Q&A: Cryptic on Heroes, Villains, MMOGs

California developer drops details about its next game updates, as well as discussing the MMOG space and some new products.

In 2004, California-based developer Cryptic Studios and publisher NCsoft released the massively multiplayer online role-playing game City of Heroes. The game took place in Paragon City, a comic-book-style metropolis of superheroes fighting crime, rather than in the kind of high-fantasy setting favored by most MMORPGs.

In 2005, the studio released City of Villains, which was both a sequel and a pseudosister product, since the company made both games available to subscribers for the same monthly cost as the original game.

Since then, the studio has continually worked on updating both game products with new content, including the upcoming content update "Issue 8." The new issue adds new mission types, competitive player-versus-player options, enhanced areas, and wings for player-character models. For more details, GameSpot sat down with Cryptic lead designer Matthew Miller.

GS: Give us an overview of the additions and enhancements that will be included in the upcoming Issue 8 update for City of Heroes and City of Villains.

Matthew Miller: Well, first off, we did a major overhaul to the City of Heroes zone Faultline. It includes new contacts and missions, as well as a better street-hunting experience. We also have brought the randomly generated missions that we had in City of Villains (which villain characters got from the newspapers and brokers) to hero characters. The City of Heroes version is called "police band missions," and these can lead players into safeguard missions where they must protect Paragon City from vandals and stop major crimes in progress.

Next, we have the "veteran rewards" program, which gives perks and thank-you gifts to players for their characters based on how long they've been playing the game. There is a new set of rewards every three months. Finally, we added arena kiosks to the Pocket D area, so heroes and villains can more easily challenge one another in the arenas.

GS: Is the general goal of the two games to eventually make hero and villain experiences more or less symmetrical, or at least, to make sure that one set of players isn't missing out on other players' content?

MM: Symmetrical yes, identical no. We added a lot of cool stuff with Villains that we just didn't have the technology for when we made Heroes, so we are happy to have a chance to add that sort of stuff to the "good" side of the game. Safeguard missions are not mayhem missions, and we never tried to make them that. Heroes don't go around destroying property, but rather, their job is to protect it and to stop crime. Villains are proactive, and Heroes are reactive. In the end, they both have something similar to do (accomplish an objective while on a very tight clock), but the games play differently, which we like.

GS: We understand that the issue will also include a new option for arena-based player-versus-player battles between heroes and villains. How healthy and popular is PVP in the two products these days, and in what direction is it going? Is the idea to encourage as many players as possible or to keep it focused on a smaller portion of elite, hardcore fans?

MM: PVP is a part of the game, and there are a good many players who take it very seriously. We want to encourage more people to try PVP, and we have found that many naysayers come around once they get their first taste of it. Adding the arena kiosks to Pocket D, our club/rave gathering area where heroes and villains can hang out together, was the next logical step in that direction.

GS: Tell us about the Faultline zone. What kind of new content will the zone add to the game beyond new areas to explore and new monsters to fight?

MM: We have a bunch of new missions for the zone, as well as a couple of surprises. For one, the construction in the zone has uncovered a lot of the old hero bases from before the Rikti War. These bases were home to the supergroups of old, and it's where they housed dangerous technology. After the Rikti war, these bases were simply forgotten about, but Lord Recluse has sent Arachnos troops into Paragon City to scavenge these bases for hidden treasures. The rebuilding of Faultline has kind of kicked over the anthill...there have been Arachnos forces in Paragon City for a while now, but only now can the Heroes do something about them.

GS: Tell us about the veteran-rewards program. How well do you expect this promotion, along with City of Heroes' and City of Villains' other unusual pricing initiatives--such as making both games playable with a single monthly subscription fee--to do in terms of retaining current subscribers or bringing back previous customers?

MM: Of course, I would love it if no one ever quit the game again and everyone who had quit reactivated their accounts, but that's not our main intention with the veteran-rewards program. The program is simply Cryptic and NCsoft's way of saying "thanks" to all the players who have stuck with us from the beginning and for long periods of time. A lot of the options in the program are things our most diehard players have been asking for since the beginning. So, we wanted to make sure that our most diehard players would get the good stuff first and that eventually anyone could have the good stuff simply by playing the game long enough.

