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Need for Speed Pro Street First Look

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  • Xbox 360
  • PS3
  • PC

EA shifts gears for the next entry in its flashy racing series.

It's been 13 years since EA's Need for Speed series debuted on the 3DO in a pixelated flurry of burnt rubber. The ensuing years have seen the racing series evolve in name, platform, gameplay, and, of course, visuals to stand as one of the most long-running racing franchise's around. While the last few entries in the series have been adding street-racing culture to the mix, the recently announced Need for Speed ProStreet looks to expand on those elements in some interesting ways. We were recently treated to a presentation and live demo of a very early version of the game at EA Canada, which was a promising tease of the ambitious game.

As with every entry in the series, the team had a look at the street-racing scene for inspiration. This time out, they found that the culture is evolving into a new driving experience that's more focused on performance. As a result, they set out to have the upcoming game offer a new racing experience that they're hoping will feel more realistic and believable. The action in the game will be focused around fictional weekend events and festivals set in iconic locations that will span the globe. Race weekends will offer different events that include old and new challenges such as drift, drag, grip, and speed challenge. Your goal, as always, is to be the best racer in the world--this year's moniker is "street king." The game's story mode will be different than the last few games, which have mixed in live-action cinematics to tell their narratives. While details weren't given out, the team noted that you'll get context and motivation for your actions in the game.

Hard details weren't given out on the game's multiplayer or online modes, but the team did drop a few tidbits on what to expect. The big-picture view of the modes revolves around the team wanting players to interact and build a community around the game, and the wicked amount of customization will be key to making that happen. You'll find a robust car customization editor in the game again, using the autosculpting feature fans have come to dig. This time out, the customization has been buffed out in a big way. Besides offering feedback on what your modifications are doing to your vehicle's performance, the editor will let you score or create blueprints for cars that you can then share with friends.

The visuals in the work-in-progress version of the Xbox 360 game, though early, were looking very cool. The 21,000-polygon car models sported a razor-sharp level of detail that busted up in a promising, showy fashion. Realistic crash damage is the order of the day, and along with the crazy deformation we saw happen in real time, the team is quite proud of the game's material-type-based damage, which makes for cool crash effects. The smoke effects were impressive, featuring a flashy level of physics. The most nascent aspect of the graphics were the track environment, modeled after Infineon Raceway in northern California, which looked good, though it was thin on ambient objects such as crowds and the like. Despite that, the brief demo showed off a considerable amount of promise that may wind up offering the same level of kick to the visuals that the first Underground game did. The smoke effects appear to be the big, snazzy element, akin to Underground's crazy lighting and water-soaked streets. We definitely wanted to see more of the game proper as well as how it's going to look on the PlayStation 3.

Though the audio in the demo didn't offer as robust a sampling of what to expect as the visuals did, it sounds like engine effects will be front and center. As for the mix of tunes you'll be racing to, the team noted that the music in the game will take a more worldly approach. You can expect to hear a mix of the expected music and genres for a Need for Speed game, as well as more adventurous tracks that tap world music to give the game an international vibe.

Based on what we saw, Need for Speed ProStreet looks like it's taking the series in a smart direction. The gameplay's more realistic skew should be a good fit for those hungering for a deeper racing experience. The visuals are looking very swank, with the crazy smoke effects and deformation that we saw really adding some kick to the experience. However, the big hook for us right now is the promise of the blueprint system, which is looking very cool. It has potential to help create a community of racers and builders of varying skill levels, which seems like a very cool extension of the game. Need for Speed ProStreet is set to ship this fall for the PC, PlayStation 3, Wii, and Xbox 360. Look for more on the game this July at the Electronic Entertainment Expo, as well as in the coming months.

207 Comments

  • sirch0879

    Posted Nov 12, 2007 8:14 pm GMT

    I HOPE THAT THIS GAME WILL REALLY LOOK GREAT IN MY PC, I'M A FAN OF THIS FRANCHISE SINCE HOT PURSUIT! SO IM EXPECTING A BIG IMPACT TO THIS GAME...BETTER HOPE ITS NOT A TRASH AS CARBON...

  • Micdude47

    Posted Oct 29, 2007 3:25 am GMT

    Cool i hope this is as good as Most Wanted on PSP coz Carbon was a let down. I dont really like racing games on the xbox 360 But if its that much better...

  • conartist7

    Posted Oct 8, 2007 7:37 pm GMT

    Intelligent move EA

    Loving the graphics.

  • urtans

    Posted Oct 8, 2007 1:37 pm GMT

    fckn nerds... stop blaming everything.. who gives a sht that you like underground 2 better than every other.. or something else... i dont care.. it is fckn boring to play one fckn sht all the time.. even if graphic dont change.. the koncept and some things change... so sht the fck up geeks!

  • agordplayer

    Posted Aug 17, 2007 9:51 am GMT

    Looks like a good game. The games keep getting better and better

  • Postal_Guy

    Posted Aug 15, 2007 5:03 am GMT

    oh my F'ing god, can they please STOP making need for speed games.
    underground 2 was the last good one.

    most wanted and carbon are ALMOST the same, when i play carbon i feel like playing most wanted during the night.

    only good thing i read here is realistic damage. its totally crap to hit 1000 things and come home with a car that has 5 scratches, I WANT PARTS FLYING ALL OVER THE PLACE

  • Peter_Eater

    Posted Aug 13, 2007 5:06 pm GMT

    Will EA ever make a game that is remotely realistic? ...I sure hope they finally did. It sounds & looks promising, but we'll see...

