Flower is sublime.
Zetona wrote this review on .
Having said that, Flower is a massive improvement over flOw. The motion controls this time around are far more intuitive and immersive. You control a gust of wind, which carries on it a train of flower petals. Simply tilting the controller lets you turn, and flicking it up or down lets you climb or descend. These motions feel entirely natural, and they give a palpable sense of joy as you perform aerobatic moves.
Flower's controls on their own would make a pretty skimpy game. Luckily, the gameplay is supplanted by some of the most gorgeous visuals and sound that I have ever experienced. The first two levels will take your breath away with their natural splendor and explosions of color, and the game's excellent music and sound effects set the mood throughout the game. These production values also help support a metaphorical story, which wordlessly delivers at least one memorable plot twist.
The biggest problem with Flower is that it's very short. There are only the six main levels; you don't unlock any extra ones for finding all eighteen hidden flowers, for instance. Ultimately, it's a game that screams for more content, even as you bask in the serene splendor of the visuals. I personally would love to see a downloadable expansion like flOw had, adding a new natural area to explore and gawp at.
Despite its short length, Flower is absolutely worth 10 dollars and is a must-download if you have a PS3. The breathtaking visuals, excellent sound, and intuitive controls combine to create one of the most joyous experiences in all of gaming, and perhaps in all of media. It takes the musical and visual splendor of a movie like Fantasia, and then lets you control it.