Q&A: The future of Aussie gaming
Interactive Australia 2007 report author Dr Jeff Brand talks about the move to mainstream, females taking over, and why games are becoming more like literature.
The Interactive Australia 2007 report, commissioned by the Interactive Entertainment Association of Australia, is the first major study in two years on gaming trends down under. Author Dr Jeff Brand from Bond University's Centre for New Media Research talked to GameSpot AU at the report launch about the changing face of Australian gaming.
GameSpot AU: There's plenty of statistical information in the Interactive Australia 2007 report about Aussie gamers. What do you think the most important finding is?
Dr Jeff Brand: I think the highlight is that gaming is now mainstream. The old myth that games are a fringe medium isn't holding water at all. We've seen an increase in households in Australia that have games devices from 76 percent in 2005 to 79 percent in 2007. That's very good growth, and it means that basically most households have a game device. The other thing I think is very critical is that gaming is social, thanks to the Internet and some really great products by some game companies. The digital world is becoming a digital playground that allows us to play together. And I think it's really cool that gamers seem to think that games are a more positive aspect of our lives [than do] non-gamers... It just shows me that ignorance isn't bliss. If you don't know about gaming, you fear it.
GSAU: The stats may say that games are mainstream, but is it fair to say that the general perception is that games are still for kids?
JB: Absolutely, and this is natural. First of all, we have a millennia-old view that games are play, and that playing is for kids, and that serious adults--real adults--worry about productivity, growing crops, looking after kids, building industry, that sort of thing. We have a bias that kids play and adults don't. The fact of the matter is that gamers are increasingly adults. I think we're about two or three years away from totally quashing the myth that games are just for kids.
GSAU: Your report found that the number of female Australian gamers is shooting up rapidly. Why?
JB: I love the way you used the term shooting up rapidly, because women aren't shooting. If you look at first-person shooters--which, by the way, are always the games that are reported in the mainstream media and usually maligned--women don't play those games. But games in general are changing--they're becoming more context-based playgrounds where women can play. Women find their own joy in games, and I think that's why strategy games, puzzles, simulations, and that sort of thing are taking off.
GSAU: One of your predictions is that pretty soon the average gamer will be female. What else can we expect in the future?
JB: I can see that in several years, the games package on the store shelf will disappear. We'll be getting our games through episodic delivery, like we used to watch television in episodes. There will be a lot more casual gaming, as more adults will dip in for a quick 10-minute play during lunch, go back to work, and get back to the game later that evening.
GSAU: Another interesting statistic we found in the Interactive Australia 2007 report is that nearly all Australian gamers are holding onto their games after they've finished them. Why do you think that is happening?
JB: Let's face it--some games are 30- to several-hundred-hour-long experiences. How can we not in the course of that time become emotionally attached to the game? It's part of us. It's like a great television show that we have watched for years--we end up loving the characters. How can we afford to part with that? In much the same way that in the mid-19th century, when novels really started to take off, people would get a novel and then put it on the shelf. People were asking the question back then: "Why are you putting it on the shelf? You're not going to read it again."
Well, that's wrong. The view that you're not going to read a book twice or play a game twice is ludicrous. So people don't get rid of their games because some are so beautiful and enjoyable that they might want to go back and show their kids, or somebody else. One of the joys of playing games is sharing them with people that you care about.
GSAU: Dr Brand, thanks for your time.
Hot Stories
Newsmakers
-
Command & Conquer 4 Q&A - Exclusive First Details
Get the first details on the final chapter in the Tiberium series from designer Samuel Bass. Full Story
- Posted Jul 9, 2009 4:59 am PT
- 247 Comments
-
Dragon Age: Origins Interview with Ray Muzyka
We chat with Ray Muzyka about some of the features in Dragon Age: Origins. Full Story
- Posted Jul 8, 2009 4:06 pm PT
Featured Stories
-
BioShock 2 delayed
[UPDATE] 2K Games pushes 2K Marin and codeveloped dystopian shooter out of its current fiscal year, CEO confirms 360, PS3, PC launch during first half of 2010; new multiplatform GTA in doubt for fiscal 2010. Full Story
- Posted Jul 13, 2009 1:41 pm PT
- 522 Comments
-
Wolfenstein delayed two weeks
Raven Software's supernatural shooter pushed back to week of August 17 for a simultaneous worldwide launch. Full Story
- Posted Jul 14, 2009 4:23 pm PT
- 119 Comments
-
Gearbox was mystery developer behind Duke Begins
Court filings reveal Brothers in Arms studio had been tapped for now-shelved Duke Nukem project. Full Story
- Posted Jul 14, 2009 10:57 am PT
- 152 Comments
-
Fallout 3: Mothership Zeta descends Aug. 3
Bethesda reveals release date for final add-on to post-nuclear RPG, along with new screenshots and gameplay information. Full Story
- Posted Jul 14, 2009 3:58 pm PT
- 110 Comments
-
EA passed on UFC game - Report
Executive says sports publisher scoffed at creating MMA brawler a year and a half ago; UFC 2009: Undisputed nears 2M shipped. Full Story
- Posted Jul 13, 2009 3:54 pm PT
- 200 Comments
Recent News
Site Blogs
-
Weekly Report: Pulling an Image Switcharoo
Announcements- The Conduit (Wii) Game Night brought a lot of shooter fanatics together last night. Congrats to Gregdawg08 for receiving...




47 Comments