UPDATE ON PATCH!!!!

User Rating: 5 | NASCAR 2011: The Game X360
Below is a list of issues we are working on for the next Patch. This isn't a list of all the outstanding problems but we'd like to get this Patch out ASAP and these are the key issues that are stopping the majority of players from enjoying the game. As each item is fixed, the status will be updated. Thanks again for your patience and understanding.

Bugs:
•Fix lack of Caution Flags - To Be Fixed
•Fix issues with the A.I. exiting the pits and then pulling straight up the track - To Be Fixed
•Reconfigure the damage to improve the look and add more debris on impact - To Be Fixed
•Fix Cautions Lights being illuminated all of the time - To Be Fixed
•Improve the PS3 voice comms - To Be Fixed
•Fix the Rolling Starts Online/Offline so the cars begin in the correct formation and together - To Be Fixed
•Improve FFB and wheel sensitivity options - To Be Fixed
•Fix the instant wrecking during Online Rolling Starts - To Be Fixed
•Fix the Lobby Race Start Counter freezing - To Be Fixed
•Fix Spotter saying "Clear" too often - To Be Fixed
•Improve general stability and freezing issues - To Be Fixed

Improvements:
•Change the Gas indicator so it defaults to full in the pit stop interface - To Be Fixed
•Draft effect both on the car and visual to be tweaked - To Be Fixed
•In Private games, the host will start the timer when they are ready - To Be Fixed
•Add support for the Porsche GT2 wheel - To Be Added
•Add support for the T500 wheel - To Be Added
•Allow the HUD to be completely turned off - To Be Added
•Free up the A.I. cars so that when they are hit by a player they will get loose - To Be Fixed
•Ensure only Carl Edwards performs a back flip - To Be Fixed
•Add the ability to change your Online Car - To Be Added

Investigating:
•A.I. being overly aggressive when bump drafting the player
•A.I. difficulty being too easy when qualifying
•A.I. pitting problems causing them to collide in to each other
•A.I. bunching on certain tracks
•A.I. slamming their brakes on for no reason
•Hitting the wall often turns the car ending up with the player facing the wrong way