Banjo-Kazooie: Nuts & Bolts Hands-On

After a long hiatus, Rare is bringing back Banjo and Kazooie for their first appearance on a console since the days of the Nintendo 64.

Banjo has awoken from a long hibernation and, along with his trusty sidekick Kazooie, is finally back in the saddle. Nuts & Bolts takes place eight years after the events in the Nintendo 64 title Banjo-Tooie. The duo has also brought some old friends, such as Mumbo Jumbo and Klungo, along for the ride. This time around, it seems Mumbo has given up his shamanistic ways and opened up shop as a mechanic. Early on in the game, you'll have access to his workshop in which you can create your own vehicles from a dazzling array of components, with hundreds--if not thousands--of parts available. We recently visited Rare's studios to see how the game is coming along and wasted no time jumping straight into the garage.

In order to build a machine, you'll need to combine basic building blocks, such as cubes and panels, wheels, propulsion aspects (such as jets, propellers, or helium balloons), weapons, wings, fuel tanks, engines, and more. There are really only a few rules to building a working contraption--each part needs to be attached to another, and you must (roughly) adhere to the laws of physics. That means, at the very least, you'll need some sort of frame for your vehicle and a way to propel it.

Your options are limited at the start. For example, you might only have access to one type of propulsion or wheels--but once all options are unlocked by your progress through the game, there's a dizzying amount of choice. You'll also be able to add some crazy accessories, including springs, which bounce you off the ground if mounted to the bottom of your vehicle or push enemies away if attached to the side, as well as more offensive items, such as cannons, lasers, and missile launchers.

Some of the crafts we saw included basic buggies, planes, boats, helicopters, and vehicles that were a combination of all those things. There's no reason why you can't build an amphibious vehicle with chopper blades to create something ready to face challenges on land, sea, and air. The way you use parts will affect the end result too. Upward-facing propellers provide lift, whereas backward-facing ones provide horizontal propulsion.

While the whole experience of building a vehicle and experimenting with it is a fun experience in itself, it's ultimately a means to an end. You'll need to use these vehicles in a range of challenges and games in order to advance. In a case of trial and error, if your particular vehicle doesn't do what you need it to do, you can build another or take it back to Mumbo's workshop to reengineer it.

The developers showed us an instance in which simplicity could triumph over sophistication. One challenge in the World of Sports level requires you to achieve a distance by racing your craft down a steep ramp and launching it off of the end. The first attempt was done with a car, which reached an impressive speed, resulting in a decent distance. While at first glance it seemed that this was the best result one could achieve, Rare showed us how it could be improved by building a circular rollcage that built up speed as it careened down the slope and continued to roll once it had landed, resulting in a longer overall distance.

One of the most promising aspects of Nuts & Bolts is that you'll be able to share your contraptions with and race against other friends on Xbox Live. Rare is planning to include a whole range of online race modes in the game, and the ones we saw were full of bizarre vehicles. It was really interesting to see how different people build their own vehicles, each with differing characteristics and strengths.

We joined in a race with half a dozen other competitors. All had created an individual vehicle from scratch just before the multiplayer event, and each one looked more bizarre than the next. The objective was to follow a large crown as it moved around the map and stay within its set boundaries as best you could (while ensuring your adversaries did not). At the end of the time limit, the person who managed to stay inside the longest won.

Our first attempt was with a bulky, heavily armoured, land vehicle. While it was decently fortified, it struggled to keep up with the fast-moving crown when battling other vehicles, which raised the question, "Why stay on the ground?" The crown was made visible by a circle that rose into the sky, which led us to believe an aircraft would work just as well. Sure enough, our second attempt was much more successful. While the rest of the pack battled it out on the ground, we hovered effortlessly above the carnage and seized victory.

The environments in Nuts & Bolts look gorgeous; they have vivid colours and some bizarre designs that make the game's six worlds weird and wonderful places to explore. You'll start off in Showdown Town, a central hub from which you'll access the game's six varied worlds. One such world, Nutty Acres, is full of rolling green hills, dirt paths, and water, while World of Sports consists of a massive coliseum-like structure.

While the game's worlds are large enough to make using vehicles essential, you'll still be able to explore lots of areas on foot, making use of Kazooie's abilities to achieve certain objectives.

Banjo-Kazooie: Nuts & Bolts looks like it will be a hoot to explore. The custom-made vehicles are obviously a major part of the game, and this feature will suck away hours of your life as you build then rebuild a range of machines to suit your needs. The single-player missions look like they'll provide a solid experience, and the riotous online multiplayer will be a great addition to the franchise. Nuts & Bolts is due to hit shelves later this year.

