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NBA 2K2 Preview

By Shahed Ahmed

We deliver some last-minute impressions of VC's hoops game just before it ships.

NBA 2K2 for the PlayStation 2 is nearing completion and should be hitting store shelves shortly. Visual Concepts, the game's developer, wasn't satisfied to churn out a direct port of the Dreamcast version and has made several additions and changes to the PlayStation 2 version. We took a near-complete build of the game through its paces to bring you our last-minute impressions before the game arrives at retailers nationwide.

The PlayStation 2 version of NBA 2K2 features the same basic game modes as the Dreamcast version: exhibition, season, franchise, street, and practice. However, the street and practice modes have received a few additions. For starters, the scoring in the street mode now follows the familiar "play to 21" scoring system. In this mode, three-point shots count for two points, and all other shots yield a single point--the first team to reach 21 wins. You will also be able to set it so that teams have to win by a margin of two points. In addition to the new scoring system, there are four new street courts in the game, for a total of eight. The new street courts are the Fonde Rec Center, Run 'N Shoot, Mosswood Park, and Hank Gathers Rec Center.

In terms of the practice mode, the new additions are a bit more pronounced. You can still practice shooting, dunking, and dribbling to your heart's content, but the PlayStation 2 game also includes the ability to scrimmage and practice free throws. The scrimmage mode isn't a full game, but instead it focuses on teaching the intricacies of running individual plays. Scrimmage is played in a half-court setting, and the offensive team must run a variety of random plays, with cursors pointing out the direction of ball movement, picks, and such. The free-throw practice mode plays just as it sounds. You can line up and take as many free-throw shots as you like, and the game keeps track of your shooting percentage. Interestingly, on the PlayStation 2 Dual Shock controller, the left and right arrows for shooting free throws are mapped to the left and right analog sticks. This new configuration is a little tricky at first but can become second nature with practice.

The same holds true for the general control scheme in the PlayStation 2 version. If you are a veteran of the Dreamcast game, the PS2 control does take some getting used to. The controls are mapped as such: The L1 button is used to face up on defense and back down in the post on offense, L2 double-teams on defense and also calls for a pick, R1 is used to turbo, and pressing R2 performs an intentional foul on defense and passes to the man closest to the hoop on offense. In terms of the face buttons, triangle switches to the last man back and is used for icon passing on offense, circle is used to steal on defense and performs a variety of dribble moves on offense, square blocks and is also used to shoot, and the X button is used to pass on offense and switch defenders. However, once you are familiar with the control scheme, you can begin to take advantage of the variety of new moves available in the game.

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Game Info

  • PS2 Release Info

    • Release Date: Jan 12, 2002 (US)
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.
  • Xbox Release Info

    • Release Date: Feb 27, 2002 (US)
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.
  • GameCube Release Info

    • Release Date: Mar 20, 2002 (US)
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.
  • DC Release Info

    • Release Date: Oct 24, 2001 (US)
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.

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