man... the old companions... I really want to find out stuff about them. i hope they didn't all die in bitter deaths.
Neverwinter Nights 2: Mask of the Betrayer Q&A - Story, Classes, and Enhancements
Lead designer Kevin Saunders gives us early details on the upcoming expansion pack to last year's hit fantasy role-playing game.
Earlier this month, Atari and Obsidian Entertainment announced Neverwinter Nights 2: Mask of the Betrayer, the first expansion pack to last year's acclaimed Dungeons & Dragons role-playing game. Neverwinter Nights 2 was the follow-up to 2002's popular RPG, and it reintroduced you to the fabled Sword Coast of the Forgotten Realms campaign setting. It also delivered an excellent story (which won GameSpot's award for the best story of 2006), as you adventured around the Sword Coast to save the city of Neverwinter from evil. With the expansion, developer Obsidian hopes to top itself. To get some of the early details on Mask of the Betrayer, which will ship later this year, we turned to lead designer and producer Kevin Saunders.
GameSpot: The story in NWN2 is generally regarded as being both excellent and lengthy, providing plenty of great gameplay. How does the expansion's story compare? Who wrote it and who served as lead designer?
Kevin Saunders: George Ziets is Mask of the Betrayer's creative lead and the architect of our story and characters. The story is brilliant--I think it will be Obsidian's best yet. Mask of the Betrayer (NX1) is shorter than the NWN2 campaign (we're targeting 15 to 20 hours of gameplay), but it will definitely be an epic and memorable experience. I occupy the role of lead designer but fortunately didn't get in George's way too much.
GS: Neverwinter Nights 2 came out in late October, roughly six months ago. Did you start work on the expansion immediately after NWN2 shipped, or was it in the planning stages beforehand? What's the history on this expansion?
KS: We began planning for Mask of the Betrayer last summer. For the first several months, it was mostly George, CEO Feargus Urquhart, and I determining the feature set, storyline, and direction for the game. Toward the end of NWN2, we dropped working on NX1 entirely to bolster the forces dedicated to completing NWN2.
After Neverwinter Nights 2 shipped, many of the experienced artists, designers, and programmers rolled right onto NX1--after a well-deserved break, of course. One of our expert modelers, Glenn Price, began working on NX1 creatures even before NWN2 was done, so we had some new toys to work with right away.
GS: This sounds like it's a high-level expansion for existing players, rather than something that newcomers can jump into and play. Can you transfer your existing NWN2 character into the expansion? Can you create a new character and start from level one in the new campaign, or is that a recipe for disaster?
KS: It is a high-level campaign, and you will be able to transfer your existing NWN2 character. You can also create a new character if you want, especially if you're interested in trying out some of the new race and class options. In both cases, if your character is lower than a certain level, we'll give you enough experience points to level up to where the Mask of the Betrayer expects you to be.
NX1 is intended to provide a continuation of the character from NWN2, but it isn't really a continuation of the NWN2 story and no NWN2 knowledge is necessary to fully enjoy it.
GS: What details can you share regarding the story beyond the basics that we know? The game starts immediately after the events of the first game, and it starts with the character deep underground. What's going on?
KS: The story in Mask of the Betrayer isn't about saving the world. It's an epic story, but it's a very personal one. You awaken in a pool of your own blood. Your immediate goal is survival. The shard of the Sword of Gith has been ripped from your chest and in its place is a dark hunger, a craving that threatens to consume you. The early part of the game involves determining the source and implications of this craving.
GS: How far has the level cap, which was previously set at 20, been raised? What are some of the new high-level skills and abilities in the expansion?
KS: Mask of the Betrayer takes you into the D&D epic levels, up to level 30. All of the base classes are being expanded up to level 30, and you can multiclass and take prestige classes to reach the higher levels. You'll have over 50 epic feats to choose from, some of which provide new abilities that we've designed with guidance from Wizards of the Coast. For example, monks might acquire the blazing aura feat, which engulfs their body in flames, injuring enemies who attack them, and adding to their unarmed strike damage.
GS: What are the new races and prestige classes? What about new items and weapons?
KS: We're not ready to talk about the new races yet, though I'll say that some of the speculation I've seen is accurate. We've paid great attention to what the community's requests have been for new race and class content and have implemented some of the most popular options. As some have surmised given our setting, the Red Wizard of Thay is one of the new prestige classes. We're also implementing two new base classes.
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Neverwinter Nights 2: Mask of The Betrayer
- Publisher(s): Atari
- Developer(s): Obsidian Entertainment
- Genre: Role-Playing
- Release:
- ESRB: T
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