Innovative idea but poor in execution
This cute teddy bear game reveals only more of its gruesomeness when watching teddies writhing in pain while struggling to run / walk. The sound they make and the occasional stumbles to the ground only adds up to the sickly cute element that the game is trying to show. Stealth game makes it less challenging when players can easily retreated into the miniature forest laid abundantly anywhere across the map.
The scoring system forces people to be both ruthless and stealthy at once - though they can be quite contradictory at some moments and to certain players with different approaches this feature is limiting and frustrating.
It is noticed that the game is trying to resurrect the craving of replaying levels after level with different approaches. However these freedoms that player came across in the Hitman series is totally absent because of the repetitive challenge system that utilizes again the same map with very little changes in the environment.
All in all, I do think that this game has some potential if the project were handled better than it had been. Bad frame rate causes dizziness. Different challenges should be converted to free approaches that rewards player with different points instead of limiting them with certain play style and score multiplication.