PlayStation 3 chip will go easy on developers
IBM touts the PS3's Cell processor at San Francisco road show; company promises easier-to-grasp learning curve.
The Cell processor that will power the next version of the PlayStation game console will also be adaptable for advanced scientific research, but you won't have to be a rocket scientist to program it.
That is the pledge of one of the chief architects of the Cell, jointly developed by IBM, Sony, and Toshiba, who together on Friday sought to allay fears that the chip would create huge programming challenges for game developers just starting to learn their ways around the complex circuitry that powers the current PlayStation 2.
"We're very much aware of the need to balance between innovation in architecture and the ability to leverage that innovation," H. Peter Hofstee, a researcher in IBM's Systems and Technology division, said during a break at an IBM press event in San Francisco today. "The learning curve for this platform should be significantly better than previous ones."
The three companies announced their Cell plans three years ago, describing an advanced processor tailored for demanding multimedia tasks. The companies said earlier this week that they plan to begin test production of Cell chips early next year, with the first Cell-based products--workstation PCs for computer graphics production--set to arrive late in the year.
Sony and Toshiba both plan to start selling high-definition TV sets powered by the chip in 2006, which is also when Sony is expected to introduce the Cell-powered PlayStation 3.
Hofstee said the Cell will benefit game developers not only by giving them a stable and easily approachable foundation for games to run on, but also by powering the workstations they use to produce games. The upshot is that developers should be spending a lot less time waiting for their equipment to render the animations they create.
"We think it's going to be a much more seamless and speedy process for developers using these workstations," he said.
Besides workstations, game machines, and TV sets, the Cell is also likely to power certain types of scientific supercomputers, streaming media servers, and image analysis systems, all of which have continually expanding needs for processing power. Hofstee said the Cell taps into an emerging "convergence between what we think of as supercomputing and what we use in the entertainment space."
Beyond that, the sky's the limit, according to Hofstee, who said the Cell development team set out to create a flexible design that would dramatically increase processing power while skirting growing chipmaker concerns about power consumption.
"We've created something that is very flexible," he said. "Having a more generic architecture will allow people to do new things."
Hot Stories
Newsmakers
-
Carmack on ZeniMax, Apple, and new 'triple-A' game
Q&A: id Software's technical guru explains shock buyout by Bethesda parent, talks about new project, and doubts the Mac-maker will enter the console wars; new wave of iPhone games explained in detail. Full Story
- Posted Jun 26, 2009 12:23 pm PT
- 169 Comments
-
Crosshairs Interview: Remedy Ent. on Alan Wake
We chat with lead writer Sam Lake at E3 2009 about Alan Wake. Full Story
- Posted Jun 29, 2009 1:04 am PT
Featured Stories
-
Starcraft II jettisons LAN support
Blizzard confirms anticipated sci-fi RTS will skip local multiplayer due to piracy, quality concerns. Full Story
- Posted Jun 30, 2009 11:45 am PT
- 940 Comments
-
28% of all console gamers now female - Study
Industry-tracking NPD Group reveals women flocking to Wii, hardcore gaming on decline, online gaming stagnate. Full Story
- Posted Jun 29, 2009 4:45 pm PT
- 506 Comments
-
Shippin' Out June 28-July 4: Call of Juarez prequel, Harry Potter
Ubisoft's Western shooter and J.K. Rowling's boy-wizard lead this week's retail charge along with Mega Man Star Force 3, Worms 2: Armageddon, The Punisher: No Mercy, Ice Age film game. Full Story
- Posted Jun 29, 2009 8:22 am PT
- 66 Comments
-
Obsidian, Sega confirm Aliens RPG 'no longer in development'
Developer breaks silence, confirms all work has ceased on sci-fi film-inspired role-playing project; publisher says there are "no plans to move forward" with the game. Full Story
- Posted Jun 26, 2009 4:31 pm PT
- 151 Comments
-
THQ reveals controller-based game for 2010
UFC publisher reveals first peripheral-specific title, claiming it will have a "competitive advantage" by being "different from anything else." Full Story
- Posted Jun 26, 2009 2:17 pm PT
- 146 Comments
Recent News
Site Blogs
-
Battlestations: Pacific DLC deploying in July
Battlestations: Pacific won the battle against critics when it debuted on the Xbox 360 and PC in May. And while it has yet to be seen...




0 Comments