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NBA Live 08 First Look

Related Platforms:
  • Xbox 360
  • PS3

EA looks to turn the corner with its struggling basketball franchise. We have a first look at where the game is heading.

It starts with five-on-five basketball. That's the back-to-basics mantra coming out of EA Canada, the development studio behind EA Sports' popular NBA Live franchise. While recent games in the series haven't lived up to expectations, especially since moving to the Xbox 360, the development team behind the series is willing to accept the criticism for its previous efforts. Better yet, based on what we've seen of NBA Live 08 at yesterday's EA Canada press event, it seems like its actually doing something about it.

It's perhaps not surprising that recent NBA Live games have been disappointing. By focusing more on control gimmicks, such as the freestyle superstar controls of NBA Live 06 or total freestyle controls of Live 07, the team seemed to move away from the fundamental problems that plagued the gameplay and dragged all the other features down. With Live 08, the team is looking to take the bull by the horns and get the basics right, before piling on the flashy features.

The easiest way to notice the difference between NBA Live 07 and the work-in-progress version of Live 08 is to compare them side by side, which is just what Live 08 producer Brian Ullrich did during his presentation of the game. First, there was Live 07, complete with sluggish players, bad ball physics, and shoddy shot making. When Ullrich fired up the television displaying NBA Live 08, the differences were immediately apparent. Here was a sped-up pace of play where players looked like they were connecting with the hardwood under their feet, not merely skating on it. Here was improved passing and shooting animations, as well as players making contact with one another all over the floor. Perhaps most impressively, here was an improved frame rate; Ullrich said the game is running at 60 frames per second.

The improved look of NBA Live 08 is based on a repeated refrain we've heard across all EA Sports games this season--an improved animation system that helps make virtual players look and move more like the real thing. From NBA Street Homecourt to Madden NFL 08 and NCAA Football 08--and now on to NBA Live 08--it's apparent that the improved branching animation and locomotion systems that found their start in EA's FIFA series are beginning to pay dividends across the board. Player moves now are more procedural, as opposed to being simple canned animations that must play out from beginning to end. As a result, not only do they look better--even in this admittedly early build of the game that featured numerous graphical bugs that should be ironed out by release--but they'll also offer you more options when it comes to creating plays on the court.

For example, when passing the ball, the game will be smarter about choosing the right type of pass animation to use depending on the situation. Rebounding will also be improved. Those familiar with NBA Live 07 will remember the strange paths the ball sometimes took after bouncing off the rim--sometimes warping into a player's hands. To make matters worse, the players in 07 were about as motivated as Allen Iverson in practice. It wasn't uncommon to see just one artificial intelligence player leave his feet to try to grab a loose ball. In Live 08, those kinds of problems should be a thing of the past because the development team is looking to make sure that not only are players hustling to the ball but, once they are there, they also look more natural when going up to make a play.

Did you know that signature shots were in NBA Live 07? If you said "no," you're probably not alone. While signature shots were a big selling point of Live 07's direct competitor--NBA 2K7--player-specific shots were actually in EA's hoops offering too. The problem was, thanks to a touchy shot system that used slightly different animations for early or late shots, you would only see a Kobe jackknife jumper if you hit the shot at precisely the correct moment. That should also be improved this season so that the NBA players in the game will play more like their real-life counterparts.

Last year, the team decided to split the dunk and layup controls into two separate buttons. That experiment didn't go too well, and the separate controls have been recombined in Live 08. However, much like the rebounding and passing system, the dunk/layup controls will be smarter about the context in which a player finds himself before deciding whether to initiate a particular animation. Situational contexts, such as the amount of traffic to the hoop, proximity to the basket, and player abilities, will all play into whether you lay the ball in or come to the rack hard.

