Strange fun !

User Rating: 8 | Neverwinter Nights 2 (CD-ROM) PC
Neverwinter 2 have one brainwashing problem - there are no real problems, only strong points undermined by design flaw and bad choices from the producer ! Those are a couple of them :
1. Graphics - great, up-to- date. In the same time most of the houses are just `picture on the wall` , except those open by the game story. Good bye looting ! 2. Requirements - this game use a lot of resources, `cause the graphics are so demanding and a smooth play imply serious work in the Options menu. 3. Races/Class - I think is a waste of time to use the same race/class features all over again. Bonuses and penalties should be related to your class/multiclass choice and the way someone play - evil, good, neutral or
changing direction. This way a dwarf and his subraces, for example, will have a normal charisma affected by your choices. Also I noticed that Aasimar characters level hard (game manual, my play) and get less money than others (my play).
4. Team management - in puppet mode you have to choose the right action for everyone and is a painfull experience. In free mode they act crazy, especially sidekicks with high spot, search, listen, etc who rush towards
enemy leaving you behind. I use broadcast command, but some of them simply ignore a command.
5. Loot/Trade - first is `hard work` to make a character open a chest, loot some remains, etc because many times I see him doing a `giga` dance around for some strage reason (present also in Neverwinter 1). Second is far less appealing when good loot, obtained from clearing a cave/graveyard/castle, worth almost nothing at merchants.
Mainstory, combat and crafting are the most proeminent features of Neverwinter 2 and can be really fun after you understand the game problems and how to avoid them. Crafting is a good thing who saves a lot of money once you decide to put points in craft armor, leaving other character to enhance craft alchemy, weapons, etc.