Sign on Options
Theme:

NBA ShootOut 2001 Hands-On

Related Platforms:
  • PS2

989 stopped by the GameSpot offices with a burn of its upcoming PlayStation 2 hoops title, NBA ShootOut 2001. Can it topple EA's NBA Live series for top roundball honors on the PlayStation 2?

989 went through some rough times recently with its first sports game for the PlayStation 2, NFL GameDay 2001. GameDay was once the most revered sports franchise on the consoles, but the PS2 version is riddled with bugs and full of AI problems. More importantly, when compared with EA's remarkable Madden, it is embarrassingly inept. It was hoped that 989 could pull things together for its long-standing basketball franchise, NBA ShootOut. Ultimately, while NBA ShootOut 2001 certainly shows several improvements over 989's latest pigskin effort for the PlayStation 2, the question remains - is it enough to supplant the graphically splendid NBA Live 2001 from EA?

We've come to expect a plethora of modes from sports games of the 989 lineage, but the selection of modes in NBA ShootOut 2001 for the PlayStation 2 is somewhat limited. There are three modes of play for both the simulation and arcade settings, which include exhibition, season, and playoffs. There's no three-point shootout, no one-on-one mode, and no franchise mode. Season mode supports full stat tracking, and you may call up to 450 team-specific plays. You may also control the pressure your defenders apply to the opposition and which players will be double-teamed. The hot streak feature, similar to that of the NBA Jam series, has returned, ensuring that games turn into a steady flow of point runs. And as you have come to expect from modern sports video games, the quarter length, fatigue levels, and presentation may be changed to suit your taste.

ShootOut's controls were simplified for last year's edition, and 989 decided to keep it that way for the series' first PlayStation 2 roundball excursion. Icon cutting has been removed, create-a-dunk is nowhere to be found, and there is no all-star game. Sony claims that icon cutting was rarely used and was not implemented due to time constraints. The same holds true for ShootOut's once innovative create-a-dunk mode. There is one button for all the special dribbles, and the move performed is relative to court location and the distance between the offensive and defensive players. Thankfully, icon passing and icon switching have remained, along with 989's patented touch shooting, which uses a meter for increased accuracy. On-the-fly play calling has also made a return, but like in last year's game, you're a sitting duck while calling plays. One innovation in ShootOut 2001 is the read-and-react AI. This feature allows you to turn control of the defense over to the computer by holding in the X button. This feature still needs some tweaking, as the majority of times I used it, the other team seemed to score at will. Another problem with the control scheme is that pressing the shoot button anywhere in the key automatically initiates shooting sequences. If you're looking to pump-fake a defender into the air, this feature can be quite unpredictable. The post game is also somewhat limited. You can back a defender down low in the paint, but which move is performed is at the computer's discretion. Blocking shots is difficult, and the games we played quickly became run-and-gun slamfests.

1 Comments

Review Scores

PlatformGameSpotMetacritic / User Score

Game Info

  • PS2 Release Info

    • Release Date: Feb 19, 2001
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.
  • PS Release Info

    • Release Date: Oct 30, 2000
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.

GameSpot on YouTube

NBA ShootOut 2001

NBA ShootOut 2001 Boxshot
Follow:
  1. Not Following
    PlayStation 2: Follow
  2. Not Following
    PlayStation: Follow

Follow for the latest news, videos, & tips from experts & insiders

GameSpot Fuse
    Platforms:

    Games You May Like