Natural Selection 2 Review
Engaging variety and refreshing complexity make Natural Selection 2 a supremely rewarding experience, once you come to grips with it.
The Kharaa side, on the other hand, is a lot more focused on class-based progress. There are five alien types, with the skulk leading the way as the basic, free unit, and the rest requiring increasingly more personal resources to evolve into. You have the gorges, almost-cute hippo-like creatures that act as healing/support classes, who can also build hydras (sentries) and clogs (defensive walls). They can also powerslide around on their bellies. Then there are the lerks: flying units who specialize in precision strikes and utilize poison to get at their foes. Next up is the fade, the stealth specialist that excels in speed and rapid damage.
Finally there's the most expensive unit, the onos, a huge rhino/gorilla-like creature with vast amounts of health and armor, capable of rampaging through even the most well-defended marine base. The onos is perhaps overpowered right now, and can often turn the tide of a match in a way that can occasionally feel cheap, although watching a team of skilled marine players rapidly take down an army of four onos is a moment of beauty. (Unless you're on the alien team, of course. Then it's the stuff of nightmares).
The RTS elements of the Kharaa vary somewhat from the marine counterparts, too. There's still the emphasis on upgrading and researching, but here individual hives (the main bases) are converted into specific hive types, focusing on either stealth, speed, or defense. Ground is gained by laying cysts, which spread a sickly green infestation across the map, and harvesters require infestation in order to be planted. Unlike the marine power nodes, which must be placed on a specific point in a room in order to power it up for the marines, cysts can be placed anywhere, as long as they're within radius of another cyst. It offers a more natural, creeping form of expansion than the marines' technical wizardry, which is reflected nicely in-game as the infestation takes hold, plastering the levels with organic-looking textures.
There's a lot more focus on expansion in general when it comes to the alien side, with fewer restrictions on things like sentries (here called whips, protruding tentacles that can move around as well as giving marines a bit of a beating). The primary emphasis is on the aliens themselves though, and each class has unique offensive abilities which have to be researched. They can also be boosted by general buffs, which the commander can activate at opportune moments. These take the form of things like camouflage, armor, health regen, and speed increase. The abilities are grouped into types, and one ability from each group can be active at any one time, so for example you may choose to play as a silent, fast gorge with regenerating health--or something else entirely. Again, one of the best things about Natural Selection 2 is the amount of player choice available within a set system.
The variation on offer can lead to some interesting, emergent experiences. A small band of twitchy soldiers might hole up in one corner of the map, flashlights darting from corner to corner as they guard against a steady drip-feed of skulks. The telltale screech of their attack becomes a signal for erratic, panicked fire as the commander desperately tries to keep the base in one piece. Such a battle has the feel of an intimate survival horror-esque experience, where the difference between winning and losing seems less important than simply surviving for as long as you can. In other matches, though, you'll be part of a tanked up army of powerhouses, or a group of precise, base-expanding operatives lethally shutting down the opposing team.
While the game's textures aren't outstanding (although on high-end systems, Natural Selection 2 looks great), this is more than made up for by its artistry. The Kharaa look fantastic in first person; play as the skulk, for instance, and the camera lives inside the creature's mouth. This sees you peering out of its gaping maw, sharp teeth and darting tongue working overtime as you chomp away at marines. The majority of locations are comprised of metallic corridors and chiseled caves, but Natural Selection 2 still has the capacity to visually surprise, with the occasional corridor opening up onto an outdoor, snow-covered precipice or, in the case of the excellent Refinery, a central lava cascade. Thanks to some extremely impressive lighting, the alien design and the organic, pulsing growths that make up the infestation, the game has a great aesthetic going for it.
Natural Selection 2 isn't without its problems, however. For starters, despite the fact they're large and well-designed, there are only six maps, although between free updates from developer Unknown Worlds Entertainment and community-designed maps, there's potential for expansion here. Then there's the barrier for entry; there's no denying that when faced with a genre mash-up comprised of a bunch of classes and no hands-on tutorial, some players are going to be put off before they get started.
It's certainly not the multiplayer experience everyone is after, and with no single-player component whatsoever, Natural Selection 2's appeal entirely depends on your desire for a complex, deep alternative to the usual immediacy of modern online shooters. There's potentially more balancing to be done when it comes to certain classes or abilities being slightly overpowered, but that's a matter of fine-tuned refinement rather than a vast overhaul. Right now it's an excellent game that taps into both the FPS and RTS markets, with plenty of varied builds and playing styles on offer. If competitive multiplayer gaming is survival of the fittest, then Natural Selection 2 is certainly fighting tooth and claw to reach the top tier.
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The Good
immersive,good shooting gameplay,in depth,awesome alien gameplay...What else is there to need?






