Q&A: Financial analyst Michael Pachter
With the dust from last week's IEMA summit just now subsiding, we asked a financial expert to grade retailers on how well they promote the industry's wares.
Bringing more than 20 years of experience in the financial sector to his current role of senior vice president of research at Wedbush Morgan Securities, Michael Pachter is one of those when he talks, people listen professionals. He is an oft-quoted analyst whose comments regularly appear in GameSpot, The Wall Street Journal, Reuters, and Bloomberg articles. His words can cut to the core--which is one of the reasons the industry pays him heed.
Although he wasn't in attendance at last week's IEMA Executive Summit, we asked Pachter to comment on the retail environment, as we did with Sony Pictures' Yair Landau and IEMA president Hal Halpin.
GameSpot: Michael, combined revenue from hardware and software is on the rise, yet other entertainment segments compete very competently for dollars spent on entertainment. How can retailers be smarter when it comes to making games a more attractive purchase?
Michael Pachter: I think that retailers have done a relatively poor job of communicating the value proposition of video games. The average game takes a mere mortal something like 20 to 100 hours to complete, and many may be played repeatedly (as with Madden Football) with a different outcome every time. Games compare quite favorably to other entertainment media when viewed in terms of playtime.
GS: How can retailers turn the increased sale of used games into a net win for the industry--or will publishers always suffer dollars lost, based on disposable income diverted toward used titles?
MP: The used market is a net win. Used games have been for sale as long as there has been a rental market (where do you think all those previously played games went?). Though there may be some migration of new game dollars going toward used, there is a bigger market of lower socioeconomic class spending that will pay for used games, but won't buy new games. The sale of used games by consumers creates currency that will allow them to buy more new games. Its called velocity (and you should have learned about it in microeconomics!).
GS: With facings at a premium, the life span of a console ever increasing, and a propensity for fewer titles to be driving a higher percentage of the revenue stream, what boost or promotion should retailers be giving high-quality, but less than triple A products?
MP: Retailers should focus on what sells. The publishers should focus on making fewer, higher quality games, and many have begun to do so. I think that this is a question of survival of the fittest, and I think that facings will always go to the highest turnover merchandise. The good thing about the proliferation of titles is that it allows high-quality games to be sold for $20 or less--the Sega sports games are a good example.
GS: What do retailers just not get about meeting the needs of consumers or meeting their expectations?
MP: Retailers as a group seem to focus on what sold last year. Consumers are fickle, and its tough to gauge what they will respond to. I think that the specialty retailers do a great job addressing the needs of consumers, and I think that the mass merchants serve a need to carry the hottest games. Consumers are sophisticated enough to know where to shop.
GS: What will further drive the widening age profile of the interactive game consumer?
MP: The widening age profile is a fact (see my industry report, The Definition of Insanity). In brief, its a function of games becoming more socially acceptable as computers and technology become more widespread. Game proficiency is worn as a badge of honor by parents of small children, in stark contrast to the shame they experienced years ago. Games can teach hand-eye coordination, spatial reasoning, computer skills, strategy, and sportsmanship, among other skills. As long as parents believe this, they will increasingly encourage their children to play. As long as publishers provide compelling content, kids will play well into adulthood.
GS: Thanks, Michael.
Hot Stories
Newsmakers
-
Carmack on ZeniMax, Apple, and new 'triple-A' game
Q&A: id Software's technical guru explains shock buyout by Bethesda parent, talks about new project, and doubts the Mac-maker will enter the console wars; new wave of iPhone games explained in detail. Full Story
- Posted Jun 26, 2009 12:23 pm PT
- 169 Comments
-
Crosshairs Interview: Remedy Ent. on Alan Wake
We chat with lead writer Sam Lake at E3 2009 about Alan Wake. Full Story
- Posted Jun 29, 2009 1:04 am PT
Featured Stories
-
Starcraft II jettisons LAN support
Blizzard confirms anticipated sci-fi RTS will skip local multiplayer due to piracy, quality concerns. Full Story
- Posted Jun 30, 2009 11:45 am PT
- 939 Comments
-
28% of all console gamers now female - Study
Industry-tracking NPD Group reveals women flocking to Wii, hardcore gaming on decline, online gaming stagnate. Full Story
- Posted Jun 29, 2009 4:45 pm PT
- 504 Comments
-
Shippin' Out June 28-July 4: Call of Juarez prequel, Harry Potter
Ubisoft's Western shooter and J.K. Rowling's boy-wizard lead this week's retail charge along with Mega Man Star Force 3, Worms 2: Armageddon, The Punisher: No Mercy, Ice Age film game. Full Story
- Posted Jun 29, 2009 8:22 am PT
- 66 Comments
-
Obsidian, Sega confirm Aliens RPG 'no longer in development'
Developer breaks silence, confirms all work has ceased on sci-fi film-inspired role-playing project; publisher says there are "no plans to move forward" with the game. Full Story
- Posted Jun 26, 2009 4:31 pm PT
- 151 Comments
-
THQ reveals controller-based game for 2010
UFC publisher reveals first peripheral-specific title, claiming it will have a "competitive advantage" by being "different from anything else." Full Story
- Posted Jun 26, 2009 2:17 pm PT
- 145 Comments
Recent News
Site Blogs
-
Battlestations: Pacific DLC deploying in July
Battlestations: Pacific won the battle against critics when it debuted on the Xbox 360 and PC in May. And while it has yet to be seen...




0 Comments