GS: How crucial is it to bring in new customers to the games? Is it a viable business model to focus primarily on the existing core user base, or should online games of these sort constantly be performing outreach for new users?

MM: I think that new customers never hurt a game, and we are constantly doing free trials and the like to do just that. Converting a new customer to a loyal one is the real magic. I love it when players find a "home" in Paragon City or the Rogue Isles, make new friends, join a supergroup, and make a ton of alternate characters.

But our highest priority is retaining our existing players. These guys and girls are our bread and butter, so making them happy is critical. Our mantra going forward now is "give the players what they want," within reason of course. In-demand things like trenchcoats and wing costume pieces, readdressing old City of Heroes zones, newspaper-style missions for City of Heroes--all these came directly from the players asking for them.

GS: Give us your thoughts on the ins and outs of maintaining and updating a massively multiplayer game after launch. What has helped Cryptic's games continue to keep plugging away, even after the launches (and in some cases, the enduring success) of competing products?

MM: We have continued to create quality content for City of Heroes and City of Villains, and other than the City of Villains game itself, we have done it all for free for our players. I think that our players really appreciate that fact, given that other games charge $30 for the same type of content. Of course I am referring to the "Issue" updates like the upcoming Issue 8 release. Issue 7 had a ton of stuff and could have easily been a paid expansion to City of Villains, but we don't want to do that to our users. We even canceled next year's paid expansion in order to focus more on the free updates.

GS: Finally, is there anything else you'd like to add about City of Heroes or City of Villains, or about maintaining massively multiplayer online games in general?

MM: I love MMOs and I play a bunch of them, but the ones I keep migrating back to are City of Heroes and City of Villains. There is simply something magical about logging into a game, seeing your friends online, and cooperatively competing against the game to achieve better and better status and loot.

Back in my youth, when I played text-based MUDs, I always thought that the experience I was getting there could be amplified a thousand-fold if it had the right graphics. Kids today are lucky to be growing up in an era where such graphics are not only possible, they are status quo.

28 Comments

  • yhordi

    Posted Sep 28, 2006 8:27 am PT

    I've played Coh since about a year after release, and I haven't stopped since. Sure I got other games, but when I was done with them I always came back to CoH. I really love not having to kill rats, and bunnies for the first ten levels with a dagger. That's one thing I can't stand about some of the other MMO's I've played. CoH moves relatively quick, but not too quick. What's more, you can make your own superherp/villain! This seems to be one of the basic concepts that people don't really seem to talk about. The costume options, and powers are just amazing.

    I really love comic books, and so the fact that this game is sort of geard towards me is really encouraging. In fact the character creation process has inspired me to work on my own comics.

  • dbzfreak

    Posted Sep 21, 2006 10:22 am PT

    This game has had me addicted since I bought it roughly 2 years ago. I've made some good friends and the people I play with always have a good time. The reason I love the game so much is it's the only MMO out there with this type of setting. Every other MMO is set in some fantasy setting, they were getting old. This is something fresh and different and it's still a blast to play through. Plus as stated time and time again, it's one of the few MMOs that you don't have to go out and buy expansion packs for to get updates. Hope this veteran reward program works out, sounds interesting.

    If anyone is ever interested in teaming up I'm on the protector server a lot with Burnmaster and Scryion on CoH, and Big Viper and Jaded Dragon on CoV, among a few other toons.

  • LokiHero

    Posted Sep 9, 2006 4:50 pm PT

    You know, I just recently picked up CoH/CoV and they're both just really great games. I like the idea behind it, and the execution (barring a few minor annoyances) is what I would call near-perfect. CoH has its issues, like all games, but at the same time, they aren't issues that you walk around the world thinking, "Damn I wish they'd fix that."

    Up until about a week ago I was a die-hard WoW fanatic, now... I dunno.

