Very addictive, good next gen start for Smackdown
CharlieLFCFan91 wrote this review on .
When I first was attracted to this game in August I heard about a new analog grappling system and I was worried I wouldn't be able to pick it up due to the fact I was so used to the one button grappling that I used since Smackdown 1. But when I played it after about 3 matches it was so simple and made the game more fun.
The roster for the game is very decent. ECW wrestlers not called RVD, Big Show or Lashley are not in (Sandman, Sabu etc.) But it still is big and satisfying. The legends are great and are one of the main reasons I get the game every year, old favourites like Mr Perfect, Rowdy Roddy Piper, Jerry Lawler and Hulk Hogan join the new style legends like Steve Austin, The Rock and the 3 faces of Foley (four if you include the one on the normal roster).
The season mode hasn't changed much and the thing that it lacks is a point once you have unlocked all arenas and legends. Its value does go down. But they also have a WWE PPV mode (basic but fun) aswell as an improved GM mode which is good for short periods. These modes are all welcome and the create modes like Create a Stable and Create an Entrance are fun to do aswell as the usual great Create a Superstar mode.
The ultimate control moves and environmental grapples are added this year and when I saw that this was gonna be in I thought the grappling would be so hard. But it smoothly all goes along with both analog sticks and once you are used to it, you are on fire.
Those are the main positives in the game, now for the small but annoying negatives, (mainly glitches). My version of the game doesn't have the glitches involving the commentators mentioning the wrong wrestlers and moves but the tag team entrance glitch and occasion belt glitch I do get occasionly. It doesn't majorly affect the game but you do feel THQ and Yukes rushed this part.
Overall, yet another great Smackdown game and a great Xbox 360 debut