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NBA Live 09 Hands-On

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  • Xbox 360

EA Sports drives to the hoop with its latest basketball game and we've got a first look.

Because NBA basketball games feature competing titles from both EA Sports and 2K Sports, there is always a great deal of anticipation to see how they evolve from year to year. Although we have yet to see what headway 2K has made on NBA 2K9 (besides getting Kevin Garnett on the cover), we recently had a chance to check out NBA Live 09 at EA's spring press event and, again this week to get some hands-on time with the latest build. Although some of the major additions to the game are still under wraps, we do have the green light to break down how NBA Live 09's presentation, controls, and gameplay feel this year.

From the loading screen alone, it's obvious that EA intends to bring more life to the practice sessions that precede the game. Gone is the solitary half-court shoot around; in its place is a full training facility complete with two full courts, as well as fellow teammates practicing their jump shooting, ball-handling skills, and of course, their dunking. The addition of the NBA Live Academy (as it's known) isn't purely aesthetic though. In addition to giving gamers familiar with the series a chance to brush up their game, the training facility features a series of tutorials geared toward the fundamentals of the game. The tutorials are presented in the form of minigames in which you run actual basketball drills with the rest of your team. Drills include boxing out, low post defense, and outside shooting, among others. One drill that seemed particularly interesting was the fastbreak drill in which you need to score in transition before the defense can recover.

As with all of the drills, subsequent levels in that discipline become progressively more difficult. In the case of the fastbreak drill, for instance, the drills start with 2-on-1's, while higher levels require successful conversions of 3-on-2 and 3-on-3 breaks. While the more than 20 drills do hone skills you may use in a normal game, the focus on fundamentals (especially without the ball) has far greater application to Online Teamplay (OTP), a 5v5 online game mode released via patch for NBA Live 08 and returning for 2009. While OTP has undergone exciting changes, we won't be able to discuss it for a few more weeks (but trust us, it will be worth the wait).

As is routinely the case, every iteration of NBA Live features better visuals than the last, and NBA Live 09 is no different. New animations have been added for layups and dunks. Players now shoot off-balance fingerrolls and their bodies seem to adjust in midair to avoid defenders as you would see in an actual NBA game. In addition, the subsequent motion to the other end of the court has been tied in with the finish at the rim to eliminate the herky-jerky transition following a basket. One example of this was the wide arcing path that Kobe Bryant took following a baseline jam. The motion was exactly what you would expect from his momentum. Collisions near the basket also factor in the weight of the colliding players to determine which animation plays out.

The most important animation tweak this year, however, may actually be a fix to an issue that plagued NBA Live 08. Many of you have probably experienced the frustration of being stuck in an animation in NBA Live 08 where you could do nothing but watch as your player was forced out of bounds. This year's game addresses that issue in two ways. First, the addition of sideline contextual animations, such as leaning up against the defender while tight roping the sideline, should eliminate many of these turnovers. Essentially, there is a soft barrier that prevents animations from taking you out of bounds (though you can still run out of bounds on your own accord). Second, NBA Live 09 gives you the ability to break out of driving animations such as this at any time by disengaging from the defender (left analog away from the defender). Between the two additions, there should be much less cause for ripping out your hair this year.

NBA Live 09's shooting has changed for the better as well. Much like the system used in NBA 2K8, players must now release the shot button as close to the peak of their jump for the most accuracy. The difference is that NBA Live 09 will also offer a visual indicator to help players time their release. As of yet, the visual indicator has not been finalized, so we are unsure how intrusive or helpful it will be once the game is released.

The evolution of last year's "Quick Strike Ball Handling" feature, the "Quick Strike Ankle Breaker" feature places greater impact on the first step and its impact on the defender. By EA's own admission, last year's rendition brought flair to dribbling but was often unnecessary to blow by the defender. While the Quick Strike Ball Handling controls remain in this year's game, holding down the right bumper while initiating the dribble move will cause the ball handler to make a pronounced hesitation move directly prior to his next move. This is significant because it signals to the defender that a move is coming and that he must react in order to shut it down.

As with the low post game that debuted in NBA Live 08, the defender must correctly choose the appropriate counter or risk getting beat. For instance, if the move that follows the hesitation is a drive to the right, the defender must slide to his right to counter the move. Although this may seem to favor the offensive player (especially considering the array of options he has following the hesitation), the offensive player also risks turning over the ball or picking up a charge if the defender reacts properly. Other factors play a part as well. A Shaquille O'Neal may turn the ball over on his own accord while initiating an ankle breaker, whereas quick players, such as Chris Paul, will recover quickly on defense even if guessing the wrong way.

60 Comments

  • mt96123

    Posted Sep 15, 2008 1:13 am GMT

    I was once a bad nba live player, after I bought the nba live 08 my skills of nba live gradually became better, there are some featears in nba live 08 that is not well improved yet. So after I bought the nba live 09 i believe i will even improve more!

