competition.

[6:23] Will characters like Raynor, Kerrigan, and Zeratul appear within missions themselves, using unique graphics? StarCraft II is more of an "army game" that focuses on unit critical mass, though those story characters may show up sporadically in missions.

[6:24] The game will ship with a fully functional map editor that will hopefully be better than the one included with Warcraft III. The panel promises full support to the mod community as well.

[6:25] Will the first game's voice acting return? Casting hasn't been completed yet, so it's "all up in the air."

[6:27] No cooperative gameplay in the campaign itself, but they hope to provide support for co-op in other ways before the game ships.

[6:32] Will Blizzard ever do an RPG or first-person shooter? Pardo: "Wait and see. Come to future BlizzCons." The crowd begins to chant "Ghost!" rabidly, to which Pardo responds, "Good thing we didn't cancel it. We just put it on indefinite hold!"

[6:33] Will we see equivalent units in each faction? No, the goal is to make each of the three factions as different as possible.

[6:34] Will there be any what-if, alternative endings? No, you'll be able to take different paths in the middle that will all end up in roughly the same place.

[6:36] Surprisingly, some of the units from the first StarCraft that have been removed for the sequel have actually been built and will be available for modders to use.

[6:36] Final hardware requirements haven't been determined, but Pixel Shader 2.0 will be required.

[6:38] The Q&A ends, and so does the panel. Look for more info on StarCraft II as BlizzCon continues.

131 Comments

  • Red_Jester

    Posted Aug 3, 2007 5:35 pm PT

    Can't wait.

  • Honenheim

    Posted Aug 3, 2007 5:43 pm PT

    awesome @!

  • Omega-333

    Posted Aug 3, 2007 5:49 pm PT

    Wish GS was running live footage. Really hope they pay attention to Banshee not being like valk and freezing up when in mass-unit gameplay.

  • djokinen

    Posted Aug 3, 2007 5:59 pm PT

    Sweet

  • PSdual_wielder

    Posted Aug 3, 2007 6:07 pm PT

    seems like the game's campaign is going be quite large in scale and the number of missions.

  • DJSMITH007

    Posted Aug 3, 2007 6:07 pm PT

    Nice

  • Brad

    Posted Aug 3, 2007 6:13 pm PT

    Video of this stuff is coming later, guys.

  • marriage0

    Posted Aug 3, 2007 6:13 pm PT

    hey this updated blog is the collest thing ever
    thanks for the fresh from the oven info!

  • Liliroots

    Posted Aug 3, 2007 6:15 pm PT

    Pretty cool. Nice coverage GS!

  • KnightsofRound

    Posted Aug 3, 2007 6:16 pm PT

    Holy crap this is AWESOME!

  • Pyromaniac8705

    Posted Aug 3, 2007 6:16 pm PT

    I wonder if you are going to have a high end comp to play this.

  • Red_Jester

    Posted Aug 3, 2007 6:32 pm PT

    You won't have to have a high end computer. Not one single Blizzard game has required a powerful computer. To that effect, none of the games have been jaw dropping in visuals, either.

  • XBSHX

    Posted Aug 3, 2007 6:32 pm PT

    "Video of this stuff is coming later, guys." Great! Thanks a lot Brad!

  • dragoon_135

    Posted Aug 3, 2007 6:32 pm PT

    sweeeeet i like blizzard's games especially StarCraft. I would wait for a real long time till this game comes out

  • brokengammer

    Posted Aug 3, 2007 6:33 pm PT

    OMG CANT WAIT TO PLAY! I WANT TO PLAY NOW!!

  • KnightsofRound

    Posted Aug 3, 2007 6:39 pm PT

    I'm assuming Firebats are gone. Hopefully they will still be available in the editor.

  • bew199

    Posted Aug 3, 2007 6:52 pm PT

    man this is going to rock

  • NX75

    Posted Aug 3, 2007 7:39 pm PT

    Mind-blowing.

  • V-Nine

    Posted Aug 3, 2007 7:40 pm PT

    ....any word on Starcraft: Ghost..heh.

  • albedos_shadow

    Posted Aug 3, 2007 7:43 pm PT

    I need this game. Immediately. Like this second.

  • bOZO_basic

    Posted Aug 3, 2007 7:48 pm PT

    hmmm need those firebats for those lings. Hopefully wraiths or something similar will be there. I loved those invisible units ( terran, protoss or zerg) and how much or a hassel they were. Invisible carriers drive me nuts also and trying to lockdown them all was a task. Wow those were the days . Many memorable moments. Hope its not watered down like starcraft vanilla to try and promote a expansion. Hopefully it will be hot out the box

  • markkilness

    Posted Aug 3, 2007 7:50 pm PT

    alright!! the dragoon shall live!!!

  • TAEnemy

    Posted Aug 3, 2007 7:56 pm PT

    I'm really looking forward to this one. I'm glad we aren't going to have to deal with the "hero" type characters from Warcraft 3. Those seemed pointless to me given the fact that you level up but the game wasn't long enough to really make it matter too much. RTS shouldn't mesh with RPG, in my opinion.