  • StCroixPSOP

    Posted Sep 7, 2006 4:51 am PT

    I have really enjoyed the "City of..." games for a while now. I havent played the games since beta but some of my closest friends have and I have seen CoH grow up since. CoV is a awesome addition to the series, though at times it ccan feel like "City of Anti-Heroes". I hope that more people will join the world of people beating up bad/good guys in tights. I have 8 real life friends who play this game with me and 6 of them live in the same town as me so I am good to go whenever it comes to finding teams. This set of games and all their free expansions (take that WoW, Guild Wars, SW Galaxies,etc). I cant wait to see what new stuff comes out later in the years. Keep up the good job Cryptic. The Unrefined forever!!!

  • JAS1024

    Posted Sep 6, 2006 7:02 pm PT

    I dont really like this game, it takes way too long to get to lvl 50, but i do like all the costumes.

  • comthitnuong

    Posted Sep 4, 2006 8:44 am PT

    hmmm..i never liked the city of heroes/ villans gamses

  • DrogonSkye

    Posted Sep 2, 2006 5:42 am PT

    Been playing COV since Beta and still lovin it. Played COH since near beginning till COV came out. And sure some of the missions get repetitive. But that just gives you a chance to show off your knowledge to the newbies who haven't done it yet Both games are GREAT! Keep it up Cryptic.

  • arc_salvo

    Posted Aug 30, 2006 10:56 pm PT

    I'm a longtime Veteran of COH and V, but I gotta say, new content or not, the core gameplay gets too grindy for me, and I wish the game were better at presenting SuperHero/Villain-type storylines and providing a more immersive atmosphere. Sure it's an MMO, and for MMO's it's not as bad as other MMO's, but I keep wanting more variety from this game, and definitely better in-game help and power descriptions. Particularly more detailed power descriptions and hard numbers.

    As it is, it's incredulously easy to "gimp" your character and near-permanently too if you don't read forum guides or get help from a veteran.

  • mrpilot007

    Posted Aug 30, 2006 10:27 pm PT

    I played COH for 15 months then COV for 6 months...then one day I stopped. Haven't gone back since. Soooo much wasted time. I gained 20 lbs and nearly lost my marriage. If you have an addictive personality I suggest not playing COH/V. Once you make friends and fall in love with your character, say good-bye to life as you know it. You will call in sick, take vacation days, etc. just to play more and more! If only the game did not take so long to get anywhere. Twice the level rate would have been nice. After making it to 50 twice you should be able to make characters starting at 32. That would be worth coming back to.

  • MaxxMundo

    Posted Aug 30, 2006 9:51 pm PT

    I've been playing this game since the open beta of City of Heroes and haven't once canceled my account. I've played other MMO's, including WoW, and I keep migrating back to CoH/V. It's easy to play and offers a different experience that I haven't felt in other games. Running through missions with my Brute, SMASH-ing non-stop, or teaming with my friends and taking out heroes feels very rewarding. Can't wait for the next issues and the veteran rewards.

    -greetings from Triumph

  • rokkuman09

    Posted Aug 30, 2006 2:51 pm PT

    Geeks rejoice!

  • synch99999

    Posted Aug 30, 2006 1:07 pm PT

    I have been playing this since Beta(CoH and CoV). I LOVE IT! I have tried another popular MMORPG, but did not go past the free trial. Great game!

  • _Sam_

    Posted Aug 30, 2006 12:45 pm PT

    haven't played those games

  • Oni

    Posted Aug 30, 2006 11:14 am PT

    It was a great game but the stuff they added wasn't that great just more grinding. This game get's very repetitive. I love my villians but one day I was playing a mission I had been through a million times and asked myself "Am I having fun?" My answer was "No".

    PVP could have kept me interested if it were fun and didn't frustrate constantly. COH and COV should have been 1 game from the begining. Oh and SG Base raids are lagtastic. I'll keep my eye out for City of XXX 2 or whatever, but any hopes of reactivating my account is zilch.

    One more thing and I quote "...better status and loot." Uh... what's this guy talking about?

