We're going to find Satan's lost jewelry! YAAY!

A special game to be sure, but not for children. It is suprising that the game ever was released in the US, with the climate of the time being a much more restrictive and censored one. This was the era which mandated Resident Evil's introduction be chopped because the demonic dog puppets were too frightening.

Deception is the tale of you, the rightful prince of Zemkia, betrayed by your brother Yurias and the palace magician for the murder of your father. About to be hanged, you are spared by the dark powers of Astarte, a demoness. In addition to your life and an opportunity to seek revenge on the world, she grants you the power to set devious traps and such inside the Castle of the Damned. But what does she ask in return? Why, the enchanted items which, when gathered, can break the seal on the Devil himself and free him from his prison. What will you do?

Thankfully if you don't want to free him, you don't have to. By virtue of the game's multiple endings, you're allowed to do what you believe is 'right'. Albeit containing dated graphics, a massive amount of space required to save (almost an entire card) and loading times comperable to a presidential term, it's a really good game. It does allow you a few choices in regard to storyline, but its real gem is trap upgrading, a castle building system and the ability to create various creatures to serve you. If only it had more plot flexibility... I would've had no qualms donating some of my funds from squashing merchants to fund a family's operation to save their ailing daughter, but no, I have to kill them too. Such is the price of undynamic scripting.