Want to live a life that you might not have the chance to have in real life? Or do you just want to play god?
Darthpathfinder wrote this review on .
Would i call The Sims 3 a casual game. To be honest i would not because yes it may not have the same skill requirements for a person to master the game as a FPS or a RTS or games like that it does have other requirements. For starters you have to plan ahead what you are going to do with your sims life. Are you going to go down the career path...or are you going to try your hand at being self employed. Or does the family lifestyle suit you more? Not only is there your sim to think about but the house they are going to live in...the content and look of the house also is a factor that plays a role.
You may start off with a small amount of money and you may feel that your never going to get to the top without cheating but this is where The Sims 3 is better than the past two games. When i use to play the first to games and its expansions i would struggle to keep up with the needs bars of the sim under my control as either things would take to long or due to my poor planning. The house i would live in would always be small and stay that way or it would be to big with nothing much in it. Plus at the time i was alot younger when they first came out.
At first i would try making the sim family under my control bigger from the start to help draw more money into the house hold but that just ment me having more sims to control at the start of each day and things would end up in more of a mess....So after a time i gave up on the sims. I packed it all away and said i would never go back.
Fast forward to when The Sims 3 came out and i was older and in alot of ways a much better gamer than i once was. So when my girlfriend siad she wanted to give this a go i said i was not sure due to what i was like with the past games...So i left her to it and she came back to me a few days latter with the differant storys of how here sims had got on and when i had seen what she had done with her small family of 3 sims (a mother, father and child set up) i had to give it another go. This time i started out with a small house and made sure i had enough cash to cover any form of bills or spending whle i got my sim ready for a job....That first sim of mine in The Sims 3 went on to get to the top of his job..he got married and had three kids...He died a very happy sim.
Now with my little story of my life with the sims out of the way i will talk about the gameplay and the features of the game. Built upon the same concept as its predecessors. Player controls their own Sims in activities and relationships in a similar manner to real life. The game play is open-ended and indefinite. In The Sims 3 the houses and neighborhoods are entirely in one continuous map. What you do outside your home now matters as much as what you do within. The game also includes an optional feature called Story Progression, which allows all Sims in the neighborhood to autonomously continue as if the player were controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house while the player isn't playing. This gives the players world a more real feel to it as other sims out of your control would age up and so on.
In the last full sims game they used a reward system called Wants and Fears. This is replaced with a new system called Wishes. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while "Have A Baby Boy" may add thousands of points. These points can be spent on making the sims life easyer. Be it from not having to go to the loo as often or being better at getting skills or one of them would let you have a robot that would act like a new sim. In The Sims 3, Aspiration is removed entirely, replaced with "Moodlets", which contribute positive or negative values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most moodlets last for a set duration, but some negative Moodlets can be cured such as the one incurred by an urgent need to urinate.
Sims live for a set duration of time which is adjustable by the player and advance through several stages these are baby, toddler, child, teen, young adult, adult, and elder. Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) The Mummy's curse, (as of the Ambitions expansion pack) a meteor, and (as of the Late Night expansion pack) by thirst (vampires only).
Not only will you have control over your sims life you will also be able to help them get the skills they need. There are several skill-dependent abilities, such as advanced social interactions available from high charisma, special songs for guitar players and appliance upgrades. Painting, writing and guitar are now different skills, instead of the all-encompassing "creativity" skill of The Sims and The Sims 2. Sims can increase their skills by practicing a skill by playing the guitar, working in the garden, writing a novel, even flirting, reading a book about the skill, or taking a class in the skill at a civic building. Sims can begin building their skills as early as their toddler days. The skills include Logic, Cooking, Painting, Gardening, Writing, Guitar, Athletic, Handiness, Charisma and Fishing.
The Sims 3 came out on June 2009 and has been Released on Windows, Mac OS X, iOS, webOS, Android, Symbian^3, Nintendo DS, Nintendo 3DS, Wii, PlayStation 3, Xbox 360, N-Gage.
The System requirements are:
Operating system: Windows XP Service Pack 2 or Windows Vista Service Pack 1 or Windows 7.
CPU: Intel Pentium 4 or equivalent
2.4GHz (Vista or 7) [If built-in graphics chipsets then 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent.].
Memory: 1 GB (XP)
1.5GB (Vista or 7) [If built-in graphics then add 0.5 GB additional RAM].
Hard drive space: 6.1GB or more for extra content.
Graphics hardware: DirectX 9.0c compatible card with 128 MB RAM (NVIDIA FX 5900/ATI 9500 or better) and support for Pixel Shader 2.0.
Sound hardware: 100% DirectX 9.0c compatible card.
Operating system: Mac OS X 10.5.7 Leopard.
CPU: Intel Core Duo Processor.
Memory: 2 GB.
Hard drive space: 6.1GB of free space and 1GB for additional content.
Graphics hardware: ATI X1600 or NVIDIA 7300 GT with 128 MB RAM or Intel Integrated GMA X3100.
This game is not like a normal game at all. It will hook you in any chance it gets...It may not be like other games but then realy when you think about it that is not a bad thing on the whole.