The gameplay feature that just might have the biggest impact on the five-on-five action has to do with collisions. The developers have been working hard to include many new on- and off-ball collisions between players on the floor. These collisions can come in three flavors depending on the position of the players involved: ground-to-ground, ground-to-air, or air-to-air. Each of these will have different effects on a player's ability to hang on to a ball or make a tightly contested shot. If you're on defense, you'll have the extra ability to prevent your opponents from getting to the hoop. Conversely, thanks to plenty of off-ball contact, when on offense, you'll be able to make better use of such set plays as screens and picks, as well as boxouts, when looking to grab rebounds underneath the net. However, according to producers, more collision animations won't necessarily result in more fouls, which is simply a matter of gameplay balance.

Other cool features include more transition animations when players are moving up court after scoring a basket, more post-whistle animations played out in real time (as opposed to canned animations when a play is called dead), and a more active camera that zooms in or out dynamically. This camera-zoom feature adds a sense of drama and movement to the game that simply wasn't present in last year's game. There's also a new default camera angle similar to a television broadcast view, though you'll be able to choose from the multiple camera angles offered.

It's too early to say that with NBA Live 08 the series has returned to prominence. What we can say, based on what we've seen, is that the game is taking some steps in the right direction. Whether those steps will eventually lead to a dramatically improved hoops experience remains to be seen, but we're cautiously optimistic at this early stage. Look for more information on NBA Live 08 in the coming months as we lead up to its release later this year.

103 Comments

  • X-b-o-X

    Posted Aug 16, 2007 8:55 am GMT

    i have 2k7 and i gotta say it rocks the house in comparison to live 07, but with all respects from what you guys have said about live 08 it looks like they went back to the drawing board and started from the bottom up. Another thing to take into account gilbert areanas or chris paul gilbert all day he'd own paul on that floor i gotta go with live 08 this year!!!

  • slimdirty

    Posted Aug 14, 2007 11:50 pm GMT

    I'm sorry, but NBA live is the most unrealistic basketball game I've ever played. It may be basketball game, but it's hardly a basketball simulation. 2k8 all day baby.

  • ImtiazR

    Posted Aug 1, 2007 11:26 am GMT

    Do you guys remember NBA Live 2003? That was probably the best Live basketball game. They should go back to that style and improve the graphics and place the add-ons. On another note, I think NBA Live 2008 might turn out great. It looks way better than Live 07, that's for sure.

  • mrvic87

    Posted Jul 10, 2007 8:07 am GMT

    I saw the video for this game and I have to say that it isn't even close! The players look very clunky when they shoot, no fluid movement whatsoever. There isn't any emotion in this game!

  • mikkho14

    Posted Jul 4, 2007 5:31 am GMT

    As far as I have played basketball games I think this one will rock consoles, but I think NBA 2K8 will be moving forward than NBA Live 08.

  • coolmark

    Posted Jun 21, 2007 11:42 am GMT

    RAPTORS!!!

  • rolento88

    Posted Jun 18, 2007 8:31 pm GMT

    i'll get this one only because this is the first time in a while the toronto raptors have a good team...

  • daze9900

    Posted Jun 17, 2007 9:45 am GMT

    What a shame, I remember being wowed by NBA Live since 1995. This franchise is being beat in every single player mode by 2K sports. The video preview I saw looked like and arcade style game with updated graphics. If you have a 360 or PS3 might as well go with something else till they get this right. Hopefully Madden is not going in the same direction as well.

  • bluffkid2004

    Posted Jun 10, 2007 10:44 pm GMT

    Well what I honestly think needs to be done is nba live needs to improve their layups and dunks. Thats what really makes a basketball game fun period. I get tired of doing the same boring dunks and layups. Wouldnt it be cool if you could be able to do the same dunks in the dunk conest but still keeping the game realistic. I mean i dont see whats so hard to develope a new system which has a series of buttons that you can press to do a cool layup or dunk of ur choice anytime u want. Wouldnt dat be cool. Now this new system they are creating that they are combining the dunk and layup buttons i think personally is going to make throw the game in the trash.lol Wouldnt u be mad if u wanted to do a layup and u always do a dunk and u didnt want too? Wouldnt if be cool if u could do nice fancy layups,or regular layups whenever u wanted to when wide open at the hoop? Same thing goes with dunks. I think the EA sports team have a smaal brain they need to relax and let me takeover because the are workin to hard to develope the same game ova and ova again. It seems as if it gets worde every year.Personally I enjoy playing live on n64 more tell me if dats a shame. Wut u guys think?