    Anyway, I showed some of this to a buddy of mine and he replied: "Looks like the same damn game."

    Exactly, my friend. Exactly!

  • dragonwarlock77

    Posted Aug 3, 2007 7:59 pm PT

    my graphics card is pretty outdated, but this game will definitely make me go get a new one! or else i just won't be able to survive... MUST HAVE MORE STARCRAFT!!!

  • artanisxvi

    Posted Aug 3, 2007 8:32 pm PT

    great stuff!

  • Bloodoflamb

    Posted Aug 3, 2007 8:35 pm PT

    Who the hell asked whether Blizzard would ever make an RPG? Diablo and Diablo II, much?

  • Eclipse_ShinRa

    Posted Aug 3, 2007 8:37 pm PT

    @Bloodoflamb

    Its called HellGate, and its by the same team that did Diablo.

  • arc_salvo

    Posted Aug 3, 2007 9:06 pm PT

    I hope they get all the original voice actors. Dangit, that's the -first- thing Blizzard should've done. The voice acting was one of the best parts of Starcraft. THE best part for me, personally. What's Chris Metzen doing? He's gotta start wearing steel-reinforced boots and start putting his foot into peoples posteriors more often to make sure that the story/atmosphere/plot gets emphasized as much as it used to be!

  • Bloodoflamb

    Posted Aug 3, 2007 9:16 pm PT

    @Eclipse_ShinRa

    What I was saying is that Blizzard HAS made RPGs (Diablo and Diablo II) so the question was a stupid one.

  • Darth_Slayer

    Posted Aug 3, 2007 9:29 pm PT

    IIRC Diablo was made by Blizzard North, formerly known as Condor. The company was bought by Blizzard and renamed Blizzard North while Diablo was still under development.

  • linh1987

    Posted Aug 3, 2007 9:42 pm PT

    @blood: I think he means of an RPG or a FPS based on Starcraft universe. Probably..

  • Pete5506

    Posted Aug 3, 2007 9:43 pm PT

    This is so cool

  • Faephoenix_Eyes

    Posted Aug 3, 2007 10:49 pm PT

    Who cares about the company, only the guys that develope the game matters!

  • Faephoenix_Eyes

    Posted Aug 3, 2007 10:53 pm PT

    show us it in video!

  • jwmakoto

    Posted Aug 4, 2007 12:32 am PT

    Geez... between Firebats, the Banshee, Siege Tanks, Thor, and nukes.... I think Terrans have this ground-based splash damage thing down

  • passentry

    Posted Aug 4, 2007 12:54 am PT

    The free roaming idea, and being able to interact with the environment is an awesome addition.

  • Enterprise-E

    Posted Aug 4, 2007 1:06 am PT

    Just reading this about this game has me firing up copy of StarCraft. I can't wait to play this game.

  • Flav333

    Posted Aug 4, 2007 1:23 am PT

    OMG !!!! i'm a big big fan of star craft I'm playing the old version even now !!!! i can;t wait to play STAR CRAFT 2 !!!!!!!!!!!!!!!!

  • RaefWar

    Posted Aug 4, 2007 1:43 am PT

    "[6:23] Will characters like Raynor, Kerrigan, and Zeratul appear within missions themselves, using unique graphics? Starcraft II is more of an "army game" which focuses on unit critical mass, though those story characters may show up sporadically in missions." I asked that question earlier today! Awesome! BlizzCon and SC2 are AMAZING

  • McHenry2

    Posted Aug 4, 2007 1:57 am PT

    i was excited up until the second to last note... my card doesn't support 2.0 pixel shader hopefully when it comes out i will have my laptop for going away to college

  • Deadly_viruz

    Posted Aug 4, 2007 2:01 am PT

    I must play Starcraft II it will be the best game Blizzard will ever make so far, i am so sad it has to be the next year hopefully in january or a few months after it's just too cool to be true

  • smbius

    Posted Aug 4, 2007 3:08 am PT

    This is the real reason to upgrade....and Blizzard is known not to push specs. =)

  • AL13NK1LL3R

    Posted Aug 4, 2007 4:47 am PT

    GHOST!!!!!!!!!!!!!!!

  • ROTO_DQ

    Posted Aug 4, 2007 4:52 am PT

    very very good,star craft is one of the greatest games ever,i believe star craft 2 will exceed it.

  • aku_best

    Posted Aug 4, 2007 5:43 am PT

    when, when, when..... i can't wait

  • KyanMehwulfe

    Posted Aug 4, 2007 6:17 am PT

    The new single-player elements are interesting.

  • tony2077ca

    Posted Aug 4, 2007 6:41 am PT

    i hope after this they start working on ghost again

  • peeweeshift

    Posted Aug 4, 2007 6:49 am PT

    pixel shader 2. you can here the crys from many people who are playing starcraft on their 7 year old pc

  • sup3rsnail

    Posted Aug 4, 2007 7:25 am PT

    The new singleplayer campaign lay-out sounds awesome.

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