EA to back USC School of Cinema-Television
Game publishing giant provides a multimillion dollar donation to bolster school's interactive media division.
They say that to invest in an education is to invest in one's future--in the case of EA, it appears they're taking this old adage a step further, by investing in the future of the entire industry. Today, the company announced that it has made a sizable donation (somewhere in the multiple millions of dollars) to the University of Southern California School of Cinema-Television, specifically to advance its burgeoning interactive media division. The contribution will fund two new facets of USC-CNTVs Division of Interactive Media: the Electronic Arts Interactive Entertainment Program and the Electronic Arts Endowed Faculty Chair. The EA Interactive Entertainment Program is a three-year Master of Fine Arts degree program. The program will help forward USC-CNTVs goal to educate the next generation of high-level gaming design.
"The schools rich storytelling tradition and long-standing commitment to technological experimentation make it an ideal partner for EA," said Don Mattrick, president of Electronic Arts Worldwide Studios, in a statement. "This is an excellent opportunity for EA to invest in the future of the industry by providing todays students with the skills and knowledge they will need to push technology and entertainment forward."
As the newest appointee to the school's Board of Councilors, Mattrick will be joining a powerful lineup, including Jeffrey Katzenberg, John Wells, Robert Zemeckis, Steven Spielberg, and George Lucas.
"It's astonishing how quickly games have become an essential part of the entertainment arts, and there is no better place than USC to nurture the creative and conceptual thinkers who will take the medium to places we can only imagine," said Lucas, a longtime supporter of the School of Cinema-Television. "USC is a major force in cinema education, and thanks to Electronic Arts, it can become a leader in interactive arts education as well."
EA's gift will fuel growth of the school's interactive media division's gaming area. Specifically, the Electronic Arts Interactive Entertainment Program will spawn the creation of a curriculum and research lab to explore the boundaries of interactive entertainment and to study the emerging discipline of game development. The gift will enable the creation of an intra-USC gaming community that will bring together creative and technical expertise in cinema-television, the arts, and technical sciences and will provide students with real-world experience through internships and work-study programs at EA, including its newest Los Angeles campus. The Electronic Arts chair will help the division meet the intensifying demand for talented game developers who are solidly grounded in story and content. By providing the funds to support faculty specializing in game development, EA aims to help elevate the field into the ranks of other professions, such as law and engineering, and prove it worthy of scholarly study and specialized training.
"To create the next generation of entertainment, we need the next generation of talent," said Rusty Rueff, executive vice president of human resources at Electronic Arts. "Melding storytelling, art, music, game design, and technology has become so complex that it is imperative for tomorrows designers and producers to acquire an education with both depth and breadth in order to achieve success in our ever-growing industry."
Hot Stories
Newsmakers
-
Mass Effect 2 Interview: Adrian Askarieh
EA producer discusses the latest revelations about BioWare's upcoming sci-fi role-playing game. Full Story
- Posted Nov 10, 2009 11:17 am PT
-
Visually impaired gamer sues Sony Online
Refusal to implement or facilitate changes to make online games more accessible violates Americans with Disabilities Act, suit claims. Full Story
- Posted Nov 6, 2009 3:48 pm PT
- 1224 Comments
Featured Stories
-
Modern Warfare 2 sells 4.7 million in 24 hours
Activision and Infinity Ward's shooter claims largest entertainment launch crown with $310 million in UK, US, and Canadian sales; North American day-one sales hit 3.38 million. Full Story
- Posted Nov 12, 2009 11:02 am PT
- 278 Comments
-
C&C4: Tiberian Twilight falls in March
Final installment of the Tiberium saga heading to PC on March 16 in North America, March 19 in Europe; preorder incentives include exclusive bonus mission and early access to beta program. Full Story
- Posted Nov 12, 2009 8:14 am PT
- 36 Comments
-
Prince of Persia film could generate $2.7 billion-plus - Ubisoft
CEO Yves Guillemot and Jake Gyllenhaal-led action film franchise may generate more than Pirates of the Caribbean; French publisher investing more in game development. Full Story
- Posted Nov 12, 2009 1:37 pm PT
- 111 Comments
-
Xbox Live purged of up to 1 million users - Report
Information Week estimates Microsoft may have suspended 5% of service's subscribers for using modded Xbox 360s--which are now flooding Craigslist. Full Story
- Posted Nov 11, 2009 2:31 pm PT
- 463 Comments
-
Natal release date, price leaked?
British reports peg the Xbox 360's motion-sensing peripheral as launching next November at an artificially low £50 (approx. $83) price point; 5 million-unit initial shipment expected. Full Story
- Posted Nov 11, 2009 11:31 am PT




0 Comments
Sign in / Sign up