318 Comments

  • possesed_fox

    Posted Dec 10, 2008 4:53 am PT

    sorry to kill your fun Wolflink001 but in the ending of this one grunty is still there (saw it on youtube) but i agree with you this witch as lasted long enough it's about time banjo get's a new nemesis.

    i can't belive i'm saying this but this is one banjo game i'm gonna pass if it wouldn't had been part of the banjo universe i would had probably gave it a shot but now i just don't think it has the banjo feeling anymore. i mean no abilities no transformation only vehicules building and driving... i understand that rare tried to do something different but it just doesn't fit...

  • Xiao6

    Posted Oct 13, 2008 5:07 pm PT

    I think this concept of creating vehicles in a Banjo world is interesting because it will add a huge replay value to the game, and multiplayer should also be a hit with fully create-able vehicles. I seriously am considering buying this game.

  • CaptCheeseGuy

    Posted Jul 23, 2008 5:25 pm PT

    gabrielrodrigue If you have waited all this time for the next Banjo Kazooie. You should have the common sense to buy an Xbox 360. Quit complaining and stop saying that you hate Rare. If it weren't for them you wouldn't have even had Banjo Kazooie or Banjo Tooie.

  • gabrielrodrigue

    Posted Jul 15, 2008 2:40 pm PT

    I grow up playing banjo kazooie and tooie and I have wait all this time and Rare tell me that this game is going to be for XBOX I can“t belive it I hate Rare for this

  • Hikaru_Isamu

    Posted Jul 14, 2008 4:29 am PT

    This game looks spectacular. I can't wait for it.

  • gundowner

    Posted Jul 5, 2008 7:38 pm PT

    ddr if you knew anything about rare, you would know that they left nintendo

  • omishboy4831

    Posted Jul 5, 2008 6:59 am PT

    There is nothing really wrong with the graphics style if they had made banjo and kazooie more realistic then you would have lost most of the charm that the games had made. Trust me it won't effect the game play at all.

  • 100starz

    Posted Jul 5, 2008 3:26 am PT

    @xpac040488
    You talk about decency but look at ur display picture thing.lol. And i agree with wolflink.
    But i'll get it anyway, wether or not its different from tooie and kazooie. ahhhh...good times!

    EDIT:
    Mumbo's Nuts? Lol

  • ddrstar513

    Posted Jul 4, 2008 3:52 pm PT

    y can't this be on Wii, the series started with nintendo anyway.

  • ddrstar513

    Posted Jul 4, 2008 3:51 pm PT

    y can't this be on Wii, the series started with nintendo anyway.

  • yelir55

    Posted Jul 3, 2008 12:43 pm PT

    All this vehicle-based construction reminds me of the travel system between worlds in Kingdom Hearts, and that was an awesome travel system. Build your own ship however you want and travel from world to world with it...WOOO!!

  • xpac040488

    Posted Jun 24, 2008 7:13 pm PT

    it looks decent.....but not like a banjo game

  • Wetty01

    Posted Jun 20, 2008 7:23 am PT

    I hope rare will get back with nintendo

  • Wolflink001

    Posted Jun 12, 2008 6:41 am PT

    I grew up playing Banjo-Kazooie and Banjo-Tooie and I just loved those two games. But this one, Nut & Bolts??? C'mon man! The graphics look really nice but I don't think I like Banjo's new look. I don't know about this one. There had better be platforming and Jiggy collecting because if not I will be so pissed!!!! And please after this one, NO MORE GRUNTY!!! I have my fingers crossed for rare. Let's hope they don't screw this epic title up.

  • gcyberpunk

    Posted Jun 2, 2008 5:56 pm PT

    My first response is my girlfiend will love it! in fact I beleive I will as well.

  • ColdDice

    Posted Jun 2, 2008 3:25 pm PT

    I only wish i had an xbox......

  • FLEEBS

    Posted May 30, 2008 7:49 am PT

    This isn't exactly what I expected, so I hope it turns out good. Still, I am looking forward to it.

    The Banjo games are some of the best from the N64 era.

  • Alabama_Dark_Ma

    Posted May 22, 2008 1:13 am PT

    I have been waiting for Banjo Threeie ever since I finished Tooie - I love this game and I'm sure that this game will be as much fun as the previous installments. Rare have been creating quality games for years (even when they were Ultimate) and some of their best for me was on N64. Although it seems they have gone for a slightly different approach here I reckon it wil be excellent.

  • thespotter

    Posted May 21, 2008 7:18 pm PT

    Hm... Banjo and Kazooie back? Is it ment to be?

  • lnehme

    Posted May 21, 2008 1:04 pm PT

    oh man.. i remember playing this game for n64.. that was like 9 years ago..

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