RoboCop 2 Reviews

julianozuca

RoboCop 2 could be a great action game if it wasn't for the almost random controls.

  • Posted Aug 30, 2009 7:31 am PT
  • Recommended by 1 of 1 user.
Difficulty:
Hard
Time Spent:
10 Hours or Less
The Bottom Line:
"Mixed reactions"
The good: Colorful, detailed graphics; interesting, fitting music; finding secret locations and shooting calibration mode both work well as side-quests.
The bad: RoboCop's pseudo-inertia results in broken controls; in further levels you can be killed in a single touch; weird levels design (with no checkpoint); all these together means frustration.

RoboCop 2 (which is based on the movie with the same name) is an action/platform game that follows the first installment in the series and bears the mission of making it more flowing.
The game kind of achieves this by giving RoboCop the jumping ability, a little more speed in movements and handgun shooting almost all the time; but the things don't get that right because of the controls.
Producers tried to make the game more realistic by giving the character some inertia, but it simply doesn't work: sometimes you can't make him stop sliding because of his weight, but in other times you can turn him the other side quickly and jump a long distance; you can jump 3 meters high but only 1 feet wide; a single bullet can stop you in the middle of a jump and make you fall in a hole; and so on. Add this to weird levels design with no checkpoint to save your progress in the middle of the stage, no turning back screen flow, RoboCop's weakness (I mean instant death) against many threats and you'll get a huge amount of frustration.

The game has some good features though. Graphics are colorful and detailed, the robotic music fits well the mood of the game (despite becoming annoying after a million deaths in the same stage - but even if it happens you can turn it off in the title screen) and the side quest of finding secret rooms in some levels works well. Quick access to infinite 'continues' helps you to get hooked too, but it makes 'lives' useless, since a 'continue' brings you to the same place that an 'extra life' would (no checkpoints – checked twice).
Maybe the coolest part of the game is the appearance of "FPS" stages where you can shoot enemies, Nuke (the drug of the game/movie) and some power-ups while avoid shooting innocent people. Unfortunately this feature only makes stronger the feeling of some lack of care in the production, since the stages appear as a punishment (?) for bad performances in finding Nuke during the normal levels – they send you to calibration!
(The same feeling you get when they say you must arrest people and in fact they're screaming with terror – they're meant to be saved, not arrested!)

As you can see RoboCop 2 would be great if it wasn't for a careless production. But it's worth a check if you're a fan of the series.
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