NWN manifests the inevitalbe tendency in D&D rule: simplification. Don't blame such an outstanding game for that.

User Rating: 9 | Neverwinter Nights PC
Now that I write a review 6 years after Neverwinter Nights released and have seen many of its successors, the above idea comes to me like a conclusion. The 3th version of D&D rule makes the game simpler, more popular but also less epic than Baldur's Gate or Icewind Dale. The most important point may be that you can control only 1 character instead of a group up 6 full of complex skills, spells and special abilities. No longer do you need minutes of pausing to choose and arrange actions for your whole groups, because in NWN, your only companion is controlled by an excellent AI and know quite well what to do. There are other changes that may make hard core D&D players feel disappointed. Where are restrictions of choosing classes for a specific race, or multiclassing? What's the "Stone of recall" or the ability to respawn for? And so forth... Yes, the game now seems much less epic, requires less skill and offer more freedom. But with time, it seems to be an inevitable tendency. With much more simplified version of D&D rule, Bioware still can create a memorable NWN 2 an an awarded-winning Kotor. And I simply can't blame those game because they are easier than Baldur's Gate. So, be fair with NWN, for it's really perfect in many aspects.