  • TFrieden0928

    Posted Aug 19, 2008 4:45 pm GMT

    although i am not fond of live's gameplay, this year looks much more appealing than last years edition, but its unlikely that i would play this instead of 2k9. Nba live's graphics may be better, but 2k's inuitive controls and par-on graphics,deep game modes, and sharp A.I and gameplay make it a no brainer. Live isn't bad, its just that 2k is medicorely better.

  • t-mac-07

    Posted Jul 5, 2008 7:56 pm GMT

    I want Superstar mode not these new modes

  • mtjansen

    Posted Jul 2, 2008 12:00 pm GMT

    NBA Live hasn't made a good basketball game since 1996

  • gamerboy82

    Posted Jun 28, 2008 9:20 am GMT

    also, i think that another thing that would make nba live a little more competitive with 2k game-play is the crowd involvement. nba live 08's crowd never really exploded and got loud or excited much until the near end of the fourth quarter(if it was a close game). now i'm not saying every time the home team scores a basket the crowd goes wild but it would be nice to bring a little more emotion into the crowd during the game. maybe boos whenever lebron scores a basket in the verizon center in washington or vice versa when the wizards come to cleveland, i just feel that nba live needs so much more than better graphics and new additions to be a great game. do you agree?

  • NYJPrice

    Posted Jun 26, 2008 8:44 pm GMT

    yup yup yup we want superstar mode for NBA Live

  • DRZ-numba-1

    Posted Jun 25, 2008 11:42 am GMT

    The NBA live franchise should adopt a superstar mode like the one in the madden franchise, imagine ur player going through all the drills and training for the draft. It would also be cool because you can work your way up to a beast player like kobe or lebron and eventually make it to the hall of fame. Just imagine ur player having to play defense on tony parker or worse allen iverson, that would be the hottest thing ever and it would definitly make me want to get the game

  • ItalyCanadian9

    Posted Jun 23, 2008 3:52 pm GMT

    NBA 2K is going to be better!

  • ItalyCanadian9

    Posted Jun 23, 2008 3:50 pm GMT

    This game is going to be sweet! But 2K Sports owns them!

  • aoshi_shinumori

    Posted Jun 23, 2008 7:53 am GMT

    no more pc version i guess

  • NYJPrice

    Posted Jun 23, 2008 7:46 am GMT

    I want to see live have a superstar mode like madden that be hot

  • etchus

    Posted Jun 23, 2008 2:01 am GMT

    it isn't coming out on the pc anymore?

  • jhuuueee

    Posted Jun 22, 2008 4:30 am GMT

    wow

  • tizb

    Posted Jun 21, 2008 8:32 pm GMT

    The nba live is the worst series of all time. I can remember in live 2003 jason kidd was doing 360 dunks. Can you say..... RIDICULOUS! 2K is way better than live, its actually a real basketball simulation. Live should just give it up they've already lost. But hey at least EA still has madden lol.

  • JimmyJimJim

    Posted Jun 21, 2008 7:33 pm GMT

    @ hardcore 22 is that why Live gets rated so low each year? cause it's so good?. Must be a reversal that I'm just not use to

  • TeflonDon

    Posted Jun 21, 2008 2:26 pm GMT

    NBA live had the crown for years untill the new mellinium rolled around and AI showed up on the cover of 2K. When that happend EA finally had competition. Man I have never seen a company get backed up into a corner and scared that they had to use their money to corner one end of the market which was the NFL franchise and just a few months ago trying to buy out Take 2 befor GTA IV dropped (Bullish Move). I'm glad they didn't fall for the fakeout. See the NBA's commish is all about sharing the wealth and gaining multiple avenues of earning revenue opposed to that other one who sold out. Man can you imagine if the NFL2K5 engine had evolved. Well at this point its just dreams and one has been forced to adapt. Not to say that Madden is bad but i cant make any comparisons. Back to NBA, both franchises have taken ideas from eachother and advanced their product, but what sells a product it not always about appearance its mostly about game play. Though NBA2K8 had its nuances i.e. missed layups, dashborad navigation, and sometimes the A.I. accomplishing the impossible, it was and is a great game. I'd like to see Live'08 run a C low block play without the oppositions big men getting pancaked. Need i say more. NBA2K=OUTSTANDING GAMEPLAY / NBALIVE=FLASH & NO SUBSTANCE.

  • SSgt_Mapp

    Posted Jun 20, 2008 2:36 pm GMT

    sounds good, can't wait to see...

  • burnit2earnit

    Posted Jun 20, 2008 12:57 pm GMT

    and thadude. same goes to u

  • burnit2earnit

    Posted Jun 20, 2008 12:55 pm GMT

    rocafelon1001, have u ever watched a cavs game? lebron is a great team player and only takes shots when he knows he is on or is open. trying actually knowing what ur talkin about before u speak. how do u call him the biggest ball hog in history when kobe has an 80 point game. u cant even argue that

Game Info

  • Xbox 360 PS3 Wii PSP PS2 Release Info

    • Release Date: Oct 7, 2008
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.

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