  • Thomasskins

    Posted Aug 30, 2006 9:22 am PT

    COH/COV has to be the best, cheapest & most addictive MMORPG's i have ever played.
    I have been a COH player for 2+ years now & still going strong.
    It's not the game content so much because it does start to get a little repetative after a while but with all the FREE Updated & pretty regular to there have been 7 since i have been playing, plus you dont have to pay any extra for CoV which gives you extra FREE content to both games such as Super Group Bases.
    And the COH/COV Community are really friendly & helpfull, im not only addicted to the game im addicted to the Forum also wich is updated Daily, there is allways somthing going on.
    I could go on forever about this game but i think ill stop here.
    Bring On the next City Of Criptic

    And i absolutily agree with Smallpower on this 1 :-
    Positron, if you want to give us players so much, how about more of those double-XP weekends?
    Go On Cryptic You Know You Want To :-p

  • PEGShane

    Posted Aug 30, 2006 9:04 am PT

    [This message was deleted at the request of a moderator or administrator]

  • jakeboudville

    Posted Aug 30, 2006 3:57 am PT

    pretty interesting

  • chikahiro94

    Posted Aug 29, 2006 10:00 pm PT

    @SmallPower
    Agreed. Actually, if someone thinks the game feels aged or dated, they should go and play some of the older MMO's: super-grindy, get PK'd anywhere, death penalties subract levels, etc.

    COH is a wonderful game. Not for everyone, granted, but still excellent. COH, WOW and GW really redefined MMO's for me (used to play AC).

    I miss playing on Guardian

  • Lord_Pharoah

    Posted Aug 29, 2006 9:41 pm PT

    PVP!!! Rawr
    -Triumph

  • SmallPower

    Posted Aug 29, 2006 8:52 pm PT

    [This message was deleted at the request of a moderator or administrator]

  • guynamedbilly

    Posted Aug 29, 2006 7:40 pm PT

    Loot? What loot?

  • vaejas

    Posted Aug 29, 2006 7:11 pm PT

    Enjoyed it. Didn't feel guilty being casual. Crashed a bit. But yeah, enjoyed it a lot. Would pay real money for a single player version.

  • Clinton015

    Posted Aug 29, 2006 7:10 pm PT

    i would love a game like this for live...man i love XBOX 360 and its shooters racing and sports online...but as for MMOs and RTSs it has a ways to go as far as SUPPORT....it can handle it but there just arent many mmos or rtss

  • runstalker

    Posted Aug 29, 2006 5:21 pm PT

    Missions are repetitive but it's beyond easy to get into, get grouped, and get to the mission and get exp. And the action itself has a bit more physicality that most MMO combat, in terms of instant-effect knockbacks and uppercuts, and the PhysX explosions. Obviously this series is aging now, but it's really one of the finer examples of this era of MMOs.

  • chikahiro94

    Posted Aug 29, 2006 5:14 pm PT

    AAAAAHHHHH!

    I reaaaally want to play this (had to stop playing COH because of hardware issues). Of all the MMO's I've played (including WOW), COH/COV is my favorite... I'll have to reup as soon as I can technically do so (bloody computer ).

  • aaron123

    Posted Aug 29, 2006 4:50 pm PT

    [This message was deleted at the request of the original poster]

  • S2333

    Posted Aug 29, 2006 4:39 pm PT

    I play City of Villains and still enjoying it.

  • ConManWithGun

    Posted Aug 29, 2006 4:30 pm PT

    city of heroes is awesome

advertisement

Hot Stories

Newsmakers

Featured Stories

Submit News

Got tips? Send them in!

Related Game

Game Stats

  • Rank:
    1,185 of 59,060
    (down by 137)
    PC Rank:
    428 of 11,438
    Tracking:
    3,595 Track It»
    Wishlists:
    1,128 Wish It»
  • Users Now Playing:
    2,031
  • Number of Players:

    Massively Multiplayer Online Modes: Cooperative

  • Top 5 User Tags:
    1. city of heroes
    2. ncsoft
    3. mmorpg
    4. heroes
    5. mmo
  • Teen Rating Description

    Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language. Learn more

Related Games