  • lysluk

    Posted May 31, 2007 11:42 am GMT

    Ever since Live 06, where they had to rebuild the entire game from scratch, we knew they cant make a Grade A game unless they pulled it off....which they didnt. Not even with Live 07, when they said they will improve upon 06, and go back to the basics of fundamental basketball. Take the feet skating example, didnt they talk about that since 06? Now its Live 08, and 06 and 07 were quite ....bad. So, lets hope they do make 08 the game its suppose to be. 2K7 was better because it was more realistic, but they didnt change much from couple years ago. Live has always been missing "Life" in its arenas and crowd, and the overall feel of a realistic simulation game. Lol, Arenas and G. Arenas.

  • Riddle015

    Posted May 26, 2007 8:22 am GMT

    I know right that free throw shooting system was junk. I'm a get this one though, but if it's like Nba live '07 then I'm just gunna stick with the nba 2k games!

  • I_Got_It_4Cheap

    Posted May 26, 2007 1:46 am GMT

    I hope this game can make it feel like the NBA Live it use to be...and get rid of that crap free throw shooting system featured in 07

  • jonphx

    Posted May 20, 2007 5:40 pm GMT

    this game is gonna be hella tight boi!!!1

  • bear1961

    Posted May 19, 2007 3:11 pm GMT

    jalmanos is smart and i think i prefer 2k8

  • bakitba

    Posted May 16, 2007 9:38 am GMT

    i hope baron Davis will be the cover of NBA 2k8 and live 08 cause of their big run to get into the playoffs and exiting first and second round action against 2 of the big teams in the west. they had a really good post season but bit disappointing games against the veteran Derek fisher hero of jazz, i,m looking forward next year the warriors to get kevin garnet or any strong fast forwards to help biadrigs in a half court situation when pace of the game slows down. anyways ill buy both games i think i like what EA is doing but they cant top 2k sports

  • jamalnos

    Posted May 16, 2007 8:05 am GMT

    Yes, that is all. No problem in what you wrote.
    Ok man, I will catch you latter.

  • akuma7703

    Posted May 16, 2007 7:10 am GMT

    jamalnos:
    That's cool money, I'm not trying to start any beef here. All I'm saying is stop spamming. Parallel processing means two or more separate cores able to divide and handle processing routines in tandem (ie: parallel), effectively splitting the workload and speeding up the process. That's a layman's definition. Word of advice: don't post your personal email addy on the forums. If you want to hit me up I'm RARELY available on Live (gfxdaddy). Hype-machine? When someone tells you 2 and 1 combined = 3. It's not a lie but it's not completely true either: the facts have been slightly skewed to suit their purposes. 2 and 1 combined can also = 1 or 2. Be easy.

  • jamalnos

    Posted May 16, 2007 6:20 am GMT

    And tell me, why it is a hype-machine, I want to hear from you.

  • jamalnos

    Posted May 16, 2007 6:18 am GMT

    akuma7703, thank you for your trying to help us in understanding the core of concepts. Answering your statment "is that really the extent of your vocabulary?"because personally I am not from the west countries, English is not my language either. And "Parallel power" means Parallel as a power not (2 * Power) or double power. (parallel processing as a power) or (multi-processing unit as power), it is simple.

    Beside I told you that I have both consoles PS3 & XBOX 360, so I am a technologyFanBoy not either SonyFanBoy or MicrosoftFanBoy. so when I needed the wireless connection I directly found it in PS3 but I must buy an optional part to my XBOX. It is very simple.

    By the way, it is really nice to start a friend relationship between us so do you have an account at MSN. My is jamalnos@hotmail.com

    Looking forward to hear from you.

Game Info

  • Xbox 360 PS3 Wii PS2 PSP Release Info

    • Release Date: Oct 1, 2007
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.
  • PC Release Info

    • Release Date: Oct 30, 2007
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.

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