11th Annual Interactive Achievement Awards - Part 4
11th Annual Interactive Achievement Awards - Part 3
Need for Speed ProStreet Official Movie 16
Need for Speed ProStreet Gameplay Movie 2
Need for Speed ProStreet Gameplay Movie 1
Need for Speed ProStreet Gameplay Movie 6
Need for Speed ProStreet Gameplay Movie 5
Need for Speed series sells 100M, Shift moves 309K
Q&A: EA VP Keith Munro explains 15-year-old racing series' long and winding road to sales mega-milestone; latest installment posts decent Sept. showing in US; Need for Speed World Online due ...
PSP Go launch adds 100+ games to PSN
New handheld's debut accompanied by first PSP Minis, debuts of PixelJunk Monsters, Thexder Neo, sales on Puzzle Quest, Prinny, and more; full list and price breakdown inside.
EA makes Massive in-game ad deal
Publisher signs multiyear pact with Microsoft-owned dynamic ad network for spots in Burnout and Need for Speed, annualized sports.
Analysts: EA 'overpaying' for Take-Two
Industry watchers boggle over Madden NFL publisher's $2 billion bid for GTA maker, agree stockholders will acquiesce to the deal sooner rather than later; TTWO stock skyrockets 54 percent.
AU Shippin' Out February 25-February 29: Lost: Via Domus
Another week, another licensed game.
Shippin' Out February 18-22: The Club, FIFA Street 3
Small, balanced week of releases sees headliners joined by DS Apollo Justice, Wii Dragon Quest Swords, Dynasty Warriors 6 for 360 and PS3; N+ stalks XBLA, Ninja Gaiden III strikes ...
EA predicts $6 billion in sales by 2011
Publisher expects 71 percent revenue growth over next three years riding new installments in Sims franchise, expansion of Burnout, Skate, Need for Speed, Madden.
New Burnout, Skate on the way
EA Games president reveals "extension" of driving and skateboarding series in next fiscal year, commits long-term to Mass Effect and says next Need for Speed will return to series' roots.
D.I.C.E. '08: Riccitiello lords over "city-state" studio model
With the ink on the BioWare/Pandemic deal now dry, EA's CEO lays out his vision to make EA's internal developers semi-autonomous.
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