  • bennyboystrib

    Posted Aug 9, 2007 1:26 am GMT

    This looks great, have a look at the video's especially the Stage demo one, find it in download manager, search for Pro street and it will be there. Not sure how its going to come out on ps2 though, am thinking they may focus on the other formats and not 'put there back into it' when the older platforms are concerned, such as the Ps2 now the Ps3 is out.

  • hotrider12

    Posted Aug 3, 2007 1:08 am GMT

    there is no need for speed unless its high stakes or underground or hot pursuit3 up grade all the rest are bull_$&%#

  • dany_gamer_kid

    Posted Aug 2, 2007 1:17 pm GMT

    i watched a lot of trailers and i'm impressed.russians have these trailers.i saw some fast cars passing near the car,jumping over bad road,loosing control and finally crashing.falling bumbers,scratched doors,deformed parts of the vehicle...the coolest racing game from EA games

  • gamerjerome

    Posted Aug 1, 2007 11:02 am GMT

    I like the realistic approach. Sounds like its' going to be fun.

    And kauthaman.. learn some english.. yo

  • kauthaman

    Posted Jul 28, 2007 10:01 pm GMT

    yo is it only for:ps3,x-box,wiiand pc
    aint it fo ps2 too.
    it betta b

  • elmerchavez3

    Posted Jul 23, 2007 4:08 pm GMT

    all this game should have is a lot of customizations fo the cars like they had in nfsug2 every thing else is good but in mw they actors were kinda whack so was the dialog the should take the way they movies look frm nfsud1 they should thake a lil sumthing frm every game and put it all in 1 awsome ass game

  • Michael02024

    Posted Jul 20, 2007 10:01 am GMT

    What Feniks9174 said, kill the classes. That would be great as I have trouble handling a Dodge Viper or Corvette C6 since there Muscles and Muscles have crappy handling. They should have sticked with no classes like Most Wanted cuz that made MW better then Carbon.

  • amareen18

    Posted Jul 19, 2007 9:19 am GMT

    i didn't like "hot pursuit 1 & 2, underground 1 but i liked very much/ most wanted and underground 2 and carbon these games were great but the one i liked the most was most wanted so i hope they make pro street worth it

  • stewart24

    Posted Jul 11, 2007 3:18 pm GMT

    awww i really liked the police oh well

  • Feniks9174

    Posted Jul 11, 2007 8:20 am GMT

    "hot pursuit 1 & 2, ungerground 1, carbon wer absolute **** but most wanted 'n' underground 2 wer good but dee only fing is dat der is not anuff cars... i meen look at Forza 2, Gran Turismo 4, Midnight Club 3 DUB Edition: Remix and also dey shud av SUV's n bikes"

    Seriously, are people going out of their way to misspell words now?

    That aside, a loss of free roam won't bother me at all. The "Jump to . . " feature was always a much more efficient way to get around. My only requests: 1) Kill the Tier/Class system by beating it into a bloody mass, burn it, kick it and then bury it in a toxic waste pit to rot in a pool of it's own filth. 2) Hire some decent actors and writers this time (another Darius or Razor and I'm done with this series).
    3) Don't force me to play online to unlock certain cars.

    I really think that SUV's have no business in this game unless they're limited to only the cream of the crop of pure-bred high performance SUV's. Escalade's, Navigator's . . . no. Porsche Cayenne Twin-Turbo . . . maybe. I would like to see some High Performance Trucks, however. Maybe the Ford Lightning, The 427 Silverado or the SRT-10 Ram, if only as mid level cars. I won't be heart broken if it doesn't happen, but it might be fun. Motorcycles, sure. However, what I've heard from PGR-4 is that it's an entirely different physics engine. Unless they've been planning it from the start, don't expect it.

  • Franzkill

    Posted Jul 4, 2007 1:30 pm GMT

    Hmm GS didn't report a DS or PSP version this fall. I'm sure there is one. Anyway I'm feeling happy about the realistic approach they are taking. I can't stand the car handling in NFS games. Then again they said the same about Most Wanted and the cars still had crap handling.

    But seriously after this game mabye they should call its quits for the series. Its getting milked...

  • jellythapimp

    Posted Jul 2, 2007 5:38 pm GMT

    i think there should be motorcycles in this game... itd make tha game that much better
    wat do yall think?

  • supastaa88

    Posted Jul 1, 2007 1:43 pm GMT

    Lol. You guys don't get it.
    For the second time now, this could hardly be based off of The Forza 2, seeing as how that just came out and NFS has to have been in the works for quite a while now.
    And realism isnt necessarily talking about graphics or physics, but the true-to-life experience of being a 'Pro Street racer'. I can even forgive the loss of free-roaming as long as they keep it true to what they say they will.
    And Infineon is in quite a few games, has been for a long time.
    I'm hopin they slap Nurburgring in, too. Good stuff for those that enjoy a challenge

Game Info

  • Xbox 360 Release Info

    • Release Date: Nov 15, 2007
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
  • PC PS3 Wii DS PS2 Release Info

    • Release Date: Nov 13, 2007
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
  • PSP Release Info

    • Release Date: Feb 18, 2008
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.

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